How you’d get it

How you’d get this certificate

  1. Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
  2. You register with an approved centre. That is a college, training provider or employer University of the Arts London has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
  3. The centre assesses, and University of the Arts London awards. A qualified assessor at the centre judges your evidence, and the certificate comes from University of the Arts London.

More on studying for a qualification

01What it is

The UAL Level 2 Diploma in Creative Media Production and Technology has been designed to provide students with the skills, knowledge and understanding necessary to progress to further study and training in a range of media related subjects, including games design, website design, film, TV, radio, sound engineering and others.

These are the units University of the Arts London registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.

Zavmo is not an awarding body, is not an approved centre, and is not affiliated with University of the Arts London. It does the teaching and the mapping. University of the Arts London sets this qualification and awards it, and a qualified human assessor makes the assessment decision.

Free first step

Try a free Future Fluency lesson first

The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.

No card · Nothing to commit to

02The units

What each unit actually teaches you to do

Contextual Research for Creative Media Production Real unit · University of the Arts London
This unit introduces learners to the importance of contextual research in creative media production. You'll apply appropriate research methods to gather and analyse information that informs production decisions.

What you'll be able to do

  • Understand the importance of contextual research for creative media production.
  • Use research methods effectively to inform creative media production.
Exploring Audio Production and Technology Real unit · University of the Arts London
It teaches you to use audio technology skills safely and effectively in creative media production. You'll develop contextual awareness to inform audio choices and apply creative methods to produce and present audio projects.

What you'll be able to do

  • Use audio technology skills effectively for creative media production.
  • Use contextual awareness to inform audio production and technology choices.
  • Use creative media methods and skills to produce and present an audio-based project to a defined brief.
Exploring Interactive Media Production and Technology Real unit · University of the Arts London
It teaches you to apply technology skills and contextual awareness in interactive media production. You'll consider user experience and ethical issues while using creative methods to develop and present interactive media projects.

What you'll be able to do

  • Apply technology skills effectively in the context of interactive media production.
  • Demonstrate an understanding of contextual factors relevant to interactive media production and technology.
  • Apply contextual awareness to the development of interactive media projects.
  • Utilise creative media methods and skills to produce an interactive media project.
  • Present a completed interactive media project effectively.
Exploring Visual Production and Technology Real unit · University of the Arts London
This unit develops learners' skills in using visual technology for creative media production. You'll apply contextual awareness to design and develop visual projects, considering communication impact and ethical factors.

What you'll be able to do

  • Apply visual technology skills effectively in the context of creative media production.
  • Demonstrate an understanding of contextual factors relevant to visual production and technology.
  • Apply contextual awareness to the development of visual-based projects.
  • Utilise creative media methods and skills to produce a visual-based project.
  • Present a completed visual-based project effectively.
Introduction to Creative Media Methods and Skills Real unit · University of the Arts London
You'll explore a range of methods and skills used in the development, delivery, and communication of creative media activities. The unit provides knowledge of how different methods are applied within creative media contexts.

What you'll be able to do

  • Demonstrate an understanding of a range of methods used in creative media activities.
  • Demonstrate an understanding of a range of skills used in the development, delivery and communication of a creative media activity.
Introduction to Production Techniques in Creative Media Real unit · University of the Arts London
You'll gain an understanding of pre-production, production, and post-production processes in creative media. The unit covers the skills required to develop and deliver creative media activities effectively.

What you'll be able to do

  • Demonstrate an understanding of a range of production processes used in creative media activities.
  • Demonstrate an understanding of a range of skills used in the development and delivery of a creative media activity.
Personal Project and Presentation in Creative Media Production Real unit · University of the Arts London
You'll identify, plan, and develop a creative media project, undertaking relevant research to inform their work. The unit includes applying media methods and technology skills to produce and present the project, and assessing its effectiveness.

What you'll be able to do

  • Identify, plan and develop a creative media project from initial concept to final product.
  • Undertake and use research effectively to inform a creative media project.
  • Use media methods, processes and technology skills to produce and present a creative media project to a target audience.
  • Assess the effectiveness of a creative media production against its original aims and objectives.
Personal Project and Presentation in Creative Media Production Real unit · University of the Arts London
You'll plan, develop, and present a personal creative media project, justifying their choice and managing the process from concept to completion. The unit emphasises research, media methods, technology skills, and project evaluation.

What you'll be able to do

  • Identify a suitable creative media project.
  • Plan the development of a creative media project, including timelines and resource allocation.
  • Develop a creative media project according to the project plan.
  • Undertake research relevant to a chosen creative media project.
  • Apply research findings to inform the development of the creative media project.
  • Utilise appropriate media methods, processes, and technology skills to produce a creative media project.
  • Present the completed creative media project effectively.
  • Assess the effectiveness of a completed creative media project against pre-defined criteria.
Understanding an Audience in Creative Media Production Real unit · University of the Arts London
You'll understand audience demographics and characteristics relevant to creative media products. The unit covers how factors like age and culture influence audience responses and how this knowledge informs media production.

What you'll be able to do

  • Understand the characteristics of different audiences for creative media production activities.
  • Understand the factors that influence audience responses to creative media products.
  • Apply knowledge of audience characteristics to the planning of creative media production activities.
  • Demonstrate skills in creative production techniques relevant to a specific audience.
03The standards

The national standards these units are built against

What the job actually needs, in the words employers and awarding bodies already use for the work itself.

  • Work on projects involving immersive technology

    Standard
  • Work on projects involving immersive technology

    Standard
04The credits

The credits, and who awards them

Level 2 credits are regulated, and they are awarded by University of the Arts London rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.

What you would be collecting

Contextual Research for Creative Media ProductionExploring Audio Production and TechnologyExploring Interactive Media Production and TechnologyExploring Visual Production and TechnologyIntroduction to Creative Media Methods and SkillsIntroduction to Production Techniques in Creative MediaPersonal Project and Presentation in Creative Media ProductionPersonal Project and Presentation in Creative Media Production

Each one is a real unit registered against this qualification.

How you’d practise it

You don’t watch this. You do it.

You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.

The Navigator The Navigator · your what-if tutor Illustration
The Navigator Your plan for “Personal Project and Presentation in Creative Media Production” assumes the same two people are free in March. What have you seen that makes you slightly uneasy about that?
You One of them has been pulled onto the migration twice already. Probably fine.
The Navigator That is the thread worth pulling. Let us build the version where it happens a third time and find the move that works either way.
The same lesson on the real thing: the conversation in the middle, the thinking ladder on the left, and the criteria each answer is evidencing on the right.
  • Bring your own plan Create

    For “Personal Project and Presentation in Creative Media Production” you bring the plan you are actually working on, not a case study. Zavmo pulls on the assumptions in it until the weak one shows.

  • Map a live decision Analyse

    “Contextual Research for Creative Media Production” runs on a decision you are facing now. Zavmo maps it with you and shows what the second-order effect looks like before you find out the slow way.

How you would learn this

One to one, on the work you already do

A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.

A lesson from Contextual Research for Creative Media Production, one of this qualification's own units.

Contextual Research for Creative Media Production Level 2

Applied to your own work

This unit introduces learners to the importance of contextual research in creative media production. Learners will apply appropriate research methods to gather and analyse information that informs production decisions.

How the thinking builds
  1. 1 Remember
  2. 2 Understand
  3. 3 Apply
  4. 4 Analyse
  5. 5 Evaluate
  6. 6 Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.

It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.

Your Plan Illustration

Built for UAL Level 2 Diploma In Creative Media Production & Technology

8 units in this credential, in the order it lists them, awarded by University of the Arts London.

  1. Contextual Research for Creative Media Production
  2. Exploring Audio Production and Technology
  3. Exploring Interactive Media Production and Technology
  4. Exploring Visual Production and Technology
  5. Introduction to Creative Media Methods and Skills
  6. Introduction to Production Techniques in Creative Media

and 2 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

Learned on your own work, taught one-to-one.

Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.

The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.