The pathway
How you actually get there, here
How you become one varies far more by country than what one does. This is the UK route. Most people take one of these ways in; the right one depends on where you're starting from.
- 1
From XR Developer (L2)
2-3 years as an XR DeveloperSkills to master
- Moving from implementing features to designing entire systems, taking ownership of performance, and starting to mentor junior colleagues. You'll need to develop a broader architectural perspective.
You're ready to move on when
- Consistently delivering complex features independently.
- Proactively identifying and solving performance bottlenecks without being asked.
- Providing insightful feedback during code reviews for peers.
- Taking initiative on documentation and best practices.
- 2
From Senior Software Engineer (with AR/VR focus)
5-7 years as a Senior Software Engineer, with at least 2 years in AR/VR projectsSkills to master
- Translating general software engineering principles into the unique constraints of real-time 3D and immersive environments. Getting up to speed on specific AR/VR SDKs, hardware limitations, and human factors (e.g., motion sickness).
You're ready to move on when
- A strong portfolio of AR/VR projects (even personal ones) demonstrating understanding of the domain.
- Proven ability to design scalable software architectures.
- Quickly picking up new game engine features and platform SDKs.
- A deep interest in the AR/VR space beyond just coding.
- 3
From 3D Technical Artist / Tools Developer
5-8 years in Technical Art or Tools Development, with a strong coding backgroundSkills to master
- Shifting from optimising assets and pipelines to architecting entire application systems. Developing a deeper understanding of backend integrations, networking, and broader software design patterns beyond just graphics.
You're ready to move on when
- Expertise in engine-level optimisation (shaders, rendering pipelines).
- Strong scripting/coding skills (C#/C++).
- Experience building tools or systems for other developers/artists.
- A desire to move into broader system architecture.