How you’d get this certificate
- Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
- You register with an approved centre. That is a college, training provider or employer Pearson Education Ltd has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
- The centre assesses, and Pearson Education Ltd awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Pearson Education Ltd.
Information for students and teachers of our BTEC Higher Nationals in Visual Effects (2023), including key documents.
These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.
Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Pearson Education Ltd. It does the teaching and the mapping. Pearson Education Ltd sets this qualification and awards it, and a qualified human assessor makes the assessment decision.
Free first step
Try a free Future Fluency lesson first
The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.
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What each unit actually teaches you to do
Concept & Development for Visual Effects Real unit · Pearson Education Ltd
What you'll be able to do
- Explore the history, theories and developments related to the area of practice.
- Explore and develop ideas, based on an iterative approach to problem solving in creative practice.
- Explore technical knowledge and skills necessary to support creative practice.
- Explore professional knowledge, behaviours and practices within the sector.
- Explore techniques, media and formats to communicate ideas and concepts for diverse audiences.
Creative Project for Visual Effects Real unit · Pearson Education Ltd
What you'll be able to do
- Apply relevant contextual knowledge to inform a creative project.
- Analyse a given brief to develop creative solutions, applying an iterative development process.
- Apply technical knowledge and skill in the production of a project outcome.
- Demonstrate professional knowledge, behaviours and practices in response to a given brief.
- Present the development process and outcomes of a creative project for a specified audience.
Personal Professional Development for Visual Effects Real unit · Pearson Education Ltd
What you'll be able to do
- Develop and apply contextual knowledge to inform personal progression within the field of visual effects.
- Develop and apply professional approaches to creative problem-solving to support personal progression in visual effects.
- Develop and apply technical knowledge and skill to support personal progression in visual effects.
- Develop and apply professional knowledge, behaviours and practices to support personal progression in the visual effects industry.
- Develop and apply professional communication skills to support personal progression within the visual effects sector.
Professional Project for Visual Effects Real unit · Pearson Education Ltd
What you'll be able to do
- Apply contextual knowledge to inform a response to a professional brief within the field of visual effects.
- Apply creative problem-solving skills in the development of ideas, proposals and final project outcomes for a visual effects project.
- Use technical knowledge and skills to produce professional outcomes in a visual effects context.
- Demonstrate professional knowledge, behaviours and project management skills relevant to the visual effects industry.
- Present project development and outcomes demonstrating professional communication skills appropriate for the visual effects sector.
The national standards these units are built against
What the job actually needs, in the words employers and awarding bodies already use for the work itself.
- Standard
Determine the brief for immersive technology projects
- Standard
Determine the brief for visual effects
- Standard
Model or texture characters, creatures, props or environments for visual effects
The credits, and who awards them
Level 5 credits are regulated, and they are awarded by Pearson Education Ltd rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.
What you would be collecting
Concept & Development for Visual EffectsCreative Project for Visual EffectsPersonal Professional Development for Visual EffectsProfessional Project for Visual Effects
Each one is a real unit registered against this qualification.
How you’d practise it
You don’t watch this. You do it.
You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.
- Bring your own plan Create
For “Creative Project for Visual Effects” you bring the plan you are actually working on, not a case study. Zavmo pulls on the assumptions in it until the weak one shows.
What you leave holding
The standards this credential builds, in the shape the product keeps them
Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.
- Determine the brief for immersive technology projects
- Determine the brief for visual effects
- Model or texture characters, creatures, props or environments for visual effects
How you would learn this
One to one, on the work you already do
A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.
A lesson from Concept & Development for Visual Effects, one of this qualification's own units.
Applied to your own work
This unit enables learners to explore the history, theories, and developments in visual effects. Learners will develop ideas through iterative problem-solving and acquire technical and professional skills necessary for creative practice in visual effects.
- 1 Remember
- 2 Understand
- 3 Apply
- 4 Analyse
- 5 Evaluate
- 6 Create
It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.
Built for Pearson BTEC Level 5 Higher National Diploma in Visual Effects
4 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.
- Concept & Development for Visual Effects
- Creative Project for Visual Effects
- Personal Professional Development for Visual Effects
- Professional Project for Visual Effects
Free tools
Want a read on where you stand?
Three free tools, no account needed. Each one ends with a role, a level and a way in.
Learned on your own work, taught one-to-one.
Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.
The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.