The pathway
How you actually get there, here
How you become one varies far more by country than what one does. This is the UK route. Most people take one of these ways in; the right one depends on where you're starting from.
- 1
University Graduate (Computer Science/Game Dev)
0-1 year post-graduationSkills to master
- Translating academic knowledge into practical, production-ready code
- understanding real-world project constraints and team workflows
- mastering version control.
You're ready to move on when
- Completed a significant final year project in AR/VR or game development.
- Demonstrated ability to work in a team on coding projects.
- Basic understanding of software development lifecycle.
- 2
Self-Taught Developer with Portfolio
1-2 years of focused self-study and project buildingSkills to master
- Formalising coding practices (testing, documentation)
- collaborating effectively in a professional setting
- understanding performance optimisation for commercial products.
You're ready to move on when
- A strong, demonstrable portfolio of 2-3 AR/VR projects (even small ones) showcasing core skills.
- Active participation in developer communities or open-source contributions.
- Ability to articulate technical challenges faced and solutions implemented in personal projects.
- 3
Bootcamp Graduate (XR/Game Development)
0-1 year post-bootcampSkills to master
- Applying bootcamp learnings to specific company tech stacks and workflows
- adapting to different project management methodologies
- deepening knowledge in specific XR SDKs.
You're ready to move on when
- Successful completion of an accredited XR or game development bootcamp.
- Capstone project demonstrating proficiency in a relevant engine and SDK.
- Experience with collaborative coding in a bootcamp environment.