How you’d get it

How you’d get this certificate

  1. Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
  2. You register with an approved centre. That is a college, training provider or employer Cambridge OCR has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
  3. The centre assesses, and Cambridge OCR awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Cambridge OCR.

More on studying for a qualification

01What it is

Cambridge OCR Cambridge Advanced Nationals Applied Science qualification information including specification, exam materials, teaching resources, learning resources

These are the units Cambridge OCR registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.

Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Cambridge OCR. It does the teaching and the mapping. Cambridge OCR sets this qualification and awards it, and a qualified human assessor makes the assessment decision.

Free first step

Try a free Future Fluency lesson first

The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.

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02The units

What each unit actually teaches you to do

Designing and communicating UX/UI solutions Real unit · Cambridge OCR
It teaches you to apply UX and UI design principles to plan, design, communicate, review, and improve user-centred solutions. You'll document requirements, create interaction flows, and incorporate stakeholder feedback.

What you'll be able to do

  • Explain the fundamental principles of UX and UI design
  • Plan UX/UI solutions based on user needs and project requirements
  • Design UX/UI solutions that are user-friendly and visually appealing
  • Communicate UX/UI solutions effectively to stakeholders
  • Review and improve UX/UI solutions based on user feedback and testing
Developing application software Real unit · Cambridge OCR
You'll analyse key considerations in application software development, including user requirements, data flow, APIs, security, operational and legal factors. The unit supports evaluating their impact on software design, development, and maintenance.

What you'll be able to do

  • Analyse the key considerations when developing application software
  • Explain the role of data and flow in application software
  • Describe the use of APIs and protocols in application software development
  • Evaluate application software security considerations
  • Analyse operational considerations for application software
  • Explain legal considerations related to application software development
Fundamentals of application development Real unit · Cambridge OCR
This unit provides foundational knowledge of application development, including software types, development models, project planning, design scoping, human-computer interaction, and relevant job roles and skills.

What you'll be able to do

  • Identify different types of software used in application design
  • Describe different software development models
  • Plan application development projects effectively
  • Define the scope of application design projects
  • Explain the principles of human computer interface and interaction
  • Describe different job roles and skills required in application development
Game Development Real unit · Cambridge OCR
You'll learn to design, create, test, and refine high-fidelity game prototypes. The unit covers game design principles, asset identification, mechanics, visuals, and iterative improvement based on testing and review.

What you'll be able to do

  • Explain the key principles of game design
  • Plan and design high-fidelity game prototypes based on design specifications
  • Create high-fidelity game prototypes using appropriate tools and techniques
  • Test high-fidelity game prototypes to identify and resolve issues
  • Review and improve high-fidelity game prototypes based on testing results and feedback
Immersive technology solution development Real unit · Cambridge OCR
You'll gain skills to plan, design, create, test, and improve immersive technology prototypes, including VR, AR, and MR solutions. The unit covers user requirements, asset identification, layout design, and evaluation of user experience.

What you'll be able to do

  • Explain the principles of immersive technology, including virtual reality (VR), augmented reality (AR), and mixed reality (MR)
  • Plan and design high-fidelity immersive technology solution prototypes based on project requirements
  • Create high-fidelity immersive technology solution prototypes using appropriate software and hardware
  • Test high-fidelity immersive technology prototypes to evaluate user experience and identify areas for improvement
  • Review and improve the effectiveness of high-fidelity immersive technology prototypes based on testing and user feedback
Software development Real unit · Cambridge OCR
This unit provides a comprehensive understanding of the software development lifecycle, enabling learners to design, create, test, and review software solutions. You'll develop practical programming and design skills to meet client requirements.

What you'll be able to do

  • Understand the fundamentals of software development.
  • Design effective software solutions to meet given requirements.
  • Create software solutions using appropriate programming languages and tools.
  • Test software solutions to ensure they function correctly and meet specified criteria.
  • Review and improve software solutions based on testing and feedback.
Website Development Real unit · Cambridge OCR
This unit covers planning, designing, creating, testing, and improving high-fidelity website prototypes. You'll understand website development fundamentals, client requirements, hosting, structure, navigation, and usability testing.

What you'll be able to do

  • Explain the fundamentals of website development, including relevant technologies and standards
  • Plan and design high-fidelity website prototypes based on client requirements and user needs
  • Create high-fidelity website prototypes using appropriate coding languages and frameworks
  • Test high-fidelity website prototypes for functionality, usability, and accessibility
  • Review and improve the effectiveness of high-fidelity website prototypes based on testing results and user feedback
03The standards

The national standards these units are built against

What the job actually needs, in the words employers and awarding bodies already use for the work itself.

  • Carry out user centred development activities

    Standard
  • Conduct user experience design assignments

    Standard
04Where it leads

The jobs these credits are mapped to

A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.

Showing 6 roles, drawn from 35 job records mapped to this qualification. Near-identical records are folded together, and each row says how many it stands for.

Where this can lead

Immersive Experience Developer Manager

This work can lead to broader technology leadership roles, such as VP of Spatial Computing or Chief Technology Officer. It can also lead to work as an industry consultant, advising on immersive technology projects.

See the whole journey
05The credits

The credits, and who awards them

Level 3 credits are regulated, and they are awarded by Cambridge OCR rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.

What you would be collecting

Designing and communicating UX/UI solutionsDeveloping application softwareFundamentals of application developmentGame DevelopmentImmersive technology solution developmentSoftware developmentWebsite Development

Each one is a real unit registered against this qualification.

How you’d practise it

You don’t watch this. You do it.

You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.

The Coach The Coach · your practice partner Illustration
The Coach Rather than work through “Designing and communicating UX/UI solutions” in the abstract, bring me the piece of it you are dealing with this week.
You I have got the write-up due Friday and I have not started it.
The Coach Then that is the lesson. Tell me what it has to say, and we will get the shape of it down before we worry about the words.
The same lesson on the real thing: the conversation in the middle, the thinking ladder on the left, and the criteria each answer is evidencing on the right.
  • Bring the real thing Apply

    “Designing and communicating UX/UI solutions” is taught against the work in front of you rather than a worked example. You bring what you are doing this week and it becomes the practice.

How you would learn this

One to one, on the work you already do

A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.

A lesson from Designing and communicating UX/UI solutions, one of this qualification's own units.

Designing and communicating UX/UI solutions Level 3

Applied to your work in any of these jobs

This unit enables learners to apply UX and UI design principles to plan, design, communicate, review, and improve user-centred solutions. Learners will document requirements, create interaction flows, and incorporate stakeholder feedback.

How the thinking builds
  1. 1 Remember
  2. 2 Understand
  3. 3 Apply
  4. 4 Analyse
  5. 5 Evaluate
  6. 6 Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.

It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.

Your Plan Illustration

Built for Cambridge OCR Level 3 Alternative Academic Qualification Cambridge Advanced National in Computing: Application Development (Certificate)

7 units in this credential, in the order it lists them, awarded by Cambridge OCR.

  1. Designing and communicating UX/UI solutions
  2. Developing application software
  3. Fundamentals of application development
  4. Game Development
  5. Immersive technology solution development
  6. Software development

and 1 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

Free tools

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Learned on your own work, taught one-to-one.

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The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.