How you’d get it

How you’d get this certificate

  1. Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
  2. You register with an approved centre. That is a college, training provider or employer AIM Qualifications has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
  3. The centre assesses, and AIM Qualifications awards. A qualified assessor at the centre judges your evidence, and the certificate comes from AIM Qualifications.

More on studying for a qualification

01What it is

This Level 2 Certificate is for learners interested in the creative industries, specifically games design. The qualification explores algorithms, coding, 3D modelling techniques, and animation principles. Learners will also develop skills in pitching game ideas.

These are the units AIM Qualifications registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.

Zavmo is not an awarding body, is not an approved centre, and is not affiliated with AIM Qualifications. It does the teaching and the mapping. AIM Qualifications sets this qualification and awards it, and a qualified human assessor makes the assessment decision.

Free first step

Try a free Future Fluency lesson first

The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.

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02The units

What each unit actually teaches you to do

Algorithms and Coding for Game Design and Production Real unit · AIM Qualifications
You'll develop an understanding of the role algorithms and coding play in game design and production. They will acquire skills to produce accurate algorithmic calculations and coding solutions within a game development context.

What you'll be able to do

  • Understand the significance of algorithms in the game design and production process
  • Understand the significance of coding in the game design and production process
  • Produce accurate algorithmic calculations in a game design/production context
  • Produce accurate coding in a game design/ production process
Artistic Decision Making in Game Design Real unit · AIM Qualifications
You'll explore how artistic concepts such as colour theory, composition, perspective, and visual storytelling influence game design. They will apply these concepts to enhance their own game design decisions.

What you'll be able to do

  • Understand how various artistic concepts, such as colour theory, composition, perspective, and visual storytelling, have influenced game design.
  • Apply a range of artistic concepts to inform and enhance the design of your own game.
Creating a Visual Effect Real unit · AIM Qualifications
This unit provides learners with practical skills to set up camera and video equipment for visual effects shoots, capture footage, and apply compositing techniques to create visual effects. You'll gain hands-on experience in visual effects production.

What you'll be able to do

  • Set up camera equipment for a shoot
  • Set up video equipment for a shoot
  • Shoot visual effects footage
  • Use compositing techniques in the creation of visual effects
Mobility and Orientation for Learners with Additional Needs Real unit · AIM Qualifications
This unit equips learners with additional needs to use support and guidance for mobility, select and use suitable mobility aids, familiarise themselves with environments, and travel chosen external routes safely and confidently.

What you'll be able to do

  • Utilise available support and guidance to aid mobility in different environments
  • Select and use suitable mobility aids effectively in a given situation
  • Familiarise self with a new environment, identifying key features and potential hazards
  • Travel a chosen external route safely and confidently, using appropriate mobility skills
Pitching a Game Idea to an Audience Real unit · AIM Qualifications
This unit develops learners' ability to pitch a game idea effectively to an audience, supported by clear written and illustrated documents. You'll also critique game ideas and pitches and reflect on their own performance.

What you'll be able to do

  • Pitch an idea for a game to an audience
  • Produce a written document to accompany a pitch
  • Produce an illustrated document to accompany a pitch
  • Critique a game idea
  • Critique a game pitch
  • Reflect on own game idea
  • Reflect on own pitch performance
Principles of Animation for Game Design and Production Real unit · AIM Qualifications
You'll understand the fundamental principles of animation and their application in game design. They will apply these principles to create an animated sequence within a game prototype.

What you'll be able to do

  • Know the basic principles of animation, including timing, spacing, squash and stretch, anticipation, staging, follow through and overlapping action, arcs, secondary action, and appeal.
  • Apply the basic principles of animation to create a short animated sequence within a game prototype.
Producing a Game Prototype Real unit · AIM Qualifications
This unit provides learners with an understanding of the concepts of 'play' and 'story' in game design. You'll produce a functional game prototype demonstrating core gameplay mechanics and narrative elements.

What you'll be able to do

  • Understand the fundamental concept of 'play' in the context of game design, including elements of engagement, challenge, and reward.
  • Understand the concept of 'story' and narrative structure and how it can be integrated into a game to enhance player experience.
  • Produce a functional game prototype that demonstrates core gameplay mechanics and incorporates elements of play and story.
Techniques for 3D Digital Modelling Real unit · AIM Qualifications
You'll gain knowledge of basic 3D digital modelling principles and software tools. They will create and enhance 3D models for specific purposes and critically evaluate the effectiveness of their models.

What you'll be able to do

  • Create a basic 3D digital model
  • Enhance a 3D digital model for a specific purpose
  • Critique the effectiveness of 3D digital models
03The standards

The national standards these units are built against

What the job actually needs, in the words employers and awarding bodies already use for the work itself.

  • Apply shaders for visual effects

    Standard
  • Create Effects

    Standard
  • Create Panoramic Video Assets

    Standard
  • Create visual references

    Standard
  • Ensure the quality of visual effects outputs

    Standard
  • Evolve the look for computer generated assets

    Standard
  • Recreate and matchmove live action camera movements in 3D

    Standard
04Where it leads

The jobs these credits are mapped to

A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.

Showing 5 roles, drawn from 6 job records mapped to this qualification. Near-identical records are folded together, and each row says how many it stands for.

Where this can lead

Gameplay Programmer

This work can lead to leading a programming team, becoming a specialist in an area like rendering or networking, or moving into technical direction.

See the whole journey
05The credits

The credits, and who awards them

Level 2 credits are regulated, and they are awarded by AIM Qualifications rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.

What you would be collecting

Algorithms and Coding for Game Design and ProductionArtistic Decision Making in Game DesignCreating a Visual EffectMobility and Orientation for Learners with Additional NeedsPitching a Game Idea to an AudiencePrinciples of Animation for Game Design and ProductionProducing a Game PrototypeTechniques for 3D Digital Modelling

Each one is a real unit registered against this qualification.

How you’d practise it

You don’t watch this. You do it.

You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.

The Coach The Coach · your practice partner Illustration
The Coach Rather than work through “Algorithms and Coding for Game Design and Production” in the abstract, bring me the piece of it you are dealing with this week.
You I have got the write-up due Friday and I have not started it.
The Coach Then that is the lesson. Tell me what it has to say, and we will get the shape of it down before we worry about the words.
The same lesson on the real thing: the conversation in the middle, the thinking ladder on the left, and the criteria each answer is evidencing on the right.
  • Bring the real thing Apply

    “Algorithms and Coding for Game Design and Production” is taught against the work in front of you rather than a worked example. You bring what you are doing this week and it becomes the practice.

What you leave holding

The standards this credential builds, in the shape the product keeps them

Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.

See Your Progress Grow Illustration
AIM Qualifications Level 2 Certificate in Skills for the Creative Industries - Games Design
  • Apply shaders for visual effects
  • Create Effects
  • Create Panoramic Video Assets
  • Create visual references
  • Ensure the quality of visual effects outputs
  • Evolve the look for computer generated assets
  • Recreate and matchmove live action camera movements in 3D
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

How you would learn this

One to one, on the work you already do

A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.

A lesson from Algorithms and Coding for Game Design and Production, one of this qualification's own units.

Algorithms and Coding for Game Design and Production Level 2

Applied to your work in any of these jobs

Learners will develop an understanding of the role algorithms and coding play in game design and production. They will acquire skills to produce accurate algorithmic calculations and coding solutions within a game development context.

How the thinking builds
  1. 1 Remember
  2. 2 Understand
  3. 3 Apply
  4. 4 Analyse
  5. 5 Evaluate
  6. 6 Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.

It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.

Your Plan Illustration

Built for AIM Qualifications Level 2 Certificate in Skills for the Creative Industries - Games Design

8 units in this credential, in the order it lists them, awarded by AIM Qualifications.

  1. Algorithms and Coding for Game Design and Production
  2. Artistic Decision Making in Game Design
  3. Creating a Visual Effect
  4. Mobility and Orientation for Learners with Additional Needs
  5. Pitching a Game Idea to an Audience
  6. Principles of Animation for Game Design and Production

and 2 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

Learned on your own work, taught one-to-one.

Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.

The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.