How you’d get this certificate
- Zavmo teaches you. You learn the units one-to-one with an AI tutor, on your own work.
- You register with an approved centre. That is a college, training provider or employer Pearson Education Ltd has approved to offer this qualification. Zavmo is not an approved centre, so you register with them, not with us.
- The centre assesses, and Pearson Education Ltd awards. A qualified assessor at the centre judges your evidence, and the certificate comes from Pearson Education Ltd.
BTEC Nationals are level 3 vocational qualifications that provide specialist, work-related learning in a range of sectors.
These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated. Zavmo teaches towards them on your own work, and work done here is recognised as prior learning under the agreements we hold.
Zavmo is not an awarding body, is not an approved centre, and is not affiliated with Pearson Education Ltd. It does the teaching and the mapping. Pearson Education Ltd sets this qualification and awards it, and a qualified human assessor makes the assessment decision.
Free first step
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The free part is a Future Fluency lesson on using AI at work. It is not part of this qualification. Next, a free account. We build your plan for this qualification as you set up. Teaching towards this qualification begins when you subscribe.
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What each unit actually teaches you to do
2D Animation Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of 2D animation
- Identify different 2D animation techniques
- Create 2D animations using appropriate software
- Apply principles of timing and movement to 2D animation
- Evaluate the effectiveness of 2D animation in conveying a message
3D Digital Animation Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of 3D digital animation
- Use 3D animation software and tools effectively
- Create 3D models and characters
- Animate 3D models and characters using appropriate techniques
- Render and present 3D digital animations effectively
3D Environments Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of creating 3D environments
- Explore different software and hardware used in 3D environment creation
- Design and plan a 3D environment project
- Create and manipulate 3D models and textures
- Implement lighting and rendering techniques in a 3D environment
- Evaluate the effectiveness of a created 3D environment
3D Modelling Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of 3D modelling
- Explore different 3D modelling software and techniques
- Create and manipulate 3D models using appropriate tools
- Apply textures and materials to 3D models
- Evaluate the quality and suitability of 3D models for different applications
App Production Real unit · Pearson Education Ltd
What you'll be able to do
- Plan the development of an app, considering target audience and functionality
- Design the user interface (UI) and user experience (UX) of an app
- Develop the app using appropriate programming languages and tools
- Test the app for functionality, usability, and performance
- Debug and refine the app based on testing results
- Document the app development process
Concept Art for Computer Games Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the fundamental principles of concept art for computer games
- Investigate different styles and techniques used in concept art for computer games
- Develop concept art designs for computer game environments
- Develop concept art designs for computer game characters
- Present concept art designs effectively, using appropriate media and techniques
Digital Games Production Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of digital games production
- Plan the development of a digital game
- Create assets for a digital game
- Test and refine a digital game
Digital Media Skills Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the fundamental skills required for digital media production
- Develop skills in using digital media software and hardware
- Apply digital media skills to create a range of media products
- Evaluate the effectiveness of digital media products in meeting specific objectives
- Understand legal and ethical considerations in digital media
Game Engine Scripting Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of game engine scripting
- Learn the syntax and structure of a game engine scripting language
- Apply scripting techniques to control game elements and interactions
- Debug and troubleshoot game engine scripts
- Evaluate the effectiveness of scripting in achieving desired game mechanics
Games Testing Real unit · Pearson Education Ltd
What you'll be able to do
- Understand the principles of games testing
- Identify different types of games testing methodologies
- Plan and prepare for games testing activities
- Conduct games testing using appropriate techniques
- Analyse and document games testing results
- Evaluate the effectiveness of games testing processes
The national standards these units are built against
What the job actually needs, in the words employers and awarding bodies already use for the work itself.
- Standard
Carry out functional testing of games and interactive media project outputs
- Standard
Create 2D Animation
- Standard
Create 3D Animation
- Standard
Devise and evaluate user testing of games and interactive media project outputs
The jobs these credits are mapped to
A qualification is never a dead end here. Each of these is a job record this qualification is a mapped route into.
- 1 record
Where this can lead
Chief Technical Artist Officer
This role can lead to board level positions overseeing technology strategy, or advisory and investment roles focused on creative technology.
See the whole journeyThe credits, and who awards them
Level 3 credits are regulated, and they are awarded by Pearson Education Ltd rather than by Zavmo. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you have covered and what is next.
What you would be collecting
2D Animation3D Digital Animation3D Environments3D ModellingApp ProductionConcept Art for Computer GamesDigital Games ProductionDigital Media Skills
Each one is a real unit registered against this qualification.
How you’d practise it
You don’t watch this. You do it.
You are not assessed on remembering this. You are assessed on applying it, analysing it, evaluating it and producing something. So that is what the practice is: projects, role play and your own live cases, with a tutor in the room.
- Bring the real thing Apply
“2D Animation” is taught against the work in front of you rather than a worked example. You bring what you are doing this week and it becomes the practice.
What you leave holding
The standards this credential builds, in the shape the product keeps them
Nothing here is marked learned. There is no learner on a public page, so the map shows what the qualification covers rather than what anybody has done.
- Carry out functional testing of games and interactive media project outputs
- Create 2D Animation
- Create 3D Animation
- Devise and evaluate user testing of games and interactive media project outputs
How you would learn this
One to one, on the work you already do
A tutor sets the task against your own job and marks the reasoning, at your pace. There is no cohort to fall behind.
A lesson from 2D Animation, one of this qualification's own units.
Applied to your work in any of these jobs
This unit covers the principles and techniques of 2D animation, including timing and movement. Learners will create animations using appropriate software and evaluate their effectiveness in conveying messages.
- 1 Remember
- 2 Understand
- 3 Apply
- 4 Analyse
- 5 Evaluate
- 6 Create
It is £70 a month, billed monthly. Your free first module is Future Fluency, and you can cancel any time. Teaching towards this qualification begins when you subscribe.
Built for Pearson BTEC Level 3 National Extended Certificate in Digital Games Production
10 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.
- 2D Animation
- 3D Digital Animation
- 3D Environments
- 3D Modelling
- App Production
- Concept Art for Computer Games
and 4 more in the full unit list below.
Free tools
Want a read on where you stand?
Three free tools, no account needed. Each one ends with a role, a level and a way in.
Learned on your own work, taught one-to-one.
Everything you just read, learned one-to-one on the job you already do. Your free first module is Future Fluency, so you can see how the teaching works before you pay for anything.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.
The title, level, credits, guided learning hours and unit learning outcomes on this page are taken from the Ofqual Register of Regulated Qualifications. Contains public sector information licensed under the Open Government Licence v3.0. Where this data comes from.