How you’d get this certificate
- Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
- You register with an approved centre. That is a college, training provider or employer AIM Qualifications has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
- The centre assesses, and AIM Qualifications awards. A qualified assessor at the centre judges your evidence, and the certificate comes from AIM Qualifications.
This Level 2 Certificate is for learners interested in the creative industries, specifically games design. The qualification explores algorithms, coding, 3D modelling techniques, and animation principles. Learners will also develop skills in pitching game ideas.
These are the units AIM Qualifications registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.
Zavmo is not an awarding body, is not an approved centre, and is not affiliated with AIM Qualifications. It does the teaching and the mapping. AIM Qualifications sets this qualification and awards it, and a qualified human assessor makes the assessment decision.
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What each unit actually teaches you to do
Algorithms and Coding for Game Design and Production Real unit · AIM Qualifications
What you'll be able to do
- Understand the significance of algorithms in the game design and production process
- Understand the significance of coding in the game design and production process
- Produce accurate algorithmic calculations in a game design/production context
- Produce accurate coding in a game design/ production process
Artistic Decision Making in Game Design Real unit · AIM Qualifications
What you'll be able to do
- Understand how various artistic concepts, such as colour theory, composition, perspective, and visual storytelling, have influenced game design.
- Apply a range of artistic concepts to inform and enhance the design of your own game.
Creating a Visual Effect Real unit · AIM Qualifications
What you'll be able to do
- Set up camera equipment for a shoot
- Set up video equipment for a shoot
- Shoot visual effects footage
- Use compositing techniques in the creation of visual effects
Mobility and Orientation for Learners with Additional Needs Real unit · AIM Qualifications
What you'll be able to do
- Utilise available support and guidance to aid mobility in different environments
- Select and use suitable mobility aids effectively in a given situation
- Familiarise self with a new environment, identifying key features and potential hazards
- Travel a chosen external route safely and confidently, using appropriate mobility skills
Pitching a Game Idea to an Audience Real unit · AIM Qualifications
What you'll be able to do
- Pitch an idea for a game to an audience
- Produce a written document to accompany a pitch
- Produce an illustrated document to accompany a pitch
- Critique a game idea
- Critique a game pitch
- Reflect on own game idea
- Reflect on own pitch performance
Principles of Animation for Game Design and Production Real unit · AIM Qualifications
What you'll be able to do
- Know the basic principles of animation, including timing, spacing, squash and stretch, anticipation, staging, follow through and overlapping action, arcs, secondary action, and appeal.
- Apply the basic principles of animation to create a short animated sequence within a game prototype.
Producing a Game Prototype Real unit · AIM Qualifications
What you'll be able to do
- Understand the fundamental concept of 'play' in the context of game design, including elements of engagement, challenge, and reward.
- Understand the concept of 'story' and narrative structure and how it can be integrated into a game to enhance player experience.
- Produce a functional game prototype that demonstrates core gameplay mechanics and incorporates elements of play and story.
Techniques for 3D Digital Modelling Real unit · AIM Qualifications
What you'll be able to do
- Create a basic 3D digital model
- Enhance a 3D digital model for a specific purpose
- Critique the effectiveness of 3D digital models
The national standards these units are built against
What the job actually needs, in the words employers and awarding bodies already use for the work itself.
- Standard
Apply shaders for visual effects
- Standard
Create Effects
- Standard
Create Panoramic Video Assets
- Standard
Create visual references
- Standard
Ensure the quality of visual effects outputs
- Standard
Evolve the look for computer generated assets
- Standard
Recreate and matchmove live action camera movements in 3D
The jobs these credits are mapped to
A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.
- 2 records
- 1 record
- 1 record
- 1 record
- 1 record
Showing 5 roles, drawn from 6 job records mapped to this qualification. Near-identical records are folded together, and each row says how many it stands for.
Where this can lead
Gameplay Programmer
This work can lead to leading a programming team, becoming a specialist in an area like rendering or networking, or moving into technical direction.
See the whole journeyThe credits, and who awards them
Level 2 credits are regulated, and they are awarded by AIM Qualifications rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.
What you would be collecting
Algorithms and Coding for Game Design and ProductionArtistic Decision Making in Game DesignCreating a Visual EffectMobility and Orientation for Learners with Additional NeedsPitching a Game Idea to an AudiencePrinciples of Animation for Game Design and ProductionProducing a Game PrototypeTechniques for 3D Digital Modelling
Each one is a real unit registered against this qualification.
How you’d practise it
You don’t watch this. You do it.
You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.
- Bring the real thing Apply
“Algorithms and Coding for Game Design and Production” is taught against the work in front of you rather than a worked example. You bring what you are doing this week and it becomes the practice.
What you leave holding
The standards this credential builds, in the shape the product keeps them
Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.
- Apply shaders for visual effects
- Create Effects
- Create Panoramic Video Assets
- Create visual references
- Ensure the quality of visual effects outputs
- Evolve the look for computer generated assets
- Recreate and matchmove live action camera movements in 3D
How you would learn this
One to one, on the work you already do
A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.
A lesson from Algorithms and Coding for Game Design and Production, one of this qualification's own units.
Applied to your work in any of these jobs
Learners will develop an understanding of the role algorithms and coding play in game design and production. They will acquire skills to produce accurate algorithmic calculations and coding solutions within a game development context.
- 1 Remember
- 2 Understand
- 3 Apply
- 4 Analyse
- 5 Evaluate
- 6 Create
It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.
Built for AIM Qualifications Level 2 Certificate in Skills for the Creative Industries - Games Design
8 units in this credential, in the order it lists them, awarded by AIM Qualifications.
- Algorithms and Coding for Game Design and Production
- Artistic Decision Making in Game Design
- Creating a Visual Effect
- Mobility and Orientation for Learners with Additional Needs
- Pitching a Game Idea to an Audience
- Principles of Animation for Game Design and Production
and 2 more in the full unit list below.
Free tools
Want a read on where you stand?
Three free tools, no account needed. Each one ends with a role, a level and a way in.
Learned on your own work, taught one-to-one.
Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.
The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.