AIM Qualifications · RQF Level 2
AIM Qualifications Level 2 Diploma in Skills for Working in Digital Technology Industries
You don’t just earn this. You learn to use it, one-to-one, on your own real work.
- LevelRQF Level 2
- Total credits48
- Guided learning293 hours
- Units in this qualification45
Awarded by AIM Qualifications · on the Ofqual register
Start here
See how this course maps onto your role
Ten quick questions, one per Future Fluency, asked against this qualification rather than a generic one.
About 5 minutes · No card · Nothing to commit to
What you’ll learn
What each unit actually teaches you to do
A Level 2 qualification, it develops skills for the digital technology sector. Units cover web product development, website testing, and digital graphics. Learners also explore positive working relationships and digital photography.
These are the units AIM Qualifications registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.
2D Animation ProductionReal unit · AIM Qualifications
What you'll be able to do
- Describe developments in 2D animation techniques and technologies
- Experiment with different methods and techniques in 2D animation
- Create a 2D animation sequence, applying appropriate principles and techniques
- Review the 2D animation sequence, identifying areas for improvement
2D Animation ProductionReal unit · AIM Qualifications
What you'll be able to do
- Know about the principles and techniques of 2D animation
- Produce a 2D animation, demonstrating relevant skills and knowledge
Adverts for TVReal unit · AIM Qualifications
What you'll be able to do
- Know about the key features and characteristics of effective television adverts.
- Know about the different roles and responsibilities involved in television advert production.
- Plan for the production of a television advert, including storyboarding, scripting, and resource allocation.
- Produce a television advert, using appropriate filming and editing techniques.
Artwork and ImagingReal unit · AIM Qualifications
What you'll be able to do
- Know about the fundamental principles of artwork and imaging techniques
- Plan the production of artwork and imaging projects, considering resources and timescales
- Create original artwork and images using appropriate tools and techniques
Audio Production TechniquesReal unit · AIM Qualifications
What you'll be able to do
- Explain the characteristics of different acoustic environments in relation to recording sound, including reverberation and ambient noise.
- Describe the conventions used in audio production and post-production, including mixing, mastering and sound design.
- Capture and record sound from different sources, using appropriate equipment and techniques.
- Mix recorded sound, adjusting levels and applying effects to create a balanced and professional sound.
- Edit recorded sound, removing unwanted noise and making adjustments to timing and pacing.
Coding for the WebReal unit · AIM Qualifications
What you'll be able to do
- Explain how the Internet works, including the roles of web servers, browsers and protocols.
- Describe how common web languages such as HTML, CSS and JavaScript are used in web development.
- Demonstrate the use of common web languages to create a basic webpage.
- Use common web languages to style a webpage.
- Use common web languages to add interactivity to a webpage.
Computer Game Story DevelopmentReal unit · AIM Qualifications
What you'll be able to do
- Design a story for a computer game, considering target audience and genre
- Understand game story structure, including narrative arcs and character development
- Develop a story for a computer game prototype, incorporating appropriate elements and techniques
Computer Generated ImageryReal unit · AIM Qualifications
What you'll be able to do
- Know about computer generated imagery techniques, applications and file formats
- Use computer generated imagery software to create and manipulate images
Creative Media SectorReal unit · AIM Qualifications
What you'll be able to do
- Understand how the creative media sector is organised, including different industries and their interrelationships
- Understand the range of job roles available within the creative media sector
- Know about the specific responsibilities, skills, and qualifications required for a chosen job role within a specific sector
Creative MultimediaReal unit · AIM Qualifications
What you'll be able to do
- Define multimedia and its applications
- Describe the components of a multimedia product
- Plan for the production of a multimedia product, including identifying target audience and purpose
- Produce a multimedia product, using appropriate software and techniques
Cyber SecurityReal unit · AIM Qualifications
What you'll be able to do
- Describe the key concepts of cyber security
- Explain the importance of cyber security measures
- Apply cyber security measures to protect data and systems
- Use cyber security tools and techniques to identify and mitigate threats
Developing Audio ProductionReal unit · AIM Qualifications
What you'll be able to do
- Know about different types of audio products and their characteristics.
- Generate creative and relevant ideas for audio production projects.
- Use appropriate recording techniques and technology to produce a high-quality audio product.
- Review own work critically, identifying areas for improvement and implementing necessary changes.
Developing Multimedia ProductsReal unit · AIM Qualifications
What you'll be able to do
- Recognise the different types of multimedia products that are available.
- Identify the purpose and target audience of different multimedia products.
- Understand the hardware and software technologies used in the creation of multimedia products.
- Describe the capabilities and limitations of different multimedia technologies.
Developing Web ProductsReal unit · AIM Qualifications
What you'll be able to do
- Understand the purpose and function of a web product within a business context
- Understand the meaning of 'target audience' and its importance in web product development
- Produce a functional microsite that meets specified requirements
Digital Applications DevelopmentReal unit · AIM Qualifications
What you'll be able to do
- Understand software requirements and strategies for different types of digital applications
- Create program specification documentation, detailing the application's functionality and design
- Develop and test an application, ensuring it meets the specified requirements
Digital Graphics for Interactive MediaReal unit · AIM Qualifications
What you'll be able to do
- Understand different digital image file formats and their appropriate applications in interactive media
- Plan for the production of digital graphics for interactive media, considering target audience and purpose
- Produce digital graphics for interactive media, using appropriate software and techniques
- Review digital graphics for interactive media work, identifying areas for improvement
Digital Graphics for PrintReal unit · AIM Qualifications
What you'll be able to do
- Understand different file formats and their applications in digital graphics for print.
- Plan the production of digital graphics for print, considering factors such as target audience and purpose.
- Produce digital graphics for print, using appropriate software and techniques.
- Review digital graphic print work, identifying areas for improvement and ensuring quality.
Digital Photography in PracticeReal unit · AIM Qualifications
What you'll be able to do
- Know about the principles of digital photography, including composition, lighting, and camera settings
- Experiment with a range of digital photography techniques to achieve different effects
- Produce digital images that meet a specified brief, demonstrating technical skill and creative flair
Digital Video Production for Interactive MediaReal unit · AIM Qualifications
What you'll be able to do
- Understand how digital video is used in interactive media, including its role and purpose.
- Plan for the production of digital video, considering factors such as target audience and platform.
- Produce digital video for interactive media, using appropriate software and techniques.
Establishing Positive Working RelationshipsReal unit · AIM Qualifications
What you'll be able to do
- Know the key elements of effective working relationships
- Understand the benefits of establishing and maintaining positive working relationships with colleagues
- Understand the skills and behaviours which support positive working relationships in the workplace
- Respond appropriately to different situations to maintain positive working relationships with others
Establishing a Business EnterpriseReal unit · AIM Qualifications
What you'll be able to do
- Know about business planning
- Create a business plan
- Promote a business enterprise
Establishing and Managing a Business EnterpriseReal unit · AIM Qualifications
What you'll be able to do
- Know about the key considerations when establishing a business enterprise, including legal requirements and financial planning
- Promote a business enterprise through various marketing and advertising activities
- Manage a business enterprise, including day-to-day operations and resource allocation
- Know about the effectiveness of establishing and managing a business enterprise, including measuring success and identifying areas for improvement
Game DevelopmentReal unit · AIM Qualifications
What you'll be able to do
- Produce a game design document that outlines the key features of a game.
- Include details of the target audience, gameplay mechanics and visual style in the game design document.
- Evaluate and critique a game concept, identifying its strengths and weaknesses.
- Develop a game prototype that demonstrates the core gameplay mechanics.
- Test the game prototype and gather feedback for further development.
Game Development PlatformsReal unit · AIM Qualifications
What you'll be able to do
- Understand the various uses of game development platforms and their applications in different game genres
- Understand the core components of game development, including game mechanics, level design, and user interface
- Create a functional game prototype using a chosen game development platform
- Package a game for deployment on a target platform, considering relevant technical requirements
HTML and Web EnhancementsReal unit · AIM Qualifications
What you'll be able to do
- Understand HTML and its role in creating a web page
- Use CSS to enhance HTML web pages, improving their appearance and functionality
- Understand the use of JavaScript to add interactivity and dynamic content to web pages
Imaging SoftwareReal unit · AIM Qualifications
What you'll be able to do
- Identify appropriate sources for obtaining information and images for use in imaging software.
- Demonstrate how to insert and combine information from different sources into images.
- Use imaging software tools to create new images.
- Use imaging software tools to manipulate existing images.
- Use imaging software tools to edit images, including adjusting colour, brightness and contrast.
Interactive Media DesignReal unit · AIM Qualifications
What you'll be able to do
- Understand the fundamental principles of interactive media design, including user interface (UI) and user experience (UX)
- Understand legal and ethical constraints applicable to the interactive media industry, including copyright and data protection
- Apply interactive media design principles and industry best practice to create an engaging and effective interactive media product
Interactive Media TechnologiesReal unit · AIM Qualifications
What you'll be able to do
- Know about a range of interactive media technologies and their applications.
- Know how different interactive media technologies function and interact with each other.
- Select appropriate interactive media technologies for specific purposes.
- Use interactive media technologies to create interactive media products.
Layout of a Digital ProductReal unit · AIM Qualifications
What you'll be able to do
- Know about different layouts of digital products, including their purpose and effectiveness.
- Use layouts effectively for a digital product, considering factors such as user experience and accessibility.
Media ProductionReal unit · AIM Qualifications
What you'll be able to do
- Describe the different stages of media production
- Explain the roles and responsibilities within a media production team
- Plan for a media production, including identifying resources and timelines
- Produce a media production, following a plan and using appropriate techniques
Motion GraphicsReal unit · AIM Qualifications
What you'll be able to do
- Understand the use of motion graphics in different contexts and for different purposes
- Plan for a motion graphics sequence, considering the target audience and desired impact
- Produce a motion graphics sequence, utilising appropriate software and techniques
Music Video ProductionReal unit · AIM Qualifications
What you'll be able to do
- Know why music videos are made, including their purpose and target audience
- Know how music videos are made, including the different stages of production and the roles involved
- Make a music video, demonstrating technical skills and creative vision
Printing TechniquesReal unit · AIM Qualifications
What you'll be able to do
- Know about different printing techniques, including their characteristics and applications
- Plan for printing, considering factors such as materials, equipment, and design
- Produce print material using appropriate techniques and equipment
Producing AnimationReal unit · AIM Qualifications
What you'll be able to do
- Know how animations are created, including different techniques and processes.
- Plan for the production of an animation, considering factors such as storyboarding and timing.
- Produce an animation, using appropriate software and techniques.
Producing an AdvertReal unit · AIM Qualifications
What you'll be able to do
- Know how adverts are created, including the different stages of production and the roles involved
- Plan for the production of an advert, considering the target audience, message, and budget
- Produce an advert, utilising appropriate media and techniques
Robotic Design and ImplementationReal unit · AIM Qualifications
What you'll be able to do
- Design programs for robots, taking into account their intended function and operational environment
- Create robots from own designs, selecting appropriate components and materials
- Implement the created robots, ensuring they function according to the design specifications
Software TestingReal unit · AIM Qualifications
What you'll be able to do
- Understand the fundamental concepts and principles of software testing.
- Understand different software development life cycles and their impact on testing.
- Create a comprehensive software testing strategy, including test plans and procedures.
- Undertake software testing activities, following the established strategy and documenting results.
Sound for Computer GamesReal unit · AIM Qualifications
What you'll be able to do
- Understand the use of sound effects and music in computer games, including their impact on gameplay.
- Know about sound design and production for computer games, including techniques and equipment.
- Understand the importance of sounds used in computer games, including their contribution to atmosphere and immersion.
- Produce sound effects for a computer game, using appropriate software and techniques.
Sound for Interactive MediaReal unit · AIM Qualifications
What you'll be able to do
- Understand the effective use of sound in interactive media products to enhance user experience.
- Devise and plan appropriate sound assets for an interactive media product, considering its purpose and target audience.
- Create sound assets for an interactive media product, using appropriate software and techniques, following industry practice.
- Apply sound assets to an interactive media product, integrating them effectively and following industry practice.
Stop Motion AnimationReal unit · AIM Qualifications
What you'll be able to do
- Know about the principles and techniques of stop motion animation
- Plan for a stop motion animation sequence, considering factors such as storyboarding, character design, and set construction
- Produce a stop motion animation sequence, demonstrating relevant skills and knowledge
Video ProductionReal unit · AIM Qualifications
What you'll be able to do
- Describe different video production techniques
- Explain the purpose of different video production techniques
- Plan a video production, including resources and timelines
- Produce a video production, following a plan and using appropriate techniques
Video and Audio EditingReal unit · AIM Qualifications
What you'll be able to do
- Understand when video and audio editing is used and why it is important in different contexts
- Generate creative and practical ideas for video and audio editing projects
- Edit video and audio materials effectively, using appropriate techniques and software
- Review own video and audio editing work, identifying areas for improvement and making necessary adjustments
Web Animation for Interactive MediaReal unit · AIM Qualifications
What you'll be able to do
- Understand the various uses of web animation in interactive media
- Plan effectively for the production of a web animation project
- Produce a functional and engaging web animation
Website DesignReal unit · AIM Qualifications
What you'll be able to do
- Know the basic principles of web architecture and its key components
- Understand how websites can be used by organisations to achieve their objectives
- Design website components that meet specific user needs and accessibility standards
- Create functional and visually appealing website components using appropriate technologies
Website TestingReal unit · AIM Qualifications
What you'll be able to do
- Know about different website testing methodologies and their applications
- Know about common website errors and vulnerabilities
- Undertake the testing of a website, documenting findings and suggesting improvements
The honest bit
You’ve started things before
Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.
There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.
And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.
Your passport
Every credit is a stamp you keep
Level 2 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.
Each stamp is a real unit registered against this qualification.
Who’d teach you this

The Evidence Evaluator
Assessor
Helps you show what you can actually do, gathering the evidence that proves it as you learn.
Meet all twelve tutorsWhere this connects
Where these credits take you
A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.
- Create 2D Animation
- Design and develop interactive digital content
- Design concept and functionality for games and interactive media projects
- Design tests for software products
- Develop and Conduct User Acceptance Tests
- Develop and Deploy Robotic Process Automation (RPA) Solutions
Where this can lead
Software Tester
We're invested in your growth. This role is a stepping stone, and we'll work with you to craft a career path that aligns with your ambitions and our business needs. Your journey here is just beginning, and we're excited to see where you take it.
See the whole journey →Showing 6 roles, drawn from 31 job records mapped to this qualification.
Skills it covers
What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.
How you’ll actually learn this
One-to-one, on your own real work
A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.
Applied to your work in any of these jobs
This unit examines the historical development and technological impact on 2D animation. Learners will experiment with animation methods and principles to create and review a 2D animation sequence.
- Remember
- Understand
- Apply
- Analyse
- Evaluate
- Create
Built for AIM Qualifications Level 2 Diploma in Skills for Working in Digital Technology Industries
44 units in this credential, in the order it lists them, awarded by AIM Qualifications.
- 2D Animation Production
- Adverts for TV
- Artwork and Imaging
- Audio Production Techniques
- Coding for the Web
- Computer Game Story Development
and 38 more in the full unit list below.
One to one, not one to many
No two people run this the same way
A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.
- Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
- What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
- The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
- How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
- Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.
See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.
Why it sticks
Most courses stop at remembering
There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.
- 6CreateThe Creative Catalyst
- 5EvaluateThe Evidence Evaluator
- 4AnalyseThe Analyst
- 3ApplyThe Coach
- 2UnderstandThe Connector
- 1RememberThe Builder
Where most courses leave you Where Zavmo takes you
The value
Why the companion is worth £70 a month
You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.
That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.
Earned on your own work, taught to the top.
Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.