Pearson Education Ltd · RQF Level 5

Pearson BTEC Level 5 Higher National Diploma in Esports

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 5
  • Total credits240
  • Guided learning960 hours
  • Units in this qualification30

Awarded by Pearson Education Ltd · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

Information for students and teachers of our BTEC Higher Nationals in Esports (2024) RFQ, including key documents.

These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

Audio-Visual ProductionReal unit · Pearson Education Ltd
You'll explore the role of audio-visual production in live esports environments, developing strategies in response to briefs. They will use industry-standard equipment and techniques to implement these strategies and evaluate the outcomes to enhance spectator experience and event atmosphere.

What you'll be able to do

  • Discuss and explain the crucial role of audio-visual production within a dynamic live esports environment.
  • Develop a detailed audio-visual production strategy in direct response to a specific esports brief, outlining key objectives and approaches.
  • Use industry-standard equipment and techniques to effectively implement the audio-visual production strategy for a live esports event, ensuring high-quality output.
  • Evaluate the outcomes of an audio-visual production from a live esports event, assessing its effectiveness and identifying areas for improvement.
Branding and SponsorshipReal unit · Pearson Education Ltd
You'll understand the importance of branding and sponsorship in esports and their contribution to success. The unit covers exploring branding and sponsorship opportunities and designing campaigns aligned with the values and goals of esports teams, players, or organisations.

What you'll be able to do

  • Explain the importance of branding and sponsorship in the esports industry and their contribution to the success of a team, player, or organisation, considering the financial and reputational benefits.
  • Explore different branding and sponsorship opportunities in the esports industry to develop effective proposals, considering target audience, brand alignment, and return on investment.
  • Design a branding and sponsorship campaign that aligns with the values and goals of a team, player, or organisation, incorporating creative concepts and measurable objectives.
  • Evaluate the ethical implications of branding and sponsorship campaigns using appropriate metrics and tools, considering issues such as responsible advertising, data privacy, and fair competition.
Coaching PracticeReal unit · Pearson Education Ltd
It teaches you to investigate coaching theories and models applicable to esports performance. You'll develop communication and relationship skills to engage players and deliver coaching sessions using varied techniques.

What you'll be able to do

  • Investigate coaching theories and models to analyse and improve performance in esports contexts.
  • Employ a range of communication and relationship management skills in coaching interactions to increase player engagement and motivation.
  • Deliver a series of coaching sessions incorporating a range of coaching models, techniques, and psychological approaches, to support individuals and teams in achieving their objectives.
  • Demonstrate professionalism, ethical conduct, and self-awareness in a range of coaching practice sessions to improve player performance and foster a positive training environment.
Content CreationReal unit · Pearson Education Ltd
This unit equips learners with skills to explore content purposes and formats in esports, prepare a content creation plan for an online campaign, and produce assets using industry-standard techniques. You'll also evaluate the effectiveness of created content within the campaign.

What you'll be able to do

  • Explore the purpose of content and format used in the esports industry, analysing different types of content and their effectiveness in engaging audiences.
  • Prepare a content creation plan for a small online campaign using industry-standard procedures, including defining target audience, setting objectives, and selecting appropriate channels.
  • Produce assets to use in an online campaign using industry-standard techniques, such as video editing, graphic design, and copywriting.
  • Evaluate the assets created for an online campaign in response to targeted audience feedback and self-reflection, identifying areas for improvement and refinement.
Creative Direction and NarrativesReal unit · Pearson Education Ltd
This unit covers the use of creative narratives and direction in esports media products. You'll discuss existing narrative techniques, define creative direction based on research, and plan the direction of a media product to effectively communicate intended messages to target audiences.

What you'll be able to do

  • Discuss how creative narratives and direction are effectively used in existing esports media products to communicate specific intentions and messages.
  • Define a clear and compelling creative narrative and direction for a new esports media product, based on thorough research, that effectively communicates the intended message.
  • Plan the overall direction of an esports media product, ensuring it effectively communicates a defined and consistent creative narrative to the target audience.
  • Develop a professional directorial portfolio of pre-production and post-production materials that clearly illustrates the creative narrative and direction for a specific esports media product.
Emerging TechnologiesReal unit · Pearson Education Ltd
You'll evaluate the impact of emerging technologies such as virtual reality, artificial intelligence, and motion capture on esports performance and organisations. The unit also covers legal, ethical, and societal implications associated with selecting emerging technologies in esports.

What you'll be able to do

  • Evaluate the impact of key emerging technologies for improving esports performance, considering their potential benefits and limitations.
  • Investigate the contribution of an emerging technology as a tool to support esports organisations and/or events, analysing its practical applications and effectiveness.
  • Assess the importance of legal, ethical and societal implications when selecting emerging technologies in an esports organisation, considering data privacy, accessibility, and responsible innovation.
  • Discuss feasibility and sustainability factors when adopting emerging technologies in an esports organisation, considering cost, infrastructure requirements, and long-term viability.
Entrepreneurial VenturesReal unit · Pearson Education Ltd
You'll explore the role of entrepreneurs in invention, innovation, and enterprise within esports. The unit includes analysing key economic and social drivers affecting esports, developing a comprehensive business plan, and presenting it supported by data-driven evidence.

What you'll be able to do

  • Explore the role of entrepreneurs within the context of invention, innovation and enterprise
  • Identify the key drivers and influences that can impact on esports
  • Develop a business plan for a given esports opportunity
  • Present an esports business plan that is supported by data-driven evidence
Esports EcosystemReal unit · Pearson Education Ltd
This unit provides learners with an understanding of the esports ecosystem by examining the functions and interrelations of key stakeholders. You'll compare esports with traditional sports and analyse challenges and opportunities affecting the industry's development.

What you'll be able to do

  • Examine the functions of key stakeholders within the esports ecosystem, considering their roles and responsibilities.
  • Analyse the interrelation between key stakeholders in the esports ecosystem, explaining how they interact and influence each other.
  • Compare the value of the esports industry to traditional sports, highlighting key differences in revenue streams, audience engagement, and market dynamics.
  • Evaluate the potential impact of the esports industry on the broader esports ecosystem, considering its influence on stakeholders and market trends.
  • Analyse the challenges facing the esports ecosystem, such as regulatory issues, player welfare, and market volatility.
  • Evaluate the opportunities for structural change in the esports ecosystem, considering potential improvements in governance, revenue models, and stakeholder collaboration.
  • Assess strategies for improving sustainability within the esports ecosystem, considering long-term viability and responsible practices.
  • Evaluate strategies for improving monetisation within the esports ecosystem, considering diverse revenue streams and value creation.
  • Explore employment opportunities within the esports ecosystem, identifying various roles and career paths.
  • Develop a strategic career action plan for pursuing employment opportunities within the esports ecosystem, outlining goals, skills development, and networking strategies.
Esports Research ProjectReal unit · Pearson Education Ltd
You'll examine various research methodologies applicable to esports and develop a research proposal with a supporting litreature review. The unit includes conducting and analysing esports research to generate findings and communicate results to key stakeholders.

What you'll be able to do

  • Examine various research methodologies and approaches as part of the research process to maximise research impact
  • Develop a research proposal, including a supporting literature review, relevant to the esports sector
  • Conduct and analyse research relevant to esports to generate findings for key stakeholders
  • Communicate the outcomes of a research project that meet the project aim to identified stakeholders
Ethics and Fair PlayReal unit · Pearson Education Ltd
You'll analyse ethical principles and dilemmas relevant to esports, applying decision-making frameworks to make responsible choices. The unit also covers strategies to promote fair play and positive behaviour, alongside investigating ethics and integrity within esports organisations.

What you'll be able to do

  • Analyse ethical principles and their application in the esports industry
  • Evaluate ethical dilemmas in esports, employing decision-making frameworks to make informed and responsible choices
  • Develop strategies to promote fair play and positive player behaviour in esports
  • Investigate ethics and integrity in esports organisations through effective stakeholder management and collaboration
Event Planning and DeliveryReal unit · Pearson Education Ltd
This unit covers reviewing logistical and marketing requirements for esports events and discussing key challenges such as technical and financial issues. You'll plan, budget, and implement esports events for defined target audiences while managing risks and contingencies.

What you'll be able to do

  • Review the essential logistical and marketing requirements for planning a successful esports event.
  • Discuss the key logistical, technical, and financial challenges that may arise when planning an esports event.
  • Plan and budget for an esports event, considering a defined target audience and specific objectives.
  • Implement the esports event plan and manage the budget effectively to meet the set objectives.
Event and Production FinancingReal unit · Pearson Education Ltd
You'll analyse financial aspects of esports events and productions, including revenue streams and cost-saving opportunities, to improve profitability. They will develop financial plans considering regulations and contractual obligations, and evaluate income generation methods to maximise financial success.

What you'll be able to do

  • Analyse the financial aspects of esports events and productions to identify areas for improving profitability.
  • Develop a comprehensive financial plan for an esports event or production, taking into account all relevant regulations and contractual obligations.
  • Evaluate various income generation opportunities for esports events to maximise overall income and revenue streams.
  • Analyse and apply techniques to effectively monitor and control expenses throughout the entire lifecycle of esports events or productions.
Game Analytics and Statistical InsightsReal unit · Pearson Education Ltd
You'll investigate the purpose and impact of game analytics in esports, exploring data collection and statistical methods. The unit includes conducting in-game analysis and reporting to improve individual and team performance.

What you'll be able to do

  • Investigate the purpose and impact of game analytics for individuals, teams and organisations within the esports sector.
  • Explore the key components of game data collection methods and statistical techniques used to gather data when analysing individual or team performance in esports.
  • Conduct in-game analysis for an individual or team in esports to identify areas for improvement and enhance future performance.
  • Report feedback and insights derived from game analysis to an individual or team in esports, providing actionable recommendations for future development.
Game Design PhilosophyReal unit · Pearson Education Ltd
This unit covers the assessment of design philosophies in esports games and their influence on user experience. You'll develop and pitch an esports game design based on a defined philosophy, incorporating user needs and feedback to enhance player engagement.

What you'll be able to do

  • Assess the design philosophies in existing esports games and how they enhance the user experience
  • Develop a design philosophy for an esports game that meets identified objectives
  • Produce designs for an esports game based on a design philosophy to meet user needs
  • Pitch an esports game design based on a design philosophy and respond to audience feedback
Global Business and Emerging MarketsReal unit · Pearson Education Ltd
This unit develops learners' ability to analyse emerging trends and markets in global esports. You'll conduct market research, develop global business strategies, and evaluate the impact of globalisation and regulations.

What you'll be able to do

  • Analyse emerging trends in the global esports market, and determine their implications for future prospects for businesses.
  • Investigate emerging global esports markets in terms of growth potential, using market research methodologies.
  • Develop a comprehensive global business strategy for an esports organisation that effectively meets identified business needs.
  • Evaluate the impact of globalisation on organisations operating in the esports industry, in order to mitigate potential challenges.
Governance and LegislationReal unit · Pearson Education Ltd
You'll analyse key governance structures and organisations within esports, assessing ethical considerations and challenges in competitive governance. The unit includes designing governance frameworks with licensing and event procedures to promote integrity and fair competition.

What you'll be able to do

  • Analyse the key governance structures and organisations that operate within the esports industry.
  • Assess the ethical considerations and challenges associated with governing competitive esports effectively.
  • Design a comprehensive esports governance framework, including licensing and event organisation procedures suitable for both national and international application.
  • Examine strategies to promote integrity, fair competition, and ethical conduct in esports events.
High-Performance EnvironmentsReal unit · Pearson Education Ltd
It teaches you to investigate factors affecting esports performance, including training, nutrition, and mental wellbeing. You'll conduct holistic needs assessments and develop proposals for high-performance environments to support esports organisations.

What you'll be able to do

  • Investigate areas of improvement within esports in relation to factors of esports performance, such as training methodologies, nutrition, and mental wellbeing.
  • Apply a holistic needs assessment on an esports environment to support an organisation’s performance, considering the physical, psychological, and social needs of the players and staff.
  • Develop a proposal for a high performance environment for an esports organisation, including recommendations for infrastructure, equipment, and support services.
  • Evaluate environmental factors that support optimising an esports organisation’s performance, such as lighting, acoustics, and ergonomics.
Inclusive Coaching and Special PopulationsReal unit · Pearson Education Ltd
You'll explore barriers faced by special populations in esports participation and competition. The unit covers planning considerations for inclusive coaching and the design of coaching sessions tailored to special populations.

What you'll be able to do

  • Discuss the potential barriers that special populations may encounter when participating and competing in esports
  • Investigate a variety of planning requirements and considerations when coaching special populations in esports
  • Review the scope of existing esports provision and coaching programmes specifically designed for special populations
  • Design an inclusive esports coaching session tailored for a specific special population, with the aim of improving their performance
On-Air TalentReal unit · Pearson Education Ltd
You'll examine the roles and responsibilities of on-air talent in esports broadcasts and understand the phonatory system to enhance and preserve vocal quality. The unit includes developing relevant storylines and performing live on-air talent roles demonstrating clear communication.

What you'll be able to do

  • Examine the various roles within an esports broadcast, detailing the responsibilities associated with each role.
  • Explain the function of the phonatory system and describe methods to enhance and preserve its quality for on-air performance.
  • Develop relevant storylines for an esports broadcast to inform the performance of an on-air talent role.
  • Perform a live on-air talent performance, demonstrating clear communication and collaborative skills to entertain and engage the audience.
Planning an Esports ProjectReal unit · Pearson Education Ltd
You'll conduct small-scale research into esports industry growth and diversity, identifying how data analytics can inform related initiatives. The unit includes developing practical solutions for esports project briefs and presenting data-driven findings effectively.

What you'll be able to do

  • Conduct small-scale research to investigate the growth and diversity within the esports industry.
  • Identify how data analytics can be utilised to inform and enhance esports growth and diversity initiatives.
  • Develop a practical solution for a given esports project brief, addressing specific requirements and challenges.
  • Present data-driven findings from an esports project, communicating insights and recommendations effectively.
Professional DevelopmentReal unit · Pearson Education Ltd
It teaches you to evaluate interpersonal and transferable communication skills relevant to the esports industry, including active listening, empathy, and clear articulation. You'll apply critical reasoning and problem-solving skills to design and deliver an esports seminar, and discuss the importance of effective team working.

What you'll be able to do

  • Evaluate a range of interpersonal communication skills for personal development planning in the esports industry, considering the importance of active listening, empathy, and clear articulation.
  • Evaluate a range of transferable communication skills for personal development planning in the esports industry, considering the importance of written communication, presentation skills, and digital literacy.
  • Apply critical reasoning in the design of an esports seminar, ensuring logical flow, evidence-based arguments, and clear conclusions.
  • Apply problem solving in the design of an esports seminar, addressing potential challenges, identifying solutions, and adapting to unforeseen circumstances.
  • Apply critical reasoning in the delivery of an esports seminar, responding to questions, addressing concerns, and engaging with the audience.
  • Apply problem solving in the delivery of an esports seminar, managing time, adapting to audience feedback, and resolving technical issues.
  • Discuss the importance of team working in different esports environments, considering the roles, responsibilities, and communication dynamics within teams.
  • Discuss the impact of effective leadership in different esports environments, considering the influence of leaders on team performance, morale, and cohesion.
  • Examine the need for continuing professional development (CPD) within the esports industry, considering the rapid pace of change and the need for ongoing learning.
  • Examine the role of continuing professional development (CPD) within the esports industry for higher-level learning, considering the benefits of advanced qualifications, specialised training, and industry certifications.
Set DesignReal unit · Pearson Education Ltd
It teaches you to apply design principles and techniques to create visually appealing and functional esports sets. You'll incorporate branding and team-specific aesthetics, integrating interactivity, augmented reality, and sustainable practices into set designs.

What you'll be able to do

  • Apply design principles to create visually appealing esports sets, considering elements such as colour, composition, and focal points.
  • Apply design techniques to create functional esports sets, considering factors such as ergonomics, accessibility, and safety.
  • Incorporate branding elements into esports set design, ensuring consistency with the team's identity and visual style.
  • Incorporate team-specific aesthetics into esports set design, reflecting the team's personality, values, and fan base.
  • Integrate interactivity into esports set design, creating engaging experiences for players and viewers.
  • Integrate augmented reality into esports set design, enhancing the visual appeal and functionality of the set.
  • Integrate sustainability practices into esports set design, using eco-friendly materials and minimising environmental impact.
  • Integrate eco-friendly practices into esports set design, promoting responsible resource management and waste reduction.
  • Identify collaboration opportunities with technical teams to seamlessly integrate lighting systems in esports sets, ensuring optimal visibility and atmosphere.
  • Identify collaboration opportunities with technical teams to seamlessly integrate audio systems in esports sets, providing clear and immersive sound experiences.
  • Identify collaboration opportunities with technical teams to seamlessly integrate video systems in esports sets, delivering high-quality visuals and dynamic content.
Skills and Tactics AnalysisReal unit · Pearson Education Ltd
You'll investigate the skill and tactical requirements of high-performance esports athletes and teams, analysing technical and cognitive abilities needed for success. The unit also covers leadership and management's importance in building and sustaining successful esports teams.

What you'll be able to do

  • Investigate the skill requirements of a high-performance athlete/team in a selected esport, identifying the key technical and cognitive abilities needed for success.
  • Investigate the tactical requirements of a high-performance athlete/team in a selected esport, analysing the strategic decision-making and game-play strategies employed.
  • Discuss the importance of effective leadership when building successful esports teams, considering the role of the captain, coach, and other leadership figures.
  • Discuss the importance of effective management when building successful esports teams, considering the organisational structure, resource allocation, and team dynamics.
  • Develop a performance profiling system to assess the key requirements of a selected esport, including relevant metrics and evaluation criteria.
  • Apply the performance profiling system to assess individual athletes and teams, identifying strengths, weaknesses, and areas for improvement.
  • Analyse the performance of a selected esports athlete/team in preparation for a competitive event, identifying areas for tactical and strategic adjustments.
  • Evaluate the performance of a selected esports athlete/team, providing constructive feedback and recommendations for future improvement.
Social Landscape and Community DynamicsReal unit · Pearson Education Ltd
It teaches you to discuss diverse communities within the esports ecosystem and investigate social dynamics shaping them. You'll assess social factors influencing community formation and evaluate the impact of communities on player engagement, fan culture, and industry development.

What you'll be able to do

  • Discuss the diverse communities within the esports ecosystem, highlighting their distinctive attributes, functions, and roles.
  • Investigate the social dynamics and structures that shape and influence esports communities.
  • Assess the social factors that contribute to community formation and development within the esports industry.
  • Evaluate the impact of communities on player engagement, fan culture, and the success of esports organisations.
Social Media ManagementReal unit · Pearson Education Ltd
It teaches you to analyse key social media concepts, features, and uses within the esports industry. You'll discuss social media management's role and impact on audiences, and design tailored social media strategies based on client needs and audience research.

What you'll be able to do

  • Analyse the key concepts, features, and uses of social media in relation to esports stakeholders, including teams, players, and fans.
  • Discuss the role of social media management in esports, and evaluate the impact of content on an esports audience's engagement and perception.
  • Design an esports social media strategy, based on a specific esports client need and thorough audience research, to achieve defined objectives.
  • Prepare a content plan in response to an esports brief, outlining the types of content, posting schedule, and target audience for each piece.
Streaming and BroadcastingReal unit · Pearson Education Ltd
It teaches you to analyse streaming platforms, design workflows for esports events, implement optimised broadcasts using industry software, and evaluate broadcast performance to identify areas for improvement.

What you'll be able to do

  • Analyse the key features and functionalities of various streaming platforms to enable effective platform evaluation and selection
  • Design a comprehensive streaming workflow for an esports event, considering all aspects of streaming and broadcasting
  • Implement an optimised streaming broadcast using industry-standard software and techniques
  • Evaluate the performance of the optimised streaming broadcast across a range of platforms and technologies, identifying areas for improvement
Team LogisticsReal unit · Pearson Education Ltd
This unit focuses on analysing logistics to improve operational efficiency in esports teams and demonstrates the use of enterprise resource planning software for organising logistics. You'll design strategies for financial stability and recommend sustainable practices within team logistics.

What you'll be able to do

  • Analyse how logistics, can be used to improve the operational efficiency of an esports team
  • Demonstrate how the features of enterprise resource planning (ERP) software can be utilised to organise team logistics
  • Design a range of strategies for long-term financial stability and growth of esports teams
  • Recommend a range of measures for sustainable practices in team logistics to increase team longevity
Team and Player PsychologyReal unit · Pearson Education Ltd
It teaches you to examine psychological factors influencing esports performance and development. You'll discuss coaching techniques to enhance psychological readiness, explore individual and team psychological states, and deliver a psychological skills training programme.

What you'll be able to do

  • Examine the role of psychology in the development of esports performers, considering various psychological factors and their impact on performance.
  • Discuss how coaches can influence the psychological readiness of esports performers through different coaching techniques and strategies.
  • Explore the psychological state of an esports individual or team, analysing factors such as motivation, stress, and team dynamics.
  • Deliver a psychological skills training programme to improve esports performance, incorporating techniques such as goal setting, visualisation, and stress management.
Tournament OperationsReal unit · Pearson Education Ltd
You'll review various esports tournament formats to determine their suitability for different events. The unit covers applying decision-making principles to resolve conflicts and enforce rules, and recommending improvements to referee training and tournament protocols.

What you'll be able to do

  • Review the different esports tournament formats, such as single elimination, double elimination, and round robin, to understand their structures and rules.
  • Determine the suitability of different esports tournament formats for any given event, considering factors such as the number of participants, time constraints, and desired level of competition.
  • Apply a range of decision-making principles when resolving conflicts in esports tournaments, ensuring fairness, impartiality, and adherence to the rules.
  • Apply a range of decision-making principles when enforcing rules in esports tournaments, maintaining order, preventing cheating, and upholding the integrity of the competition.
  • Recommend improvements to referee training programmes to enhance their knowledge of the rules, conflict resolution skills, and ability to make fair and consistent decisions.
  • Recommend improvements to referee protocols to improve future tournaments, ensuring clear communication, efficient procedures, and effective enforcement of the rules.
  • Develop comprehensive strategies to detect cheating in esports tournaments, utilising technology, data analysis, and human observation.
  • Develop comprehensive strategies to prevent cheating in esports tournaments, implementing preventative measures, educating participants, and enforcing strict penalties.
  • Develop comprehensive strategies to detect match-fixing in esports tournaments, monitoring betting patterns, analysing player performance, and investigating suspicious activity.
  • Develop comprehensive strategies to prevent match-fixing in esports tournaments, implementing integrity programmes, educating participants, and collaborating with law enforcement agencies.
  • Develop comprehensive strategies to address other integrity breaches in esports tournaments, such as doping, harassment, and discrimination, ensuring a safe and fair environment for all participants.
Wellbeing, Lifestyle and HealthReal unit · Pearson Education Ltd
You'll analyse theoretical foundations of well-being, health, and lifestyle for esports athletes. The unit covers health data assessment, strategies to enhance well-being, and implementation of health programmes and interventions.

What you'll be able to do

  • Analyse the theoretical foundations of well-being, health and lifestyle for athletes during training and competition, with specific reference to esports.
  • Utilise analytical techniques to assess and interpret health data for esports athletes, identifying potential areas of concern.
  • Explore strategies and intervention techniques designed to enhance well-being and promote a healthy lifestyle among esports athletes.
  • Implement well-being programmes and interventions for esports athletes, aiming to improve overall performance and reduce the risk of health-related issues.

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 5 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

Audio-Visual ProductionBranding and SponsorshipCoaching PracticeContent CreationCreative Direction and NarrativesEmerging TechnologiesEntrepreneurial VenturesEsports Ecosystem

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

Where this can lead

Lead Esports Marketing Strategist

Your journey as a Lead Esports Marketing Strategist is a launchpad. Whether you aspire to lead larger teams, become a recognised industry expert, or even pivot into broader marketing leadership, the experience you gain here will set you up for significant long-term success. We're invested in helping you get there.

See the whole journey →

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Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Manage online engagement

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
Audio-Visual ProductionLevel 5

Applied to your work in any of these jobs

Learners will explore the role of audio-visual production in live esports environments, developing strategies in response to briefs. They will use industry-standard equipment and techniques to implement these strategies and evaluate the outcomes to enhance spectator experience and event atmosphere.

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for Pearson BTEC Level 5 Higher National Diploma in Esports

30 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.

  1. Audio-Visual Production
  2. Branding and Sponsorship
  3. Coaching Practice
  4. Content Creation
  5. Creative Direction and Narratives
  6. Emerging Technologies

and 24 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.