How you’d get this certificate
- Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
- You register with an approved centre. That is a college, training provider or employer University of the Arts London has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
- The centre assesses, and University of the Arts London awards. A qualified assessor at the centre judges your evidence, and the certificate comes from University of the Arts London.
The UAL Level 2 Diploma in Creative Media Production and Technology has been designed to provide students with the skills, knowledge and understanding necessary to progress to further study and training in a range of media related subjects, including games design, website design, film, TV, radio, sound engineering and others.
These are the units University of the Arts London registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.
Zavmo is not an awarding body, is not an approved centre, and is not affiliated with University of the Arts London. It does the teaching and the mapping. University of the Arts London sets this qualification and awards it, and a qualified human assessor makes the assessment decision.
Free first step
Try a free Future Fluency lesson first
The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.
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What each unit actually teaches you to do
Contextual Research for Creative Media Production Real unit · University of the Arts London
What you'll be able to do
- Understand the importance of contextual research for creative media production.
- Use research methods effectively to inform creative media production.
Exploring Audio Production and Technology Real unit · University of the Arts London
What you'll be able to do
- Use audio technology skills effectively for creative media production.
- Use contextual awareness to inform audio production and technology choices.
- Use creative media methods and skills to produce and present an audio-based project to a defined brief.
Exploring Interactive Media Production and Technology Real unit · University of the Arts London
What you'll be able to do
- Apply technology skills effectively in the context of interactive media production.
- Demonstrate an understanding of contextual factors relevant to interactive media production and technology.
- Apply contextual awareness to the development of interactive media projects.
- Utilise creative media methods and skills to produce an interactive media project.
- Present a completed interactive media project effectively.
Exploring Visual Production and Technology Real unit · University of the Arts London
What you'll be able to do
- Apply visual technology skills effectively in the context of creative media production.
- Demonstrate an understanding of contextual factors relevant to visual production and technology.
- Apply contextual awareness to the development of visual-based projects.
- Utilise creative media methods and skills to produce a visual-based project.
- Present a completed visual-based project effectively.
Introduction to Creative Media Methods and Skills Real unit · University of the Arts London
What you'll be able to do
- Demonstrate an understanding of a range of methods used in creative media activities.
- Demonstrate an understanding of a range of skills used in the development, delivery and communication of a creative media activity.
Introduction to Production Techniques in Creative Media Real unit · University of the Arts London
What you'll be able to do
- Demonstrate an understanding of a range of production processes used in creative media activities.
- Demonstrate an understanding of a range of skills used in the development and delivery of a creative media activity.
Personal Project and Presentation in Creative Media Production Real unit · University of the Arts London
What you'll be able to do
- Identify, plan and develop a creative media project from initial concept to final product.
- Undertake and use research effectively to inform a creative media project.
- Use media methods, processes and technology skills to produce and present a creative media project to a target audience.
- Assess the effectiveness of a creative media production against its original aims and objectives.
Personal Project and Presentation in Creative Media Production Real unit · University of the Arts London
What you'll be able to do
- Identify a suitable creative media project.
- Plan the development of a creative media project, including timelines and resource allocation.
- Develop a creative media project according to the project plan.
- Undertake research relevant to a chosen creative media project.
- Apply research findings to inform the development of the creative media project.
- Utilise appropriate media methods, processes, and technology skills to produce a creative media project.
- Present the completed creative media project effectively.
- Assess the effectiveness of a completed creative media project against pre-defined criteria.
Understanding an Audience in Creative Media Production Real unit · University of the Arts London
What you'll be able to do
- Understand the characteristics of different audiences for creative media production activities.
- Understand the factors that influence audience responses to creative media products.
- Apply knowledge of audience characteristics to the planning of creative media production activities.
- Demonstrate skills in creative production techniques relevant to a specific audience.
The national standards these units are built against
What the job actually needs, in the words employers and awarding bodies already use for the work itself.
- Standard
Work on projects involving immersive technology
- Standard
Work on projects involving immersive technology
The credits, and who awards them
Level 2 credits are regulated, and they are awarded by University of the Arts London rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.
What you would be collecting
Contextual Research for Creative Media ProductionExploring Audio Production and TechnologyExploring Interactive Media Production and TechnologyExploring Visual Production and TechnologyIntroduction to Creative Media Methods and SkillsIntroduction to Production Techniques in Creative MediaPersonal Project and Presentation in Creative Media ProductionPersonal Project and Presentation in Creative Media Production
Each one is a real unit registered against this qualification.
How you’d practise it
You don’t watch this. You do it.
You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.
- Bring your own plan Create
For “Personal Project and Presentation in Creative Media Production” you bring the plan you are actually working on, not a case study. Zavmo pulls on the assumptions in it until the weak one shows.
- Map a live decision Analyse
“Contextual Research for Creative Media Production” runs on a decision you are facing now. Zavmo maps it with you and shows what the second-order effect looks like before you find out the slow way.
How you would learn this
One to one, on the work you already do
A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.
A lesson from Contextual Research for Creative Media Production, one of this qualification's own units.
Applied to your own work
This unit introduces learners to the importance of contextual research in creative media production. Learners will apply appropriate research methods to gather and analyse information that informs production decisions.
- 1 Remember
- 2 Understand
- 3 Apply
- 4 Analyse
- 5 Evaluate
- 6 Create
It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.
Built for UAL Level 2 Diploma In Creative Media Production & Technology
8 units in this credential, in the order it lists them, awarded by University of the Arts London.
- Contextual Research for Creative Media Production
- Exploring Audio Production and Technology
- Exploring Interactive Media Production and Technology
- Exploring Visual Production and Technology
- Introduction to Creative Media Methods and Skills
- Introduction to Production Techniques in Creative Media
and 2 more in the full unit list below.
Free tools
Want a read on where you stand?
Three free tools, no account needed. Each one ends with a role, a level and a way in.
Learned on your own work, taught one-to-one.
Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.
The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.