How you’d get it

How you’d get this certificate

  1. Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
  2. You register with an approved centre. That is a college, training provider or employer Pearson Education Ltd has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
  3. The centre assesses, and Pearson Education Ltd awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Pearson Education Ltd.

More on studying for a qualification

01What it is

BTEC Nationals are level 3 vocational qualifications that provide specialist, work-related learning in a range of sectors.

These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.

Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Pearson Education Ltd. It does the teaching and the mapping. Pearson Education Ltd sets this qualification and awards it, and a qualified human assessor makes the assessment decision.

Free first step

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The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.

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02The units

What each unit actually teaches you to do

2D Animation Real unit · Pearson Education Ltd
This unit covers the fundamental principles of 2D animation, including various animation techniques and the production pipeline. You'll learn to create 2D animations using appropriate software, applying timing and movement principles, and evaluate their effectiveness in communication.

What you'll be able to do

  • Understand the principles of 2D animation
  • Identify different 2D animation techniques
  • Create 2D animations using appropriate software
  • Apply principles of timing and movement to 2D animation
  • Evaluate the effectiveness of 2D animation in conveying a message
3D Digital Animation Real unit · Pearson Education Ltd
You'll understand the principles of 3D digital animation and gain proficiency in using 3D animation software and tools. The unit covers creating and animating 3D models and characters, rendering animations, and troubleshooting common issues.

What you'll be able to do

  • Understand the principles of 3D digital animation
  • Use 3D animation software and tools effectively
  • Create 3D models and characters
  • Animate 3D models and characters using appropriate techniques
  • Render and present 3D digital animations effectively
3D Environments Real unit · Pearson Education Ltd
This unit covers the principles of creating 3D environments, including design, planning, and the use of software and hardware. You'll create and manipulate 3D models and textures, implement lighting and rendering techniques, and evaluate the effectiveness of their environments.

What you'll be able to do

  • Understand the principles of creating 3D environments
  • Explore different software and hardware used in 3D environment creation
  • Design and plan a 3D environment project
  • Create and manipulate 3D models and textures
  • Implement lighting and rendering techniques in a 3D environment
  • Evaluate the effectiveness of a created 3D environment
3D Modelling Real unit · Pearson Education Ltd
You'll understand 3D modelling principles and explore various software and techniques. They will create and manipulate 3D models, apply textures and materials, and evaluate model quality and suitability for different applications.

What you'll be able to do

  • Understand the principles of 3D modelling
  • Explore different 3D modelling software and techniques
  • Create and manipulate 3D models using appropriate tools
  • Apply textures and materials to 3D models
  • Evaluate the quality and suitability of 3D models for different applications
App Production Real unit · Pearson Education Ltd
You'll plan, design, develop, test, and debug functional apps, focusing on target audience and functionality. The unit covers UI/UX design, programming languages, development tools, and documentation of the app development process.

What you'll be able to do

  • Plan the development of an app, considering target audience and functionality
  • Design the user interface (UI) and user experience (UX) of an app
  • Develop the app using appropriate programming languages and tools
  • Test the app for functionality, usability, and performance
  • Debug and refine the app based on testing results
  • Document the app development process
Concept Art for Computer Games Real unit · Pearson Education Ltd
You'll study the principles of concept art for computer games, investigating styles and techniques used in the industry. They will develop and present concept art designs for game environments and characters, applying visual communication principles effectively.

What you'll be able to do

  • Understand the fundamental principles of concept art for computer games
  • Investigate different styles and techniques used in concept art for computer games
  • Develop concept art designs for computer game environments
  • Develop concept art designs for computer game characters
  • Present concept art designs effectively, using appropriate media and techniques
Digital Games Production Real unit · Pearson Education Ltd
This unit introduces the principles of digital games production, enabling learners to plan game development, create assets, and test and refine digital games. It covers game design, development roles, target audience identification, and gameplay planning.

What you'll be able to do

  • Understand the principles of digital games production
  • Plan the development of a digital game
  • Create assets for a digital game
  • Test and refine a digital game
Digital Media Skills Real unit · Pearson Education Ltd
This unit equips learners with fundamental digital media production skills, including planning, creation, and distribution. You'll develop proficiency in software and hardware use, understand team roles, and consider legal aspects.

What you'll be able to do

  • Understand the fundamental skills required for digital media production
  • Develop skills in using digital media software and hardware
  • Apply digital media skills to create a range of media products
  • Evaluate the effectiveness of digital media products in meeting specific objectives
  • Understand legal and ethical considerations in digital media
Game Engine Scripting Real unit · Pearson Education Ltd
This unit provides learners with an understanding of game engine scripting principles and syntax. You'll apply scripting to control game elements, debug scripts, and evaluate scripting effectiveness in achieving desired game mechanics.

What you'll be able to do

  • Understand the principles of game engine scripting
  • Learn the syntax and structure of a game engine scripting language
  • Apply scripting techniques to control game elements and interactions
  • Debug and troubleshoot game engine scripts
  • Evaluate the effectiveness of scripting in achieving desired game mechanics
Games Testing Real unit · Pearson Education Ltd
You'll explore the principles and methodologies of games testing, including planning, conducting, and analysing testing activities. The unit develops skills to document results and evaluate the effectiveness of testing processes within the games development lifecycle.

What you'll be able to do

  • Understand the principles of games testing
  • Identify different types of games testing methodologies
  • Plan and prepare for games testing activities
  • Conduct games testing using appropriate techniques
  • Analyse and document games testing results
  • Evaluate the effectiveness of games testing processes
Media Enterprise Real unit · Pearson Education Ltd
This unit provides an understanding of media enterprise principles and business models within the media industry. You'll develop business plans, consider legal and ethical issues, market media products, manage finances, and evaluate enterprise success.

What you'll be able to do

  • Understand the principles of media enterprise
  • Explore different business models within the media industry
  • Develop a business plan for a media enterprise
  • Understand the legal and ethical considerations of running a media enterprise
  • Market and promote a media product or service
  • Manage the finances of a media enterprise
  • Evaluate the success of a media enterprise venture
Responding to a Commission Real unit · Pearson Education Ltd
You'll learn to respond effectively to a commission by researching and interpreting briefs, generating ideas, presenting proposals, and negotiating terms. The unit also covers understanding commission requirements and relevant legal and ethical considerations.

What you'll be able to do

  • Understand the requirements of a commission
  • Research and interpret a commission brief
  • Develop ideas in response to a commission
  • Present proposals for a commission
  • Negotiate and agree terms for a commission
03The standards

The national standards these units are built against

What the job actually needs, in the words employers and awarding bodies already use for the work itself.

  • Carry out functional testing of games and interactive media project outputs

    Standard
  • Conduct user testing of games and interactive media projects outputs

    Standard
  • Create 2D Animation

    Standard
  • Devise and evaluate user testing of games and interactive media project outputs

    Standard
  • Use scripting languages to develop functionality of content for games and interactive media projects

    Standard
04Where it leads

The jobs these credits are mapped to

A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.

Where this can lead

Junior 3D Modeller for AR/VR

This role can lead to work as a senior or lead 3D modeller for AR/VR, or into technical art roles bridging art and engineering.

See the whole journey
05The credits

The credits, and who awards them

Level 3 credits are regulated, and they are awarded by Pearson Education Ltd rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.

What you would be collecting

2D Animation3D Digital Animation3D Environments3D ModellingApp ProductionConcept Art for Computer GamesDigital Games ProductionDigital Media Skills

Each one is a real unit registered against this qualification.

How you’d practise it

You don’t watch this. You do it.

You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.

The Coach The Coach · your practice partner Illustration
The Coach Make the case from “Media Enterprise” to me in thirty seconds. I am the person who signs it off and I am already late.
You It would improve engagement and bring us in line with best practice.
The Coach Neither of those costs me anything to say no to. Open with the number that changes if I do nothing.
The same lesson on the real thing: the conversation in the middle, the thinking ladder on the left, and the criteria each answer is evidencing on the right.
  • Pitch it Evaluate

    “Media Enterprise” gets practised as a pitch. You make the case out loud, Zavmo asks the question the room would ask, and you make it again.

What you leave holding

The standards this credential builds, in the shape the product keeps them

Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.

See Your Progress Grow Illustration
Pearson BTEC Level 3 National Diploma in Digital Games Design and Development
  • Carry out functional testing of games and interactive media project outputs
  • Conduct user testing of games and interactive media projects outputs
  • Create 2D Animation
  • Devise and evaluate user testing of games and interactive media project outputs
  • Use scripting languages to develop functionality of content for games and interactive media projects
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

How you would learn this

One to one, on the work you already do

A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.

A lesson from 2D Animation, one of this qualification's own units.

2D Animation Level 3

Applied to your work in any of these jobs

This unit covers the fundamental principles of 2D animation, including various animation techniques and the production pipeline. Learners will develop skills to create 2D animations using appropriate software, applying timing and movement principles, and evaluate their effectiveness in communication.

How the thinking builds
  1. 1 Remember
  2. 2 Understand
  3. 3 Apply
  4. 4 Analyse
  5. 5 Evaluate
  6. 6 Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.

It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.

Your Plan Illustration

Built for Pearson BTEC Level 3 National Diploma in Digital Games Design and Development

12 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.

  1. 2D Animation
  2. 3D Digital Animation
  3. 3D Environments
  4. 3D Modelling
  5. App Production
  6. Concept Art for Computer Games

and 6 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

Learned on your own work, taught one-to-one.

Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.

The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.