How you’d get this certificate
- Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
- You register with an approved centre. That is a college, training provider or employer Cambridge OCR has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
- The centre assesses, and Cambridge OCR awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Cambridge OCR.
The Level 2 Cambridge Technical Certificate in Media is for learners interested in developing skills in the media and communication sector. It includes the study of media products and audiences, audio-visual media skills, audio media skills, print media skills, and planning and producing a media product.
These are the units Cambridge OCR registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.
Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Cambridge OCR. It does the teaching and the mapping. Cambridge OCR sets this qualification and awards it, and a qualified human assessor makes the assessment decision.
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What each unit actually teaches you to do
2D games development Real unit · Cambridge OCR
What you'll be able to do
- Understand 2D games and how they are developed, including game genres, game engines and development processes.
- Write a proposal for a small scale 2D computer/console game, including a game overview, target audience and development plan.
- Design a character to feature in a small scale 2D computer/console game, including character appearance, abilities and backstory.
- Produce elements for the first level of a small scale 2D computer/console game, including background graphics, character sprites and game mechanics.
2D games production Real unit · Cambridge OCR
What you'll be able to do
- Plan for the production of an original 2D computer or console game, taking into account target audience and platform specifications
- Produce final elements, such as sprites, backgrounds, and sound effects, for use in the first level of a planned 2D computer or console game
- Produce the first level of an original and functioning 2D computer or console game, incorporating the planned elements and ensuring playability
Animation production Real unit · Cambridge OCR
What you'll be able to do
- Plan for the production of a short 1 to 2 minute animation, or section of an animated production, considering narrative, style, and technical requirements
- Produce footage, including character animation, backgrounds, and special effects, for use in the creation of a short 1 to 2 minute animation, or section of an animated production
- Produce a final short 1 to 2 minute animation, or section of an animated production, ensuring smooth transitions, effective storytelling, and technical quality
Audio advertising media Real unit · Cambridge OCR
What you'll be able to do
- Understand how audio advertisements are used within existing advertising campaigns
- Plan an advertising campaign that includes audio advertisements
- Plan original audio advertisements for use within an advertising campaign
- Present audio advertisement ideas for feedback
- Produce an original audio advertisement for use within an advertising campaign
Audio media skills Real unit · Cambridge OCR
What you'll be able to do
- Develop pre-production skills for audio media products, including idea generation, scriptwriting, and sound design.
- Use pre-production skills to plan audio media products, including creating production schedules and budgets.
- Develop production skills for audio media products, including microphone techniques, sound recording, and mixing.
- Use production skills to create audio media products, ensuring technical quality and creative expression.
- Develop editing skills for audio media products, including sound editing, mixing, and mastering.
- Use editing skills to refine audio media products, ensuring a cohesive and engaging final product.
Audio-visual advertising media Real unit · Cambridge OCR
What you'll be able to do
- Understand how audio-visual advertisements are used within existing advertising campaigns
- Plan an advertising campaign that includes audio-visual advertisements
- Plan original audio-visual advertisements for use within an advertising campaign
- Present audio-visual advertisement ideas for feedback
- Produce an original audio-visual advertisement for use within an advertising campaign
Audio-visual media skills Real unit · Cambridge OCR
What you'll be able to do
- Develop pre-production skills for audio-visual media products, including idea generation, scriptwriting, and storyboarding.
- Use pre-production skills to plan audio-visual media products, including creating production schedules and budgets.
- Develop production skills for audio-visual media products, including camera operation, sound recording, and lighting.
- Use production skills to create audio-visual media products, ensuring technical quality and creative expression.
- Develop editing skills for audio-visual media products, including video editing, sound mixing, and colour correction.
- Use editing skills to refine audio-visual media products, ensuring a cohesive and engaging final product.
Comics and graphic novels Real unit · Cambridge OCR
What you'll be able to do
- Understand the conventions and characteristics of graphic novels and comic products
- Create an original character for use in a comic or graphic novel, developing their personality and visual appearance
- Plan the production of an original graphic novel or comic, including storyboarding and panel layout
- Produce panels for an original graphic novel or comic, using appropriate drawing and inking techniques
Film and TV media products Real unit · Cambridge OCR
What you'll be able to do
- Understand the characteristics of existing film and TV media products, considering their target audience, purpose and production techniques.
- Plan the production of a 2 minute segment for an original film or TV media product, including storyboarding, scriptwriting and resource allocation.
- Produce footage for use in a planned 2 minute segment for an original film or TV media product, adhering to the planned script and storyboard.
- Edit footage to produce a 2 minute segment for an original film or TV media product, ensuring continuity, pacing and visual appeal.
Graphic design for media products Real unit · Cambridge OCR
What you'll be able to do
- Understand the purpose and characteristics of a range of promotional graphic design products
- Generate creative ideas for promotional graphic design items, considering target audience and brand identity
- Plan the production of promotional graphic design items, including layout, typography, and imagery
- Produce promotional graphic design items, using appropriate software and techniques
- Review promotional graphic design items produced, evaluating their effectiveness and visual appeal
Introducing media products and audiences Real unit · Cambridge OCR
What you'll be able to do
- Identify different types of media products, considering their formats, genres, and target audiences.
- Describe the institutions that create media products, including production companies, broadcasters, and publishers.
- Explain the relationship between media products and their target audience, considering factors such as demographics and preferences.
- Describe how media products are distributed, considering different channels and platforms.
- Explain how media products are promoted, considering different marketing strategies and techniques.
- Identify ethical issues associated with media products, such as representation and privacy.
- Identify legal issues associated with media products, such as copyright and defamation.
- Identify regulatory issues associated with media products, such as censorship and classification.
Photography for media products Real unit · Cambridge OCR
What you'll be able to do
- Understand the characteristics of professional photographs used in media products
- Plan the process of taking photographs for a specific media product, considering composition, lighting, and subject matter
- Take photographs for a specific media product, adhering to health and safety guidelines
- Edit photographs for a specific media product, using appropriate software and techniques
- Review final photographs produced, evaluating their suitability for the intended media product
Planning and producing a media product Real unit · Cambridge OCR
What you'll be able to do
- Generate appropriate ideas for an original media product
- Create a production plan for one of their ideas
- Produce pre-production materials for a planned original media product
- Produce a planned final original media product
Print media production Real unit · Cambridge OCR
What you'll be able to do
- Understand the structure and operation of print media organisations
- Understand the range of products produced by print media organisations
- Plan the creation of a new print media product, taking into account target audience and purpose
- Produce materials required for a new print media product, adhering to a given brief
Print media skills Real unit · Cambridge OCR
What you'll be able to do
- Develop pre-production skills for print-based media products
- Use pre-production skills for print-based media products
- Develop production skills for print-based media products
- Use production skills for print-based media products
- Develop editing skills for print-based media products
- Use editing skills for print-based media products
Print-based advertising media Real unit · Cambridge OCR
What you'll be able to do
- Understand how print-based advertisements are used within existing advertising campaigns
- Plan an advertising campaign that includes print-based advertisements
- Plan original print-based advertisements for use within an advertising campaign
- Present print-based advertisement ideas for feedback
- Produce a final original print-based advertisement for use within an advertising campaign
Sound for media products Real unit · Cambridge OCR
What you'll be able to do
- Understand how sound elements are used in media products, considering their impact on mood, atmosphere and narrative.
- Understand how sound elements are produced for media products, including recording techniques, sound design and mixing.
- Plan for the recording of sound elements for a media product, including identifying sound sources, selecting recording equipment and creating a recording schedule.
- Record planned sound elements, ensuring optimal audio quality and capturing the desired sound effects.
- Edit sound elements for use in a final audio outcome, including cleaning up audio, adding effects and mixing tracks.
Talk and music radio production Real unit · Cambridge OCR
What you'll be able to do
- Understand the characteristics of existing talk and music radio programmes, considering their format, target audience and content.
- Plan a new talk and music radio programme, including developing a concept, creating a running order and selecting music.
- Produce a new talk and music radio programme, incorporating talk segments, music tracks and sound effects.
Visual effects for media products Real unit · Cambridge OCR
What you'll be able to do
- Understand visual effects techniques used in audio-visual media products, including compositing, motion graphics and CGI.
- Produce pre-production materials for a 1-2 minute audio-visual sequence containing planning for visual effects, including storyboards, concept art and technical specifications.
- Produce footage, containing planned visual effects, for the 1-2 minute audio-visual sequence, utilising appropriate software and hardware.
- Edit footage to produce a 1-2 minute audio-visual sequence, containing planned visual effects, ensuring seamless integration and visual impact.
Web authoring and design Real unit · Cambridge OCR
What you'll be able to do
- Understand how different commercial websites function, considering user experience and design principles
- Plan for the development of a new multi-page website, including site structure, navigation, and content
- Create a new multi-page website, using appropriate web authoring tools and technologies
- Test a new multi-page website for functionality, usability, and accessibility
- Review the new website created, evaluating its design, content, and overall effectiveness
The national standards these units are built against
What the job actually needs, in the words employers and awarding bodies already use for the work itself.
- Standard
Create visual content for use in radio and audio productions
- Standard
Ensure the quality of visual effects outputs
- Standard
Use rendering techniques for visual effects
The jobs these credits are mapped to
A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.
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Where this can lead
Associate Audio Content Coordinator
This work can lead to a role as a Senior Audio Marketing Specialist, leading campaigns and mentoring others, or further on to Lead Audio Strategist or Audio Marketing Manager.
See the whole journeyThe credits, and who awards them
Level 2 credits are regulated, and they are awarded by Cambridge OCR rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.
What you would be collecting
2D games development2D games productionAnimation productionAudio advertising mediaAudio media skillsAudio-visual advertising mediaAudio-visual media skillsComics and graphic novels
Each one is a real unit registered against this qualification.
How you’d practise it
You don’t watch this. You do it.
You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.
- Bring your own plan Create
For “Planning and producing a media product” you bring the plan you are actually working on, not a case study. Zavmo pulls on the assumptions in it until the weak one shows.
What you leave holding
The standards this credential builds, in the shape the product keeps them
Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.
- Create visual content for use in radio and audio productions
- Ensure the quality of visual effects outputs
- Use rendering techniques for visual effects
How you would learn this
One to one, on the work you already do
A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.
A lesson from 2D games development, one of this qualification's own units.
Applied to your work in any of these jobs
This unit introduces learners to 2D games development, including genres, game engines, and development processes. Learners will write a game proposal, design a character, and produce elements for the first level of a small-scale 2D game.
- 1 Remember
- 2 Understand
- 3 Apply
- 4 Analyse
- 5 Evaluate
- 6 Create
It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.
Built for Cambridge OCR Level 2 Cambridge Technical Certificate in Media
20 units in this credential, in the order it lists them, awarded by Cambridge OCR.
- 2D games development
- 2D games production
- Animation production
- Audio advertising media
- Audio media skills
- Audio-visual advertising media
and 14 more in the full unit list below.
Free tools
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Learned on your own work, taught one-to-one.
Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.
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The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.