Skillsfirst Awards Ltd · RQF Level 3
Skillsfirst Level 3 Diploma in Digital Learning Design (RQF)
You don’t just earn this. You learn to use it, one-to-one, on your own real work.
- LevelRQF Level 3
- Total credits41
- Guided learning361 hours
- Units in this qualification19
Awarded by Skillsfirst Awards Ltd · on the Ofqual register
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See how this course maps onto your role
Ten quick questions, one per Future Fluency, asked against this qualification rather than a generic one.
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What you’ll learn
What each unit actually teaches you to do
The Skillsfirst Level 3 Diploma in Digital Learning Design is a vocationally-related qualification. It is designed for individuals who wish to develop skills in digital learning design within the digital technology sector. The qualification covers areas such as graphic design, social media technologies, and the digital learning environment.
These are the units Skillsfirst Awards Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.
A/V productionReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Operate hardware used in video production for media applications
- Operate editing software used in video production for media applications
- Operate hardware used in audio production for a variety of media applications
- Operate editing software used in audio production for a variety of media applications
- Manage video sequences suitable for a variety of media applications
- Present video sequences suitable for a variety of media applications
- Manage audio sequences suitable for a variety of media applications
- Present audio sequences suitable for a variety of media applications
Collaborative technologies and outcomesReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand how collaborative technologies such as video conferencing, online whiteboards, and shared documents can enhance personal effectiveness by improving communication, organisation, and time management
- Understand how collaborative technologies can support team effectiveness by facilitating communication, coordination, and knowledge sharing among team members
- Understand the importance of data protection, privacy settings, and secure communication channels when working with collaborative technology
- Understand how to identify and mitigate potential security risks associated with collaborative technology, such as phishing attacks, malware, and unauthorised access
- Plan the implementation of collaborative technologies by identifying appropriate tools, defining roles and responsibilities, and establishing communication protocols
- Set up collaborative technology tools and devices, ensuring compatibility, accessibility, and user-friendliness
- Prepare collaborative technologies for use by creating user accounts, configuring settings, and providing training to team members
- Work effectively as a member of a team by actively participating in discussions, sharing ideas, and providing constructive feedback using collaborative technologies
- Achieve defined goals by collaborating with team members, coordinating tasks, and monitoring progress using collaborative technologies
Converging digital technologiesReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the implications of converging technologies, including their potential impact on various industries and applications
- Understand how converging technologies are currently being developed and implemented in different sectors
- Identify an opportunity to utilise converging technology to solve a specific problem or create a new solution
- Develop converging technology for an identified opportunity, demonstrating practical application and innovation
Developing skills, understanding and confidence of others in e-learningReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Develop a detailed plan to deliver one-to-one support on an identified e-learning skill
- Create appropriate resources to deliver one-to-one support on an identified e-learning skill
- Deliver a one-to-one training session on an identified e-learning skill
- Evaluate the effectiveness of the one-to-one training session delivered, identifying areas for improvement
Effective communication for digital learning designReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the core principles of effective interpersonal communication, including active listening, clear articulation, and non-verbal cues
- Understand how to adapt communication styles to suit different audiences, contexts, and communication channels in digital learning environments
- Produce clear, concise, and engaging text for use in digital learning design products, such as course descriptions, learning objectives, and assessment instructions
- Write text that is accessible to a diverse range of learners, considering factors such as literacy levels, language proficiency, and learning disabilities
- Understand how to use non-textual communication methods effectively, such as images, videos, audio, and animations, to enhance engagement and understanding in digital learning materials
- Understand how to use layouts effectively to organise information, create visual appeal, and guide learners through digital learning content
Emerging digital softwareReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Plan the content for using emerging digital software
- Plan the context for using emerging digital software
- Obtain media using emerging digital software
- Prepare media using emerging digital software
- Obtain resources using emerging digital software
- Prepare resources using emerging digital software
- Utilise the functions of the software effectively to process information
- Utilise the functions of the software effectively to present information
- Evaluate products to ensure they meet needs
- Evaluate products to ensure they are successful
Graphic design and imageryReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Obtain information from various sources for use in images and designs
- Insert information into images and designs effectively
- Combine different types of information within images and designs
- Use imaging software tools to create original images and designs
- Use imaging software tools to manipulate existing images and designs
- Use imaging software tools to edit images and designs to meet specific requirements
Introducing immersive technologiesReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Research the use of immersive technologies
- Plan the use of immersive technologies
- Combine resources for use with immersive technology software
- Use immersive technology systems
- Troubleshoot immersive technology systems
Introduction to the Digital Learning EnvironmentReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the concept of a Digital Learning Environment (DLE) and its purpose
- Understand the range of functions and features typically available within a Digital Learning Environment
- Use the basic functions of a Digital Learning Environment effectively
- Evaluate the suitability and effectiveness of using a Digital Learning Environment within a specific organisation, considering its needs and objectives
Introduction to website productionReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Create structures to produce websites
- Create styles to produce websites
- Use website software tools to develop multiple page websites with multimedia and interactive features
- Use website software features to develop multiple page websites with multimedia and interactive features
- Publish multiple page websites with multimedia and interactive features
- Test multiple page websites with multimedia and interactive features
Investigating and analysing requirements for digital learning designsReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Investigate the needs and expectations of learners, instructors, and other stakeholders to discover the requirements of digital learning designs
- Discover the technical constraints, budgetary limitations, and organisational policies that may influence the design and development of digital learning resources
- Develop digital learning designs that align with the identified requirements, incorporating appropriate learning activities, assessment methods, and technological tools
- Develop digital learning designs that are engaging, accessible, and effective in promoting learning outcomes
- Analyse digital learning design specifications to identify potential issues, inconsistencies, or areas for improvement
- Evaluate digital learning design specifications against established criteria, such as pedagogical soundness, technical feasibility, and user-friendliness
Mobile IT technologiesReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Identify different types of mobile devices, considering their features, functionalities, and suitability for various purposes
- Evaluate the advantages and disadvantages of different mobile devices in relation to specific learning contexts and user needs
- Prepare mobile devices for use by ensuring they are charged, updated, and have the necessary software installed
- Set up mobile devices by configuring settings such as network connectivity, security features, and accessibility options
- Configure mobile devices to meet specific requirements for teaching, learning, and assessment activities
- Utilise mobile devices effectively to deliver engaging and interactive teaching sessions
- Utilise mobile devices to support student learning through access to resources, collaborative activities, and personalised feedback
- Utilise mobile devices to conduct assessments, collect data, and provide timely feedback to learners
- Create learning aides using mobile devices, such as interactive presentations, videos, and audio recordings
- Develop learning materials optimised for mobile devices, ensuring accessibility and usability for all learners
Professional and personal developmentReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Develop own personal skills through reflection and targeted activities
- Develop own professional skills to enhance performance in an e-learning context
- Work independently to achieve defined goals and implement agreed plans
- Collaborate effectively within a team to achieve defined goals and implement agreed plans
- Understand the ethical considerations relevant to the e-learning environment
- Understand the key legislative requirements relating to e-learning, including data protection and accessibility
Quality and standardsReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand 'Quality Models' as tools for guiding organisations, including their purpose, structure, and application.
- Understand the use of standards within e-learning, including their role in ensuring quality, consistency, and accessibility.
- Understand the needs of individual users and organisations in relation to e-learning, including their learning preferences, technical capabilities, and organisational goals.
StoryboardingReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Specify the requirements of a project
- Understand the principles of storyboarding
- Understand how to design a storyboard
- Understand the role of storyboarding in the digital learning environment
Technical advice and guidanceReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the context within which technical advice and guidance is provided to customers
- Provide reactive technical advice and guidance to customers on a range of topics, addressing their immediate needs and concerns
- Provide proactive technical advice and guidance to customers, anticipating their future needs and offering relevant solutions
User experience designReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand fundamental design principles, including usability, accessibility, and aesthetics, and their application to digital learning design
- Understand key concepts related to user experience (UX) design, such as user-centred design, information architecture, and interaction design
- Understand various strategies for enhancing user experience in digital learning, such as personalisation, gamification, and adaptive learning
- Understand the role of scientific research in informing user experience design, including studies on human cognition, learning styles, and user behaviour
- Understand different assessment methods for evaluating user experience, such as usability testing, surveys, and analytics, and their application to digital learning design
Using social media technologiesReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the key terminology associated with Social Media Technologies
- Understand the various uses of Social Media Technologies in different contexts
- Plan the effective use of Social Media for a chosen purpose, considering target audience and objectives
- Support others in the effective and safe use of Social Media Technologies
- Provide guidance on best practices for using Social Media Technologies
Working in a digital learning lifecycleReal unit · Skillsfirst Awards Ltd
What you'll be able to do
- Understand the purpose of planning for digital learning projects, including the benefits and challenges
- Plan the lifecycle of a digital learning design project, considering all stages from initial concept to evaluation
- Use a digital learning design plan to effectively manage and execute a digital learning project
The honest bit
You’ve started things before
Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.
There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.
And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.
Your passport
Every credit is a stamp you keep
Level 3 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.
Each stamp is a real unit registered against this qualification.
Who’d teach you this

The Evidence Evaluator
Assessor
Helps you show what you can actually do, gathering the evidence that proves it as you learn.
Meet all twelve tutorsWhere this connects
Where these credits take you
A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.
- Design Learning for Digital Environments
- Evaluate User Experience Research Findings
- Lead User Centred Design Activities
Where this can lead
Senior Digital Learning Specialist
Your career here isn't a fixed ladder; it's more like a climbing wall with many routes to the top. We're committed to helping you find the path that best suits your strengths and ambitions, whether that's leading people or becoming a world-class individual contributor.
See the whole journey →Showing 6 roles, drawn from 69 job records mapped to this qualification.
Skills it covers
What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.
How you’ll actually learn this
One-to-one, on your own real work
A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.
Applied to your work in any of these jobs
This unit equips learners with the skills to operate video and audio production hardware and editing software. Learners will manage and present multimedia sequences safely and effectively for various media applications.
- Remember
- Understand
- Apply
- Analyse
- Evaluate
- Create
Built for Skillsfirst Level 3 Diploma in Digital Learning Design (RQF)
19 units in this credential, in the order it lists them, awarded by Skillsfirst Awards Ltd.
- A/V production
- Collaborative technologies and outcomes
- Converging digital technologies
- Developing skills, understanding and confidence of others in e-learning
- Effective communication for digital learning design
- Emerging digital software
and 13 more in the full unit list below.
One to one, not one to many
No two people run this the same way
A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.
- Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
- What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
- The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
- How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
- Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.
See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.
Why it sticks
Most courses stop at remembering
There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.
- 6CreateThe Creative Catalyst
- 5EvaluateThe Evidence Evaluator
- 4AnalyseThe Analyst
- 3ApplyThe Coach
- 2UnderstandThe Connector
- 1RememberThe Builder
Where most courses leave you Where Zavmo takes you
The value
Why the companion is worth £70 a month
You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.
That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.
Earned on your own work, taught to the top.
Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.