The pathway
How you actually get there, here
How you become one varies far more by country than what one does. This is the UK route. Most people take one of these ways in; the right one depends on where you're starting from.
- 1
Recent University Graduate (Computer Science/Game Dev)
0-1 yearSkills to master
- Translating theoretical knowledge into practical, performant XR code
- understanding production pipelines
- collaborating in a professional team.
You're ready to move on when
- A strong academic record in relevant modules (e.g., graphics, AI, software engineering).
- A final year project or dissertation focused on real-time 3D or XR.
- Demonstrable personal projects built during university that go beyond basic coursework.
- 2
Self-Taught Developer/3D Artist with Portfolio
1-2 years (of dedicated self-study/project work)Skills to master
- Formalising coding practices
- working within established team workflows
- understanding performance optimisation for commercial products.
You're ready to move on when
- A compelling portfolio of personal XR applications or 3D art that showcases technical skill and creative problem-solving.
- Active participation in online XR communities or open-source projects.
- Ability to articulate technical challenges faced and solutions implemented in their projects.
- 3
Internship Conversion (within our team or similar)
6-12 months (as an intern)Skills to master
- Deepening knowledge of our specific tech stack and internal processes
- taking on more complex tasks with less supervision.
You're ready to move on when
- Excellent performance and positive feedback during an XR-focused internship.
- Successful completion of assigned internship projects with minimal errors.
- Demonstrated ability to integrate into the team culture and contribute proactively.