NCFE · RQF Level 2

NCFE Level 2 Diploma in Creative Media

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 2
  • Total credits56
  • Guided learning455 hours
  • Units in this qualification52

Awarded by NCFE · on the Ofqual register

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Ten quick questions, one per Future Fluency, asked against this qualification rather than a generic one.

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What you’ll learn

What each unit actually teaches you to do

These are the units NCFE registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

2D Game designReal unit · NCFE

What you'll be able to do

  • Understand factors and considerations relating to the design of 2D games
  • Develop ideas for a 2D game proposal
  • Produce, present and evaluate a concept for a 2D game
2D Game productionReal unit · NCFE

What you'll be able to do

  • Construct a 2D game and associated assets
  • Test and refine a 2D game
  • Evaluate a 2D game
2D digital animated motionReal unit · NCFE

What you'll be able to do

  • Understand 2D digital animation techniques
  • Use 2D digital animation techniques
  • Produce and evaluate a 2D digital animation
2D traditional animated motionReal unit · NCFE

What you'll be able to do

  • Understand 2D traditional animation techniques
  • Use 2D traditional animation techniques
  • Produce and evaluate a 2D traditional animation
3D Modelling for computer gamesReal unit · NCFE

What you'll be able to do

  • Understand 3D modelling techniques for computer games
  • Use 3D modelling techniques for computer games
  • Present and evaluate a 3D model
3D digital animated motionReal unit · NCFE

What you'll be able to do

  • Understand 3D digital animation techniques
  • Use 3D digital animation techniques
  • Produce and review a 3D digital animation
3D stop frame animated motionReal unit · NCFE

What you'll be able to do

  • Understand 3D stop frame techniques
  • Use 3D stop frame techniques
  • Produce and evaluate a 3D stop frame animation
Advertising within graphic designReal unit · NCFE

What you'll be able to do

  • Understand advertising techniques
  • Experiment with advertising ideas and graphic techniques
  • Produce and review an advertisement using graphic techniques
Animated assets in interactive mediaReal unit · NCFE

What you'll be able to do

  • Understand animated assets in interactive media
  • Develop ideas for animated assets in interactive media
  • Produce and review animated assets in interactive media
Authoring an interactive media productReal unit · NCFE

What you'll be able to do

  • Understand authoring tools for creating an interactive media product
  • Use authoring tools to develop an interactive media product
  • Produce and review an interactive media product
Branding for social mediaReal unit · NCFE

What you'll be able to do

  • Understand brand application
  • Explore and produce ideas for the application of branding in a social media context
  • Present and review design ideas
Branding within graphic designReal unit · NCFE

What you'll be able to do

  • Understand branding techniques
  • Experiment with branding and graphic techniques
  • Produce and review a branding solution
Communicating tone of voice for an organisationReal unit · NCFE

What you'll be able to do

  • Research target audience and tone of voice
  • Understand the use of tone of voice for an organisation
  • Create brand statements for a chosen organisation
Concept art for computer gamesReal unit · NCFE

What you'll be able to do

  • Understand the use of concept art in games development
  • Create and review concept art for a game idea
  • Evaluate concept art for a game idea
Creating art for 2D gamesReal unit · NCFE

What you'll be able to do

  • Understand techniques used to create artwork for 2D games
  • Develop ideas for art assests for use in a 2D game
  • Produce, present and evaluate art assets for use in a 2D game
Creativity and the radio industryReal unit · NCFE

What you'll be able to do

  • Understand creative development in the radio industry
  • Understand the creative process
Designing an interactive media productReal unit · NCFE

What you'll be able to do

  • Understand interactive media product design techniques
  • Develop and apply design techniques for an interactive media product
  • Produce and review designs for an interactive media product
Directing for Film and TelevisionReal unit · NCFE

What you'll be able to do

  • Understand the role of the director in film and television production
  • Develop a production plan
  • Direct a production
Editing for film and televisionReal unit · NCFE

What you'll be able to do

  • Understand how editing is used in film and television
  • Use editing techniques to create a visual sequence
  • Produce a visual sequence
Editing, processing and mixing audioReal unit · NCFE

What you'll be able to do

  • Understand issues relating to editing audio
  • Edit and process audio
  • Mix audio
Factual programme productionReal unit · NCFE

What you'll be able to do

  • Understand the principles of factual programme production
  • Plan a factual programme production
  • Produce a factual programme
Graphic illustrationReal unit · NCFE

What you'll be able to do

  • Understand illustrative techniques
  • Experiment with illustrative ideas and graphic techniques
  • Produce and review a graphic illustration
Internet broadcastingReal unit · NCFE

What you'll be able to do

  • Understand the principles of internet broadcasting
  • Plan for internet broadcasting
  • Produce an internet broadcast
Introduction to social media channelsReal unit · NCFE

What you'll be able to do

  • Understand social media channels
  • Use social media to engage with an audience
  • Create a social media identity
Manage social media groups and pagesReal unit · NCFE

What you'll be able to do

  • Understand social media channels, groups and pages
  • Plan and develop content for a social media group or page
  • Publish and review content for a social media group or page
Modelling for 3D digital animationReal unit · NCFE

What you'll be able to do

  • Understand 3D digital modelling techniques
  • Use 3D digital modelling techniques
  • Produce and evaluate 3D digital models for animation
Modelling for 3D stop frame animationReal unit · NCFE

What you'll be able to do

  • Understand modelling techniques used in stop frame animation
  • Use stop frame modelling techniques
  • Produce and evaluate 3D models for use in stop frame animations
Multi-camera productionReal unit · NCFE

What you'll be able to do

  • Understand principles of multi-camera production
  • Plan a multi-camera production
  • Produce a multi-camera production
Operate a radio studioReal unit · NCFE

What you'll be able to do

  • Understand issues relating to radio studio operation
  • Operate a radio studio
Packaging and label designReal unit · NCFE

What you'll be able to do

  • Understand packaging and label solutions
  • Experiment with packaging and label techniques
  • Produce and review a packaging and label design solution
Photo imaging techniques for an interactive media productReal unit · NCFE

What you'll be able to do

  • Understand photo imaging techniques used in interactive media
  • Use photo imaging techniques for interactive media
  • Produce and review photographic images in interactive media
Plan and produce work to a design briefReal unit · NCFE

What you'll be able to do

  • Understand and research a brief
  • Plan a solution to a brief
  • Produce and evaluate work in response to a brief
Presenting a radio programmeReal unit · NCFE

What you'll be able to do

  • Understand the principles of presentating a radio programme
  • Present a radio programme
Principles of animationReal unit · NCFE

What you'll be able to do

  • Understand animation principles
  • Use animation principles
  • Evaluate animation principles
PrintmakingReal unit · NCFE

What you'll be able to do

  • Understand printmaking techniques
  • Produce and review printed images
Safety in social mediaReal unit · NCFE

What you'll be able to do

  • Understand how to safeguard personal information when using online and social media platforms and networks
  • Understand how others play a role in keeping users safe when online
  • Understand the implications of legislation for users of social media networking sites
Single camera productionReal unit · NCFE

What you'll be able to do

  • Understand the principles of single camera production
  • Plan a single camera production
  • Produce a single camera production
Sound production for computer gamesReal unit · NCFE

What you'll be able to do

  • Understand sound production techniques
  • Create and edit sound assets for computer games
  • Apply and evaluate sound assets for computer games
Sound production for interactive mediaReal unit · NCFE

What you'll be able to do

  • Understand sound production for interactive media
  • Explore sound sources and techniques for use in an interactive media product
  • Produce and review sound for an interactive media product
Sound recording for animated sequencesReal unit · NCFE

What you'll be able to do

  • Understand sound recording techniques
  • Use sound recording techniques
  • Produce and evaluate a series of sounds for use in animated sequences
Sound recording techniquesReal unit · NCFE

What you'll be able to do

  • Understand the principles of sound recording
  • Plan for sound recording
  • Produce sound recordings
Story development for animationReal unit · NCFE

What you'll be able to do

  • Understand narrative and structure for animated storylines
  • Develop and present a story idea for an animation
  • Produce and evaluate a story idea for an animation
Story development for computer gamesReal unit · NCFE

What you'll be able to do

  • Understand narrative and narrative structure of storylines within computer games
  • Develop and present a story idea for use in a computer game
  • Produce and evaluate a story for use in a computer game
Studio lighting for film and televisionReal unit · NCFE

What you'll be able to do

  • Understand the principles of studio lighting
  • Develop a plan for studio lighting
  • Produce a lighting set-up for a studio
Typography and layout within graphic designReal unit · NCFE

What you'll be able to do

  • Understand typographic and layout characteristics and techniques
  • Experiment with typographic and layout characteristics and techniques
  • Produce and review a typographic and layout design solution
Typography for Interactive MediaReal unit · NCFE

What you'll be able to do

  • Understand how typography is used in interactive media
  • Develop typography for an interactive media product
  • Produce and review typography for an interactive media product
Understanding the creative media industryReal unit · NCFE

What you'll be able to do

  • Understand a chosen creative media industry
  • Understand employment opportunities within a chosen creative media industry
  • Understand the process of idea generation within a chosen creative media industry
  • Understand methods of communication used within a chosen creative media industry
Using social media for promotionReal unit · NCFE

What you'll be able to do

  • Understand the use of social media for promotion
  • Explore ideas for promoting a product or service using social media
  • Present an idea for the promotion of a product or service using social media
Vector- and pixel-based imagesReal unit · NCFE

What you'll be able to do

  • Understand vector- and pixel-based software
  • Produce and review vector- and pixel-based images
Video for interactive mediaReal unit · NCFE

What you'll be able to do

  • Understand video techniques for interactive media
  • Develop an idea for video for an interactive media product
  • Produce and review video for an interactive media product
Working in the games industryReal unit · NCFE

What you'll be able to do

  • Understand organisational structures, funding and job roles common to the games industry
  • Explain legal and ethical issues affecting the games industry
  • Locate and respond to job opportunities within the games industry
Writing for radioReal unit · NCFE

What you'll be able to do

  • Engage a target audience
  • Understand writing for different purposes
  • Write commercial content for radio

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 2 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

2D Game design2D Game production2D digital animated motion2D traditional animated motion3D Modelling for computer games3D digital animated motion3D stop frame animated motionAdvertising within graphic design

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

See Your Progress GrowIllustration
NCFE Level 2 Diploma in Creative Media
  • Contribute ideas to the creative process in radio and audio
  • Contribute to finalising and presenting detailed packaging design proposals
  • Create 3D Animation
  • Create Models
  • Create animated assets for games and interactive media projects
  • Create narrative scripts for games or interactive media products
  • Design Sound for Animation
  • Develop packaging design briefs
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

Where this can lead

Brand Design Specialist

Your journey as a Brand Design Coordinator is just the beginning. The skills you'll hone here are foundational for a really impactful career in brand, design operations, or marketing leadership. We're excited to see where you take it.

See the whole journey →

Showing 6 roles, drawn from 14 job records mapped to this qualification.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Contribute ideas to the creative process in radio and audioContribute to finalising and presenting detailed packaging design proposalsCreate 3D AnimationCreate ModelsCreate animated assets for games and interactive media projectsCreate narrative scripts for games or interactive media productsDesign Sound for AnimationDevelop packaging design briefsDirect animation productionsDirect the contributors (documentary)Direct the productionEdit and mix audio contentEdit and mix audio contentEvaluate packaging design servicesFinalise and present detailed packaging design proposalsIdentify and pitch for new games and interactive media businessMaintain games and interactive media projects on an ongoing basisManage the development of the packaging design process+6 more

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
2D Game designLevel 2

Applied to your work in any of these jobs

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for NCFE Level 2 Diploma in Creative Media

52 units in this credential, in the order it lists them, awarded by NCFE.

  1. 2D Game design
  2. 2D Game production
  3. 2D digital animated motion
  4. 2D traditional animated motion
  5. 3D Modelling for computer games
  6. 3D digital animated motion

and 46 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.