Skillsfirst Awards Ltd · RQF Level 3

Skillsfirst Level 3 Diploma in Digital Learning Design (RQF)

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 3
  • Total credits41
  • Guided learning361 hours
  • Units in this qualification19

Awarded by Skillsfirst Awards Ltd · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

The Skillsfirst Level 3 Diploma in Digital Learning Design is a vocationally-related qualification. It is designed for individuals who wish to develop skills in digital learning design within the digital technology sector. The qualification covers areas such as graphic design, social media technologies, and the digital learning environment.

These are the units Skillsfirst Awards Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

A/V productionReal unit · Skillsfirst Awards Ltd
This unit equips learners with the skills to operate video and audio production hardware and editing software. You'll manage and present multimedia sequences safely and effectively for various media applications.

What you'll be able to do

  • Operate hardware used in video production for media applications
  • Operate editing software used in video production for media applications
  • Operate hardware used in audio production for a variety of media applications
  • Operate editing software used in audio production for a variety of media applications
  • Manage video sequences suitable for a variety of media applications
  • Present video sequences suitable for a variety of media applications
  • Manage audio sequences suitable for a variety of media applications
  • Present audio sequences suitable for a variety of media applications
Collaborative technologies and outcomesReal unit · Skillsfirst Awards Ltd
This unit explores how collabourative technologies support personal and team effectiveness. You'll plan, set up, and use collabourative tools securely, understanding data protection and communication enhancements.

What you'll be able to do

  • Understand how collaborative technologies such as video conferencing, online whiteboards, and shared documents can enhance personal effectiveness by improving communication, organisation, and time management
  • Understand how collaborative technologies can support team effectiveness by facilitating communication, coordination, and knowledge sharing among team members
  • Understand the importance of data protection, privacy settings, and secure communication channels when working with collaborative technology
  • Understand how to identify and mitigate potential security risks associated with collaborative technology, such as phishing attacks, malware, and unauthorised access
  • Plan the implementation of collaborative technologies by identifying appropriate tools, defining roles and responsibilities, and establishing communication protocols
  • Set up collaborative technology tools and devices, ensuring compatibility, accessibility, and user-friendliness
  • Prepare collaborative technologies for use by creating user accounts, configuring settings, and providing training to team members
  • Work effectively as a member of a team by actively participating in discussions, sharing ideas, and providing constructive feedback using collaborative technologies
  • Achieve defined goals by collaborating with team members, coordinating tasks, and monitoring progress using collaborative technologies
Converging digital technologiesReal unit · Skillsfirst Awards Ltd
This unit explores converging digital technologies, their current development, and implications across industries. You'll analyse ethical considerations, identify opportunities for application, and develop converging technology solutions for specific scenarios.

What you'll be able to do

  • Understand the implications of converging technologies, including their potential impact on various industries and applications
  • Understand how converging technologies are currently being developed and implemented in different sectors
  • Identify an opportunity to utilise converging technology to solve a specific problem or create a new solution
  • Develop converging technology for an identified opportunity, demonstrating practical application and innovation
Developing skills, understanding and confidence of others in e-learningReal unit · Skillsfirst Awards Ltd
You'll learn to plan, deliver, and evaluate one-to-one support sessions focused on specific e-learning skills. The unit emphasises creating tailored resources and assessing learner progress to improve training effectiveness.

What you'll be able to do

  • Develop a detailed plan to deliver one-to-one support on an identified e-learning skill
  • Create appropriate resources to deliver one-to-one support on an identified e-learning skill
  • Deliver a one-to-one training session on an identified e-learning skill
  • Evaluate the effectiveness of the one-to-one training session delivered, identifying areas for improvement
Effective communication for digital learning designReal unit · Skillsfirst Awards Ltd
This unit develops learners' understanding of effective interpersonal communication for digital learning design. You'll produce clear text, adapt communication styles, and use non-textual elements and layouts appropriately.

What you'll be able to do

  • Understand the core principles of effective interpersonal communication, including active listening, clear articulation, and non-verbal cues
  • Understand how to adapt communication styles to suit different audiences, contexts, and communication channels in digital learning environments
  • Produce clear, concise, and engaging text for use in digital learning design products, such as course descriptions, learning objectives, and assessment instructions
  • Write text that is accessible to a diverse range of learners, considering factors such as literacy levels, language proficiency, and learning disabilities
  • Understand how to use non-textual communication methods effectively, such as images, videos, audio, and animations, to enhance engagement and understanding in digital learning materials
  • Understand how to use layouts effectively to organise information, create visual appeal, and guide learners through digital learning content
Emerging digital softwareReal unit · Skillsfirst Awards Ltd
It teaches you to plan, prepare, and utilise emerging digital software to process and present information. You'll evaluate digital products to ensure they meet intended needs and are successful.

What you'll be able to do

  • Plan the content for using emerging digital software
  • Plan the context for using emerging digital software
  • Obtain media using emerging digital software
  • Prepare media using emerging digital software
  • Obtain resources using emerging digital software
  • Prepare resources using emerging digital software
  • Utilise the functions of the software effectively to process information
  • Utilise the functions of the software effectively to present information
  • Evaluate products to ensure they meet needs
  • Evaluate products to ensure they are successful
Graphic design and imageryReal unit · Skillsfirst Awards Ltd
It teaches you to source, insert, and combine information within images and designs using imaging software. You'll learn to create, manipulate, and edit images to meet specified design requirements.

What you'll be able to do

  • Obtain information from various sources for use in images and designs
  • Insert information into images and designs effectively
  • Combine different types of information within images and designs
  • Use imaging software tools to create original images and designs
  • Use imaging software tools to manipulate existing images and designs
  • Use imaging software tools to edit images and designs to meet specific requirements
Introducing immersive technologiesReal unit · Skillsfirst Awards Ltd
You'll research and plan the use of immersive technologies such as VR, AR, and MR. The unit includes combining resources, using immersive technology software, and troubleshooting systems.

What you'll be able to do

  • Research the use of immersive technologies
  • Plan the use of immersive technologies
  • Combine resources for use with immersive technology software
  • Use immersive technology systems
  • Troubleshoot immersive technology systems
Introduction to the Digital Learning EnvironmentReal unit · Skillsfirst Awards Ltd
This unit introduces learners to the concept and functions of Digital Learning Environments (DLEs). You'll use basic DLE features and evaluate their effectiveness within organisational learning and teaching contexts.

What you'll be able to do

  • Understand the concept of a Digital Learning Environment (DLE) and its purpose
  • Understand the range of functions and features typically available within a Digital Learning Environment
  • Use the basic functions of a Digital Learning Environment effectively
  • Evaluate the suitability and effectiveness of using a Digital Learning Environment within a specific organisation, considering its needs and objectives
Introduction to website productionReal unit · Skillsfirst Awards Ltd
You'll be introduced to website production, including creating structures and styles for multi-page websites. The unit covers using software tools to develop, publish, and test websites with multimedia and interactive features.

What you'll be able to do

  • Create structures to produce websites
  • Create styles to produce websites
  • Use website software tools to develop multiple page websites with multimedia and interactive features
  • Use website software features to develop multiple page websites with multimedia and interactive features
  • Publish multiple page websites with multimedia and interactive features
  • Test multiple page websites with multimedia and interactive features
Investigating and analysing requirements for digital learning designsReal unit · Skillsfirst Awards Ltd
You'll investigate and analyse requirements for digital learning designs, considering learners, instructors, and stakeholders. The unit includes identifying constraints and developing designs that meet specified needs.

What you'll be able to do

  • Investigate the needs and expectations of learners, instructors, and other stakeholders to discover the requirements of digital learning designs
  • Discover the technical constraints, budgetary limitations, and organisational policies that may influence the design and development of digital learning resources
  • Develop digital learning designs that align with the identified requirements, incorporating appropriate learning activities, assessment methods, and technological tools
  • Develop digital learning designs that are engaging, accessible, and effective in promoting learning outcomes
  • Analyse digital learning design specifications to identify potential issues, inconsistencies, or areas for improvement
  • Evaluate digital learning design specifications against established criteria, such as pedagogical soundness, technical feasibility, and user-friendliness
Mobile IT technologiesReal unit · Skillsfirst Awards Ltd
You'll identify and evaluate mobile devices for teaching, learning, and assessment. The unit includes preparing, setting up, and configuring devices, and creating learning materials utilising mobile technologies.

What you'll be able to do

  • Identify different types of mobile devices, considering their features, functionalities, and suitability for various purposes
  • Evaluate the advantages and disadvantages of different mobile devices in relation to specific learning contexts and user needs
  • Prepare mobile devices for use by ensuring they are charged, updated, and have the necessary software installed
  • Set up mobile devices by configuring settings such as network connectivity, security features, and accessibility options
  • Configure mobile devices to meet specific requirements for teaching, learning, and assessment activities
  • Utilise mobile devices effectively to deliver engaging and interactive teaching sessions
  • Utilise mobile devices to support student learning through access to resources, collaborative activities, and personalised feedback
  • Utilise mobile devices to conduct assessments, collect data, and provide timely feedback to learners
  • Create learning aides using mobile devices, such as interactive presentations, videos, and audio recordings
  • Develop learning materials optimised for mobile devices, ensuring accessibility and usability for all learners
Professional and personal developmentReal unit · Skillsfirst Awards Ltd
You'll develop personal and professional skills relevant to e-learning through reflection and targeted activities. The unit covers independent and team working, alongside understanding ethical and legislative considerations.

What you'll be able to do

  • Develop own personal skills through reflection and targeted activities
  • Develop own professional skills to enhance performance in an e-learning context
  • Work independently to achieve defined goals and implement agreed plans
  • Collaborate effectively within a team to achieve defined goals and implement agreed plans
  • Understand the ethical considerations relevant to the e-learning environment
  • Understand the key legislative requirements relating to e-learning, including data protection and accessibility
Quality and standardsReal unit · Skillsfirst Awards Ltd
This unit provides an understanding of quality models and standards within e-learning. You'll explore how these models guide organisations, ensure quality and accessibility, and address the needs of individual users and organisations.

What you'll be able to do

  • Understand 'Quality Models' as tools for guiding organisations, including their purpose, structure, and application.
  • Understand the use of standards within e-learning, including their role in ensuring quality, consistency, and accessibility.
  • Understand the needs of individual users and organisations in relation to e-learning, including their learning preferences, technical capabilities, and organisational goals.
StoryboardingReal unit · Skillsfirst Awards Ltd
This unit covers the principles and design of storyboarding within digital learning environments. You'll specify project requirements and design storyboards that effectively communicate project objectives.

What you'll be able to do

  • Specify the requirements of a project
  • Understand the principles of storyboarding
  • Understand how to design a storyboard
  • Understand the role of storyboarding in the digital learning environment
Technical advice and guidanceReal unit · Skillsfirst Awards Ltd
This unit provides learners with knowledge of contexts for providing technical advice and guidance. You'll learn to offer reactive and proactive support to customers, complying with relevant legislation and standards.

What you'll be able to do

  • Understand the context within which technical advice and guidance is provided to customers
  • Provide reactive technical advice and guidance to customers on a range of topics, addressing their immediate needs and concerns
  • Provide proactive technical advice and guidance to customers, anticipating their future needs and offering relevant solutions
User experience designReal unit · Skillsfirst Awards Ltd
You'll study user experience (UX) design principles and strategies relevant to digital learning. The unit covers usability, accessibility, aesthetics, scientific research, and assessment methods to enhance UX design.

What you'll be able to do

  • Understand fundamental design principles, including usability, accessibility, and aesthetics, and their application to digital learning design
  • Understand key concepts related to user experience (UX) design, such as user-centred design, information architecture, and interaction design
  • Understand various strategies for enhancing user experience in digital learning, such as personalisation, gamification, and adaptive learning
  • Understand the role of scientific research in informing user experience design, including studies on human cognition, learning styles, and user behaviour
  • Understand different assessment methods for evaluating user experience, such as usability testing, surveys, and analytics, and their application to digital learning design
Using social media technologiesReal unit · Skillsfirst Awards Ltd
You'll gain knowledge of social media terminology, platforms, and their uses. The unit covers planning social media use for specific purposes and supporting others in the effective and safe use of social media technologies.

What you'll be able to do

  • Understand the key terminology associated with Social Media Technologies
  • Understand the various uses of Social Media Technologies in different contexts
  • Plan the effective use of Social Media for a chosen purpose, considering target audience and objectives
  • Support others in the effective and safe use of Social Media Technologies
  • Provide guidance on best practices for using Social Media Technologies
Working in a digital learning lifecycleReal unit · Skillsfirst Awards Ltd
You'll understand the purpose and benefits of planning in digital learning projects. The unit covers planning the project lifecycle and using design plans to manage digital learning design from concept to evaluation.

What you'll be able to do

  • Understand the purpose of planning for digital learning projects, including the benefits and challenges
  • Plan the lifecycle of a digital learning design project, considering all stages from initial concept to evaluation
  • Use a digital learning design plan to effectively manage and execute a digital learning project

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 3 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

A/V productionCollaborative technologies and outcomesConverging digital technologiesDeveloping skills, understanding and confidence of others in e-learningEffective communication for digital learning designEmerging digital softwareGraphic design and imageryIntroducing immersive technologies

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

See Your Progress GrowIllustration
Skillsfirst Level 3 Diploma in Digital Learning Design (RQF)
  • Design Learning for Digital Environments
  • Evaluate User Experience Research Findings
  • Lead User Centred Design Activities
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

Where this can lead

Senior Digital Learning Specialist

Your career here isn't a fixed ladder; it's more like a climbing wall with many routes to the top. We're committed to helping you find the path that best suits your strengths and ambitions, whether that's leading people or becoming a world-class individual contributor.

See the whole journey →

Showing 6 roles, drawn from 69 job records mapped to this qualification.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Design Learning for Digital EnvironmentsEvaluate User Experience Research FindingsLead User Centred Design Activities

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
A/V productionLevel 3

Applied to your work in any of these jobs

This unit equips learners with the skills to operate video and audio production hardware and editing software. Learners will manage and present multimedia sequences safely and effectively for various media applications.

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for Skillsfirst Level 3 Diploma in Digital Learning Design (RQF)

19 units in this credential, in the order it lists them, awarded by Skillsfirst Awards Ltd.

  1. A/V production
  2. Collaborative technologies and outcomes
  3. Converging digital technologies
  4. Developing skills, understanding and confidence of others in e-learning
  5. Effective communication for digital learning design
  6. Emerging digital software

and 13 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.