AIM Qualifications · RQF Level 2

AIM Qualifications Level 2 Diploma in Skills for Working in Digital Technology Industries

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 2
  • Total credits48
  • Guided learning293 hours
  • Units in this qualification45

Awarded by AIM Qualifications · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

A Level 2 qualification, it develops skills for the digital technology sector. Units cover web product development, website testing, and digital graphics. Learners also explore positive working relationships and digital photography.

These are the units AIM Qualifications registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

2D Animation ProductionReal unit · AIM Qualifications
This unit examines the historical development and technological impact on 2D animation. You'll experiment with animation methods and principles to create and review a 2D animation sequence.

What you'll be able to do

  • Describe developments in 2D animation techniques and technologies
  • Experiment with different methods and techniques in 2D animation
  • Create a 2D animation sequence, applying appropriate principles and techniques
  • Review the 2D animation sequence, identifying areas for improvement
2D Animation ProductionReal unit · AIM Qualifications
You'll study the principles and techniques of 2D animation, including key stages of production. They will produce a 2D animation demonstrating relevant skills and apply appropriate methods throughout the creation process.

What you'll be able to do

  • Know about the principles and techniques of 2D animation
  • Produce a 2D animation, demonstrating relevant skills and knowledge
Adverts for TVReal unit · AIM Qualifications
You'll study the key features and characteristics of effective television adverts and the roles involved in their production. They will plan and produce a television advert, incorporating scripting, storyboarding, filming, and editing techniques.

What you'll be able to do

  • Know about the key features and characteristics of effective television adverts.
  • Know about the different roles and responsibilities involved in television advert production.
  • Plan for the production of a television advert, including storyboarding, scripting, and resource allocation.
  • Produce a television advert, using appropriate filming and editing techniques.
Artwork and ImagingReal unit · AIM Qualifications
You'll understand fundamental principles and techniques of artwork and imaging. They will plan and create original artwork and images using appropriate tools, managing resources and timescales effectively.

What you'll be able to do

  • Know about the fundamental principles of artwork and imaging techniques
  • Plan the production of artwork and imaging projects, considering resources and timescales
  • Create original artwork and images using appropriate tools and techniques
Audio Production TechniquesReal unit · AIM Qualifications
You'll explore the impact of acoustic environments on sound recording and understand production and post-production conventions. They will develop practical skills in capturing, mixing, and editing sound from various sources to produce balanced audio outputs.

What you'll be able to do

  • Explain the characteristics of different acoustic environments in relation to recording sound, including reverberation and ambient noise.
  • Describe the conventions used in audio production and post-production, including mixing, mastering and sound design.
  • Capture and record sound from different sources, using appropriate equipment and techniques.
  • Mix recorded sound, adjusting levels and applying effects to create a balanced and professional sound.
  • Edit recorded sound, removing unwanted noise and making adjustments to timing and pacing.
Coding for the WebReal unit · AIM Qualifications
This unit provides learners with an understanding of internet functionality and the roles of web servers, browsers, and protocols. You'll gain knowledge of HTML, CSS, and JavaScript, demonstrating their use in creating and styling interactive webpages.

What you'll be able to do

  • Explain how the Internet works, including the roles of web servers, browsers and protocols.
  • Describe how common web languages such as HTML, CSS and JavaScript are used in web development.
  • Demonstrate the use of common web languages to create a basic webpage.
  • Use common web languages to style a webpage.
  • Use common web languages to add interactivity to a webpage.
Computer Game Story DevelopmentReal unit · AIM Qualifications
It teaches you to design stories for computer games, considering target audience and genre. You'll understand game story structure and develop narratives for prototypes, integrating game mechanics and narrative elements effectively.

What you'll be able to do

  • Design a story for a computer game, considering target audience and genre
  • Understand game story structure, including narrative arcs and character development
  • Develop a story for a computer game prototype, incorporating appropriate elements and techniques
Computer Generated ImageryReal unit · AIM Qualifications
This unit provides knowledge of computer-generated imagery (CGI) techniques, applications, and file formats. You'll use CGI software to create and manipulate images, saving them in suitable formats.

What you'll be able to do

  • Know about computer generated imagery techniques, applications and file formats
  • Use computer generated imagery software to create and manipulate images
Creative Media SectorReal unit · AIM Qualifications
This unit provides learners with an understanding of the creative media sector's structure and organisation. You'll identify various industries and job roles, gaining insight into the skills and qualifications required within the sector.

What you'll be able to do

  • Understand how the creative media sector is organised, including different industries and their interrelationships
  • Understand the range of job roles available within the creative media sector
  • Know about the specific responsibilities, skills, and qualifications required for a chosen job role within a specific sector
Creative MultimediaReal unit · AIM Qualifications
You'll understand multimedia concepts, applications, and components including text, images, audio, and video. They will plan and produce a multimedia product tailored to a target audience using suitable software and techniques.

What you'll be able to do

  • Define multimedia and its applications
  • Describe the components of a multimedia product
  • Plan for the production of a multimedia product, including identifying target audience and purpose
  • Produce a multimedia product, using appropriate software and techniques
Cyber SecurityReal unit · AIM Qualifications
You'll explore key concepts of cyber security, including threats, vulnerabilities, and the CIA principles. They will apply security measures and tools to protect data and systems in personal and organisational contexts.

What you'll be able to do

  • Describe the key concepts of cyber security
  • Explain the importance of cyber security measures
  • Apply cyber security measures to protect data and systems
  • Use cyber security tools and techniques to identify and mitigate threats
Developing Audio ProductionReal unit · AIM Qualifications
You'll explore different types of audio products and their characteristics. They will generate creative ideas, apply recording techniques and technology to produce audio content, and critically review their work for improvement.

What you'll be able to do

  • Know about different types of audio products and their characteristics.
  • Generate creative and relevant ideas for audio production projects.
  • Use appropriate recording techniques and technology to produce a high-quality audio product.
  • Review own work critically, identifying areas for improvement and implementing necessary changes.
Developing Multimedia ProductsReal unit · AIM Qualifications
This unit introduces learners to a variety of multimedia products, their features, purposes, and target audiences. You'll also gain knowledge of the hardware and software technologies used in multimedia creation, enabling them to understand the capabilities and limitations of these products.

What you'll be able to do

  • Recognise the different types of multimedia products that are available.
  • Identify the purpose and target audience of different multimedia products.
  • Understand the hardware and software technologies used in the creation of multimedia products.
  • Describe the capabilities and limitations of different multimedia technologies.
Developing Web ProductsReal unit · AIM Qualifications
You'll understand the purpose and types of web products within a business context, including the importance of identifying target audiences. They will develop skills to produce a functional microsite that meets specified requirements.

What you'll be able to do

  • Understand the purpose and function of a web product within a business context
  • Understand the meaning of 'target audience' and its importance in web product development
  • Produce a functional microsite that meets specified requirements
Digital Applications DevelopmentReal unit · AIM Qualifications
You'll understand software requirements analysis and strategies for digital applications. They will create programme specification documentation and develop and test an application to meet defined requirements.

What you'll be able to do

  • Understand software requirements and strategies for different types of digital applications
  • Create program specification documentation, detailing the application's functionality and design
  • Develop and test an application, ensuring it meets the specified requirements
Digital Graphics for Interactive MediaReal unit · AIM Qualifications
You'll gain knowledge of digital image file formats and their applications in interactive media. They will plan, produce, and review digital graphics using appropriate software and techniques to meet the needs of target audiences.

What you'll be able to do

  • Understand different digital image file formats and their appropriate applications in interactive media
  • Plan for the production of digital graphics for interactive media, considering target audience and purpose
  • Produce digital graphics for interactive media, using appropriate software and techniques
  • Review digital graphics for interactive media work, identifying areas for improvement
Digital Graphics for PrintReal unit · AIM Qualifications
You'll study different digital graphic file formats and their applications in print production. They will plan, produce, and review digital graphics for print, ensuring quality and suitability for the target audience and print scenarios.

What you'll be able to do

  • Understand different file formats and their applications in digital graphics for print.
  • Plan the production of digital graphics for print, considering factors such as target audience and purpose.
  • Produce digital graphics for print, using appropriate software and techniques.
  • Review digital graphic print work, identifying areas for improvement and ensuring quality.
Digital Photography in PracticeReal unit · AIM Qualifications
This unit covers the principles of digital photography, including composition, lighting, and camera settings. You'll experiment with various techniques and produce digital images that meet specified briefs, demonstrating technical and creative skills.

What you'll be able to do

  • Know about the principles of digital photography, including composition, lighting, and camera settings
  • Experiment with a range of digital photography techniques to achieve different effects
  • Produce digital images that meet a specified brief, demonstrating technical skill and creative flair
Digital Video Production for Interactive MediaReal unit · AIM Qualifications
You'll understand the role of digital video in interactive media and its function in enhancing user engagement. They will plan and produce digital video content tailored to specific audiences and platforms using suitable production techniques.

What you'll be able to do

  • Understand how digital video is used in interactive media, including its role and purpose.
  • Plan for the production of digital video, considering factors such as target audience and platform.
  • Produce digital video for interactive media, using appropriate software and techniques.
Establishing Positive Working RelationshipsReal unit · AIM Qualifications
It teaches you to understand the elements and benefits of positive working relationships. You'll identify the skills and behaviours that support such relationships and apply appropriate responses to maintain them in various workplace situations.

What you'll be able to do

  • Know the key elements of effective working relationships
  • Understand the benefits of establishing and maintaining positive working relationships with colleagues
  • Understand the skills and behaviours which support positive working relationships in the workplace
  • Respond appropriately to different situations to maintain positive working relationships with others
Establishing a Business EnterpriseReal unit · AIM Qualifications
This unit provides learners with knowledge of business planning and the components of a business plan. You'll develop a business plan for a specific enterprise and create promotional strategies to support business growth.

What you'll be able to do

  • Know about business planning
  • Create a business plan
  • Promote a business enterprise
Establishing and Managing a Business EnterpriseReal unit · AIM Qualifications
You'll understand the legal, financial, and operational aspects of establishing and managing a business enterprise. They will develop skills in promotion, management, and evaluating business effectiveness to identify areas for improvement.

What you'll be able to do

  • Know about the key considerations when establishing a business enterprise, including legal requirements and financial planning
  • Promote a business enterprise through various marketing and advertising activities
  • Manage a business enterprise, including day-to-day operations and resource allocation
  • Know about the effectiveness of establishing and managing a business enterprise, including measuring success and identifying areas for improvement
Game DevelopmentReal unit · AIM Qualifications
It teaches you to produce a comprehensive game design document, critique game concepts, and develop a functional game prototype. You'll understand how to target specific platforms and audiences and use feedback to improve their game development.

What you'll be able to do

  • Produce a game design document that outlines the key features of a game.
  • Include details of the target audience, gameplay mechanics and visual style in the game design document.
  • Evaluate and critique a game concept, identifying its strengths and weaknesses.
  • Develop a game prototype that demonstrates the core gameplay mechanics.
  • Test the game prototype and gather feedback for further development.
Game Development PlatformsReal unit · AIM Qualifications
This unit introduces game development platforms, their uses, and core game development components. You'll create a game prototype and package it for deployment, considering technical and functional requirements.

What you'll be able to do

  • Understand the various uses of game development platforms and their applications in different game genres
  • Understand the core components of game development, including game mechanics, level design, and user interface
  • Create a functional game prototype using a chosen game development platform
  • Package a game for deployment on a target platform, considering relevant technical requirements
HTML and Web EnhancementsReal unit · AIM Qualifications
You'll gain knowledge of HTML structure and elements, CSS properties for enhancing web page appearance, and the use of JavaScript for interactivity. They will apply these skills to create and enhance web pages.

What you'll be able to do

  • Understand HTML and its role in creating a web page
  • Use CSS to enhance HTML web pages, improving their appearance and functionality
  • Understand the use of JavaScript to add interactivity and dynamic content to web pages
Imaging SoftwareReal unit · AIM Qualifications
You'll learn to source images from appropriate online and offline platforms, considering legal and ethical issues. They will learn to insert, combine, manipulate, and edit images using imaging software tools to create and enhance digital images.

What you'll be able to do

  • Identify appropriate sources for obtaining information and images for use in imaging software.
  • Demonstrate how to insert and combine information from different sources into images.
  • Use imaging software tools to create new images.
  • Use imaging software tools to manipulate existing images.
  • Use imaging software tools to edit images, including adjusting colour, brightness and contrast.
Interactive Media DesignReal unit · AIM Qualifications
You'll explore the principles of interactive media design, including user interface (UI) and user experience (UX), alongside legal and ethical considerations. They will apply industry best practice to create effective and engaging interactive media products.

What you'll be able to do

  • Understand the fundamental principles of interactive media design, including user interface (UI) and user experience (UX)
  • Understand legal and ethical constraints applicable to the interactive media industry, including copyright and data protection
  • Apply interactive media design principles and industry best practice to create an engaging and effective interactive media product
Interactive Media TechnologiesReal unit · AIM Qualifications
You'll gain knowledge of a range of interactive media technologies, their applications, benefits, and limitations. They will learn how to select and use appropriate technologies to develop interactive media products effectively.

What you'll be able to do

  • Know about a range of interactive media technologies and their applications.
  • Know how different interactive media technologies function and interact with each other.
  • Select appropriate interactive media technologies for specific purposes.
  • Use interactive media technologies to create interactive media products.
Layout of a Digital ProductReal unit · AIM Qualifications
This unit covers different layouts used in digital products such as websites and apps, focusing on their purpose in guiding user interaction. You'll apply layouts effectively to improve user experience and accessibility within digital product design.

What you'll be able to do

  • Know about different layouts of digital products, including their purpose and effectiveness.
  • Use layouts effectively for a digital product, considering factors such as user experience and accessibility.
Media ProductionReal unit · AIM Qualifications
You'll study the stages of media production and the roles within a production team. They will plan and produce a media production, applying relevant techniques and following a structured plan.

What you'll be able to do

  • Describe the different stages of media production
  • Explain the roles and responsibilities within a media production team
  • Plan for a media production, including identifying resources and timelines
  • Produce a media production, following a plan and using appropriate techniques
Motion GraphicsReal unit · AIM Qualifications
You'll explore the uses and purposes of motion graphics in visual communication. They will plan and produce a motion graphics sequence aimed at a specific audience, utilising appropriate software and techniques.

What you'll be able to do

  • Understand the use of motion graphics in different contexts and for different purposes
  • Plan for a motion graphics sequence, considering the target audience and desired impact
  • Produce a motion graphics sequence, utilising appropriate software and techniques
Music Video ProductionReal unit · AIM Qualifications
This unit covers the purpose, target audience, and types of music videos, alongside the stages and roles involved in their production. You'll develop practical skills to plan and create a music video that meets project objectives.

What you'll be able to do

  • Know why music videos are made, including their purpose and target audience
  • Know how music videos are made, including the different stages of production and the roles involved
  • Make a music video, demonstrating technical skills and creative vision
Printing TechniquesReal unit · AIM Qualifications
This unit introduces learners to a range of printing techniques, their characteristics, and applications. You'll plan printing tasks considering materials and equipment, and produce print materials using appropriate techniques.

What you'll be able to do

  • Know about different printing techniques, including their characteristics and applications
  • Plan for printing, considering factors such as materials, equipment, and design
  • Produce print material using appropriate techniques and equipment
Producing AnimationReal unit · AIM Qualifications
This unit covers various animation techniques and the processes involved in animation production. You'll plan using storyboards and produce animations employing appropriate software and equipment, from concept to final output.

What you'll be able to do

  • Know how animations are created, including different techniques and processes.
  • Plan for the production of an animation, considering factors such as storyboarding and timing.
  • Produce an animation, using appropriate software and techniques.
Producing an AdvertReal unit · AIM Qualifications
This unit covers the stages and roles involved in advert production. You'll plan and produce an advert, defining a target audience, developing a message, creating a budget, and using appropriate media and techniques.

What you'll be able to do

  • Know how adverts are created, including the different stages of production and the roles involved
  • Plan for the production of an advert, considering the target audience, message, and budget
  • Produce an advert, utilising appropriate media and techniques
Robotic Design and ImplementationReal unit · AIM Qualifications
It teaches you to design robot programmes considering operational environments and functions. You'll create robots from their designs, selecting materials and components, and implement them to meet specifications.

What you'll be able to do

  • Design programs for robots, taking into account their intended function and operational environment
  • Create robots from own designs, selecting appropriate components and materials
  • Implement the created robots, ensuring they function according to the design specifications
Software TestingReal unit · AIM Qualifications
This unit introduces learners to the fundamentals of software testing and various software development life cycles. You'll create and implement a software testing strategy, understanding its role within different development methodologies.

What you'll be able to do

  • Understand the fundamental concepts and principles of software testing.
  • Understand different software development life cycles and their impact on testing.
  • Create a comprehensive software testing strategy, including test plans and procedures.
  • Undertake software testing activities, following the established strategy and documenting results.
Sound for Computer GamesReal unit · AIM Qualifications
You'll study the use and importance of sound effects and music in computer games, including sound design and production techniques. They will develop skills to produce sound effects for games using appropriate software and equipment.

What you'll be able to do

  • Understand the use of sound effects and music in computer games, including their impact on gameplay.
  • Know about sound design and production for computer games, including techniques and equipment.
  • Understand the importance of sounds used in computer games, including their contribution to atmosphere and immersion.
  • Produce sound effects for a computer game, using appropriate software and techniques.
Sound for Interactive MediaReal unit · AIM Qualifications
It teaches you to understand the role of sound in enhancing interactive media products. You'll devise, create, and apply sound assets following industry practices to improve user experience within interactive media.

What you'll be able to do

  • Understand the effective use of sound in interactive media products to enhance user experience.
  • Devise and plan appropriate sound assets for an interactive media product, considering its purpose and target audience.
  • Create sound assets for an interactive media product, using appropriate software and techniques, following industry practice.
  • Apply sound assets to an interactive media product, integrating them effectively and following industry practice.
Stop Motion AnimationReal unit · AIM Qualifications
This unit provides learners with an understanding of stop motion animation principles and techniques. You'll plan and produce a stop motion animation sequence, developing skills in storyboarding, character design, set construction, and animation practice.

What you'll be able to do

  • Know about the principles and techniques of stop motion animation
  • Plan for a stop motion animation sequence, considering factors such as storyboarding, character design, and set construction
  • Produce a stop motion animation sequence, demonstrating relevant skills and knowledge
Video ProductionReal unit · AIM Qualifications
This unit introduces learners to video production techniques such as camera shots, lighting, audio recording, and editing. You'll plan and produce a video, applying appropriate techniques to convey meaning and atmosphere.

What you'll be able to do

  • Describe different video production techniques
  • Explain the purpose of different video production techniques
  • Plan a video production, including resources and timelines
  • Produce a video production, following a plan and using appropriate techniques
Video and Audio EditingReal unit · AIM Qualifications
You'll understand the contexts and importance of video and audio editing. They will generate creative ideas, apply editing techniques using software, and review their work to enhance audience engagement.

What you'll be able to do

  • Understand when video and audio editing is used and why it is important in different contexts
  • Generate creative and practical ideas for video and audio editing projects
  • Edit video and audio materials effectively, using appropriate techniques and software
  • Review own video and audio editing work, identifying areas for improvement and making necessary adjustments
Web Animation for Interactive MediaReal unit · AIM Qualifications
This unit covers the uses, benefits, and limitations of web animation in interactive media. You'll plan and produce web animations, considering project objectives, target audience, and production schedules.

What you'll be able to do

  • Understand the various uses of web animation in interactive media
  • Plan effectively for the production of a web animation project
  • Produce a functional and engaging web animation
Website DesignReal unit · AIM Qualifications
You'll study web architecture principles and components and how websites support organisational objectives. They will design and create website components that meet user needs and accessibility standards using appropriate technologies.

What you'll be able to do

  • Know the basic principles of web architecture and its key components
  • Understand how websites can be used by organisations to achieve their objectives
  • Design website components that meet specific user needs and accessibility standards
  • Create functional and visually appealing website components using appropriate technologies
Website TestingReal unit · AIM Qualifications
This unit provides learners with knowledge of website testing methodologies and common website errors. You'll be able to conduct website testing, document findings, and recommend improvements to enhance website performance and reliability.

What you'll be able to do

  • Know about different website testing methodologies and their applications
  • Know about common website errors and vulnerabilities
  • Undertake the testing of a website, documenting findings and suggesting improvements

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 2 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

2D Animation Production2D Animation ProductionAdverts for TVArtwork and ImagingAudio Production TechniquesCoding for the WebComputer Game Story DevelopmentComputer Generated Imagery

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

See Your Progress GrowIllustration
AIM Qualifications Level 2 Diploma in Skills for Working in Digital Technology Industries
  • Create 2D Animation
  • Design and develop interactive digital content
  • Design concept and functionality for games and interactive media projects
  • Design tests for software products
  • Develop and Conduct User Acceptance Tests
  • Develop and Deploy Robotic Process Automation (RPA) Solutions
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

Where this can lead

Software Tester

We're invested in your growth. This role is a stepping stone, and we'll work with you to craft a career path that aligns with your ambitions and our business needs. Your journey here is just beginning, and we're excited to see where you take it.

See the whole journey →

Showing 6 roles, drawn from 31 job records mapped to this qualification.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Create 2D AnimationDesign and develop interactive digital contentDesign concept and functionality for games and interactive media projectsDesign tests for software productsDevelop and Conduct User Acceptance TestsDevelop and Deploy Robotic Process Automation (RPA) Solutions

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
2D Animation ProductionLevel 2

Applied to your work in any of these jobs

This unit examines the historical development and technological impact on 2D animation. Learners will experiment with animation methods and principles to create and review a 2D animation sequence.

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for AIM Qualifications Level 2 Diploma in Skills for Working in Digital Technology Industries

44 units in this credential, in the order it lists them, awarded by AIM Qualifications.

  1. 2D Animation Production
  2. Adverts for TV
  3. Artwork and Imaging
  4. Audio Production Techniques
  5. Coding for the Web
  6. Computer Game Story Development

and 38 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.