University of the Arts London · RQF Level 2
UAL Level 2 Diploma In Creative Media Production & Technology
You don’t just earn this. You learn to use it, one-to-one, on your own real work.
- LevelRQF Level 2
- Total credits84
- Guided learning480 hours
- Units in this qualification9
Awarded by University of the Arts London · on the Ofqual register
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See how this course maps onto your role
Ten quick questions, one per Future Fluency, asked against this qualification rather than a generic one.
About 5 minutes · No card · Nothing to commit to
What you’ll learn
What each unit actually teaches you to do
The UAL Level 2 Diploma in Creative Media Production and Technology has been designed to provide students with the skills, knowledge and understanding necessary to progress to further study and training in a range of media related subjects, including games design, website design, film, TV, radio, sound engineering and others.
These are the units University of the Arts London registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.
Contextual Research for Creative Media ProductionReal unit · University of the Arts London
What you'll be able to do
- Understand the importance of contextual research for creative media production.
- Use research methods effectively to inform creative media production.
Exploring Audio Production and TechnologyReal unit · University of the Arts London
What you'll be able to do
- Use audio technology skills effectively for creative media production.
- Use contextual awareness to inform audio production and technology choices.
- Use creative media methods and skills to produce and present an audio-based project to a defined brief.
Exploring Interactive Media Production and TechnologyReal unit · University of the Arts London
What you'll be able to do
- Apply technology skills effectively in the context of interactive media production.
- Demonstrate an understanding of contextual factors relevant to interactive media production and technology.
- Apply contextual awareness to the development of interactive media projects.
- Utilise creative media methods and skills to produce an interactive media project.
- Present a completed interactive media project effectively.
Exploring Visual Production and TechnologyReal unit · University of the Arts London
What you'll be able to do
- Apply visual technology skills effectively in the context of creative media production.
- Demonstrate an understanding of contextual factors relevant to visual production and technology.
- Apply contextual awareness to the development of visual-based projects.
- Utilise creative media methods and skills to produce a visual-based project.
- Present a completed visual-based project effectively.
Introduction to Creative Media Methods and SkillsReal unit · University of the Arts London
What you'll be able to do
- Demonstrate an understanding of a range of methods used in creative media activities.
- Demonstrate an understanding of a range of skills used in the development, delivery and communication of a creative media activity.
Introduction to Production Techniques in Creative MediaReal unit · University of the Arts London
What you'll be able to do
- Demonstrate an understanding of a range of production processes used in creative media activities.
- Demonstrate an understanding of a range of skills used in the development and delivery of a creative media activity.
Personal Project and Presentation in Creative Media ProductionReal unit · University of the Arts London
What you'll be able to do
- Identify, plan and develop a creative media project from initial concept to final product.
- Undertake and use research effectively to inform a creative media project.
- Use media methods, processes and technology skills to produce and present a creative media project to a target audience.
- Assess the effectiveness of a creative media production against its original aims and objectives.
Personal Project and Presentation in Creative Media ProductionReal unit · University of the Arts London
What you'll be able to do
- Identify a suitable creative media project.
- Plan the development of a creative media project, including timelines and resource allocation.
- Develop a creative media project according to the project plan.
- Undertake research relevant to a chosen creative media project.
- Apply research findings to inform the development of the creative media project.
- Utilise appropriate media methods, processes, and technology skills to produce a creative media project.
- Present the completed creative media project effectively.
- Assess the effectiveness of a completed creative media project against pre-defined criteria.
Understanding an Audience in Creative Media ProductionReal unit · University of the Arts London
What you'll be able to do
- Understand the characteristics of different audiences for creative media production activities.
- Understand the factors that influence audience responses to creative media products.
- Apply knowledge of audience characteristics to the planning of creative media production activities.
- Demonstrate skills in creative production techniques relevant to a specific audience.
The honest bit
You’ve started things before
Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.
There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.
And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.
Your passport
Every credit is a stamp you keep
Level 2 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.
Each stamp is a real unit registered against this qualification.
Who’d teach you this

The Evidence Evaluator
Assessor
Helps you show what you can actually do, gathering the evidence that proves it as you learn.
Meet all twelve tutorsWhere this connects
Where these credits take you
A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.
Skills it covers
What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.
How you’ll actually learn this
One-to-one, on your own real work
A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.
Applied to your own work
This unit introduces learners to the importance of contextual research in creative media production. Learners will apply appropriate research methods to gather and analyse information that informs production decisions.
- Remember
- Understand
- Apply
- Analyse
- Evaluate
- Create
Built for UAL Level 2 Diploma In Creative Media Production & Technology
8 units in this credential, in the order it lists them, awarded by University of the Arts London.
- Contextual Research for Creative Media Production
- Exploring Audio Production and Technology
- Exploring Interactive Media Production and Technology
- Exploring Visual Production and Technology
- Introduction to Creative Media Methods and Skills
- Introduction to Production Techniques in Creative Media
and 2 more in the full unit list below.
One to one, not one to many
No two people run this the same way
A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.
- Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
- What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
- The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
- How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
- Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.
See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.
Why it sticks
Most courses stop at remembering
There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.
- 6CreateThe Creative Catalyst
- 5EvaluateThe Evidence Evaluator
- 4AnalyseThe Analyst
- 3ApplyThe Coach
- 2UnderstandThe Connector
- 1RememberThe Builder
Where most courses leave you Where Zavmo takes you
The value
Why the companion is worth £70 a month
You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.
That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.
Earned on your own work, taught to the top.
Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.