The pathway
How you actually get there, here
How you become one varies far more by country than what one does. This is the UK route. Most people take one of these ways in; the right one depends on where you're starting from.
- 1
Lead XR Engineer / Principal Technical Artist
3-5 years in a lead role before moving into management.Skills to master
- Deep technical architecture, complex problem-solving, informal team leadership (mentoring), and project ownership for major components.
You're ready to move on when
- Consistently delivering large, complex technical features
- Successfully mentoring 2-3 junior team members
- Proactively identifying and solving architectural challenges
- 2
Senior Product Manager (Immersive)
4-6 years in Product Management, with a strong technical understanding of XR.Skills to master
- Product strategy, market analysis, user research, roadmap definition, and strong collaboration with engineering teams.
You're ready to move on when
- Successfully launched 2-3 immersive products
- Consistently met product KPIs
- Demonstrated a deep understanding of the technical feasibility and challenges of XR development
- 3
Technical Director (Games/Simulation)
3-5 years as a Technical Director in a related industry.Skills to master
- Large-scale technical project management, engine customisation, pipeline optimisation, and leading multi-disciplinary technical teams.
You're ready to move on when
- Managed the technical delivery of 1-2 AAA game titles or complex simulations
- Demonstrated strong leadership in a fast-paced environment
- A clear passion for the immersive space