How you’d get it

How you’d get this certificate

  1. Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
  2. You register with an approved centre. That is a college, training provider or employer Pearson Education Ltd has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
  3. The centre assesses, and Pearson Education Ltd awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Pearson Education Ltd.

More on studying for a qualification

01What it is

BTEC Nationals are level 3 vocational qualifications that provide specialist, work-related learning in a range of sectors.

These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.

Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Pearson Education Ltd. It does the teaching and the mapping. Pearson Education Ltd sets this qualification and awards it, and a qualified human assessor makes the assessment decision.

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02The units

What each unit actually teaches you to do

2D Animation Real unit · Pearson Education Ltd
This unit covers the principles and techniques of 2D animation, including timing and movement. You'll create animations using appropriate software and evaluate their effectiveness in conveying messages.

What you'll be able to do

  • Understand the principles of 2D animation
  • Identify different 2D animation techniques
  • Create 2D animations using appropriate software
  • Apply principles of timing and movement to 2D animation
  • Evaluate the effectiveness of 2D animation in conveying a message
3D Digital Animation Real unit · Pearson Education Ltd
You'll explore 3D digital animation principles and pipeline stages. The unit develops skills in using animation software to create, animate, render, and present 3D models and characters effectively.

What you'll be able to do

  • Understand the principles of 3D digital animation
  • Use 3D animation software and tools effectively
  • Create 3D models and characters
  • Animate 3D models and characters using appropriate techniques
  • Render and present 3D digital animations effectively
3D Environments Real unit · Pearson Education Ltd
You'll study the principles of creating 3D environments, including software, hardware, and project planning. The unit covers modelling, texturing, lighting, rendering, and evaluation of 3D environments.

What you'll be able to do

  • Understand the principles of creating 3D environments
  • Explore different software and hardware used in 3D environment creation
  • Design and plan a 3D environment project
  • Create and manipulate 3D models and textures
  • Implement lighting and rendering techniques in a 3D environment
  • Evaluate the effectiveness of a created 3D environment
3D Modelling Real unit · Pearson Education Ltd
You'll explore the principles and techniques of 3D modelling, including software comparison and workflow stages. The unit enables creation, manipulation, texturing, and evaluation of 3D models for various applications.

What you'll be able to do

  • Understand the principles of 3D modelling
  • Explore different 3D modelling software and techniques
  • Create and manipulate 3D models using appropriate tools
  • Apply textures and materials to 3D models
  • Evaluate the quality and suitability of 3D models for different applications
App Production Real unit · Pearson Education Ltd
You'll plan, design, develop, test, and debug an app considering target audience and functionality. The unit covers UI/UX design, programming languages, and documentation of the app development process.

What you'll be able to do

  • Plan the development of an app, considering target audience and functionality
  • Design the user interface (UI) and user experience (UX) of an app
  • Develop the app using appropriate programming languages and tools
  • Test the app for functionality, usability, and performance
  • Debug and refine the app based on testing results
  • Document the app development process
Concept Art for Computer Games Real unit · Pearson Education Ltd
It teaches you to understand and apply concept art principles for computer games. You'll investigate styles, develop designs for environments and characters, and present their work effectively.

What you'll be able to do

  • Understand the fundamental principles of concept art for computer games
  • Investigate different styles and techniques used in concept art for computer games
  • Develop concept art designs for computer game environments
  • Develop concept art designs for computer game characters
  • Present concept art designs effectively, using appropriate media and techniques
Digital Games Production Real unit · Pearson Education Ltd
This unit covers digital games production principles, including planning, asset creation, testing, and refinement. You'll understand game design, development roles, and target audience considerations.

What you'll be able to do

  • Understand the principles of digital games production
  • Plan the development of a digital game
  • Create assets for a digital game
  • Test and refine a digital game
Digital Media Skills Real unit · Pearson Education Ltd
This unit introduces fundamental digital media production skills, including planning, creation, and distribution. You'll develop proficiency in relevant software and hardware, understand team roles, and evaluate media products against objectives.

What you'll be able to do

  • Understand the fundamental skills required for digital media production
  • Develop skills in using digital media software and hardware
  • Apply digital media skills to create a range of media products
  • Evaluate the effectiveness of digital media products in meeting specific objectives
  • Understand legal and ethical considerations in digital media
Game Engine Scripting Real unit · Pearson Education Ltd
This unit covers the principles and syntax of game engine scripting. You'll apply scripting techniques to control game elements, debug scripts, and evaluate scripting effectiveness in achieving desired game mechanics.

What you'll be able to do

  • Understand the principles of game engine scripting
  • Learn the syntax and structure of a game engine scripting language
  • Apply scripting techniques to control game elements and interactions
  • Debug and troubleshoot game engine scripts
  • Evaluate the effectiveness of scripting in achieving desired game mechanics
Games Testing Real unit · Pearson Education Ltd
You'll study games testing principles and methodologies, planning and conducting tests using appropriate techniques. The unit includes analysing, documenting results, and evaluating the effectiveness of testing processes.

What you'll be able to do

  • Understand the principles of games testing
  • Identify different types of games testing methodologies
  • Plan and prepare for games testing activities
  • Conduct games testing using appropriate techniques
  • Analyse and document games testing results
  • Evaluate the effectiveness of games testing processes
03The standards

The national standards these units are built against

What the job actually needs, in the words employers and awarding bodies already use for the work itself.

  • Carry out functional testing of games and interactive media project outputs

    Standard
  • Create 2D Animation

    Standard
  • Create 3D Animation

    Standard
  • Devise and evaluate user testing of games and interactive media project outputs

    Standard
04Where it leads

The jobs these credits are mapped to

A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.

Where this can lead

Chief Technical Artist Officer

This role can lead to board level positions overseeing technology strategy, or advisory and investment roles focused on creative technology.

See the whole journey
05The credits

The credits, and who awards them

Level 3 credits are regulated, and they are awarded by Pearson Education Ltd rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.

What you would be collecting

2D Animation3D Digital Animation3D Environments3D ModellingApp ProductionConcept Art for Computer GamesDigital Games ProductionDigital Media Skills

Each one is a real unit registered against this qualification.

How you’d practise it

You don’t watch this. You do it.

You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.

The Coach The Coach · your practice partner Illustration
The Coach Rather than work through “2D Animation” in the abstract, bring me the piece of it you are dealing with this week.
You I have got the write-up due Friday and I have not started it.
The Coach Then that is the lesson. Tell me what it has to say, and we will get the shape of it down before we worry about the words.
The same lesson on the real thing: the conversation in the middle, the thinking ladder on the left, and the criteria each answer is evidencing on the right.
  • Bring the real thing Apply

    “2D Animation” is taught against the work in front of you rather than a worked example. You bring what you are doing this week and it becomes the practice.

What you leave holding

The standards this credential builds, in the shape the product keeps them

Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.

See Your Progress Grow Illustration
Pearson BTEC Level 3 National Extended Certificate in Digital Games Production
  • Carry out functional testing of games and interactive media project outputs
  • Create 2D Animation
  • Create 3D Animation
  • Devise and evaluate user testing of games and interactive media project outputs
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

How you would learn this

One to one, on the work you already do

A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.

A lesson from 2D Animation, one of this qualification's own units.

2D Animation Level 3

Applied to your work in any of these jobs

Which job do you mean?

This unit covers the principles and techniques of 2D animation, including timing and movement. Learners will create animations using appropriate software and evaluate their effectiveness in conveying messages.

How the thinking builds
  1. 1 Remember
  2. 2 Understand
  3. 3 Apply
  4. 4 Analyse
  5. 5 Evaluate
  6. 6 Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.

It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.

Your Plan Illustration

Built for Pearson BTEC Level 3 National Extended Certificate in Digital Games Production

10 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.

  1. 2D Animation
  2. 3D Digital Animation
  3. 3D Environments
  4. 3D Modelling
  5. App Production
  6. Concept Art for Computer Games

and 4 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

Free tools

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Learned on your own work, taught one-to-one.

Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.

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The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.