NCFE · RQF Level 2
NCFE Level 2 Certificate in Creative Media
You don’t just earn this. You learn to use it, one-to-one, on your own real work.
- LevelRQF Level 2
- Total credits32
- Guided learning260 hours
- Units in this qualification25
Awarded by NCFE · on the Ofqual register
Start here
See how this course maps onto your role
Ten quick questions, one per Future Fluency, asked against this qualification rather than a generic one.
About 5 minutes · No card · Nothing to commit to
What you’ll learn
What each unit actually teaches you to do
These are the units NCFE registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.
2D Game designReal unit · NCFE
What you'll be able to do
- Understand factors and considerations relating to the design of 2D games
- Develop ideas for a 2D game proposal
- Produce, present and evaluate a concept for a 2D game
2D Game productionReal unit · NCFE
What you'll be able to do
- Construct a 2D game and associated assets
- Test and refine a 2D game
- Evaluate a 2D game
3D Modelling for computer gamesReal unit · NCFE
What you'll be able to do
- Understand 3D modelling techniques for computer games
- Use 3D modelling techniques for computer games
- Present and evaluate a 3D model
Advertising within graphic designReal unit · NCFE
What you'll be able to do
- Understand advertising techniques
- Experiment with advertising ideas and graphic techniques
- Produce and review an advertisement using graphic techniques
Branding within graphic designReal unit · NCFE
What you'll be able to do
- Understand branding techniques
- Experiment with branding and graphic techniques
- Produce and review a branding solution
Concept art for computer gamesReal unit · NCFE
What you'll be able to do
- Understand the use of concept art in games development
- Create and review concept art for a game idea
- Evaluate concept art for a game idea
Creating art for 2D gamesReal unit · NCFE
What you'll be able to do
- Understand techniques used to create artwork for 2D games
- Develop ideas for art assests for use in a 2D game
- Produce, present and evaluate art assets for use in a 2D game
Directing for Film and TelevisionReal unit · NCFE
What you'll be able to do
- Understand the role of the director in film and television production
- Develop a production plan
- Direct a production
Editing for film and televisionReal unit · NCFE
What you'll be able to do
- Understand how editing is used in film and television
- Use editing techniques to create a visual sequence
- Produce a visual sequence
Factual programme productionReal unit · NCFE
What you'll be able to do
- Understand the principles of factual programme production
- Plan a factual programme production
- Produce a factual programme
Graphic illustrationReal unit · NCFE
What you'll be able to do
- Understand illustrative techniques
- Experiment with illustrative ideas and graphic techniques
- Produce and review a graphic illustration
Internet broadcastingReal unit · NCFE
What you'll be able to do
- Understand the principles of internet broadcasting
- Plan for internet broadcasting
- Produce an internet broadcast
Multi-camera productionReal unit · NCFE
What you'll be able to do
- Understand principles of multi-camera production
- Plan a multi-camera production
- Produce a multi-camera production
Packaging and label designReal unit · NCFE
What you'll be able to do
- Understand packaging and label solutions
- Experiment with packaging and label techniques
- Produce and review a packaging and label design solution
Plan and produce work to a design briefReal unit · NCFE
What you'll be able to do
- Understand and research a brief
- Plan a solution to a brief
- Produce and evaluate work in response to a brief
PrintmakingReal unit · NCFE
What you'll be able to do
- Understand printmaking techniques
- Produce and review printed images
Single camera productionReal unit · NCFE
What you'll be able to do
- Understand the principles of single camera production
- Plan a single camera production
- Produce a single camera production
Sound production for computer gamesReal unit · NCFE
What you'll be able to do
- Understand sound production techniques
- Create and edit sound assets for computer games
- Apply and evaluate sound assets for computer games
Sound recording techniquesReal unit · NCFE
What you'll be able to do
- Understand the principles of sound recording
- Plan for sound recording
- Produce sound recordings
Story development for computer gamesReal unit · NCFE
What you'll be able to do
- Understand narrative and narrative structure of storylines within computer games
- Develop and present a story idea for use in a computer game
- Produce and evaluate a story for use in a computer game
Studio lighting for film and televisionReal unit · NCFE
What you'll be able to do
- Understand the principles of studio lighting
- Develop a plan for studio lighting
- Produce a lighting set-up for a studio
Typography and layout within graphic designReal unit · NCFE
What you'll be able to do
- Understand typographic and layout characteristics and techniques
- Experiment with typographic and layout characteristics and techniques
- Produce and review a typographic and layout design solution
Understanding the creative media industryReal unit · NCFE
What you'll be able to do
- Understand a chosen creative media industry
- Understand employment opportunities within a chosen creative media industry
- Understand the process of idea generation within a chosen creative media industry
- Understand methods of communication used within a chosen creative media industry
Vector- and pixel-based imagesReal unit · NCFE
What you'll be able to do
- Understand vector- and pixel-based software
- Produce and review vector- and pixel-based images
Working in the games industryReal unit · NCFE
What you'll be able to do
- Understand organisational structures, funding and job roles common to the games industry
- Explain legal and ethical issues affecting the games industry
- Locate and respond to job opportunities within the games industry
The honest bit
You’ve started things before
Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.
There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.
And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.
Your passport
Every credit is a stamp you keep
Level 2 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.
Each stamp is a real unit registered against this qualification.
Who’d teach you this

The Evidence Evaluator
Assessor
Helps you show what you can actually do, gathering the evidence that proves it as you learn.
Meet all twelve tutorsWhere this connects
Where these credits take you
A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.
- Agree requirements and parameters of creative activity in the creative industries
- Contribute to finalising and presenting detailed packaging design proposals
- Create narrative scripts for games or interactive media products
- Develop packaging design briefs
- Direct animation productions
- Direct the contributors (documentary)
- Direct the production
- Evaluate packaging design services
Where this can lead
Brand Design Specialist
Your journey as a Brand Design Coordinator is just the beginning. The skills you'll hone here are foundational for a really impactful career in brand, design operations, or marketing leadership. We're excited to see where you take it.
See the whole journey →Showing 6 roles, drawn from 27 job records mapped to this qualification.
Skills it covers
What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.
How you’ll actually learn this
One-to-one, on your own real work
A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.
Applied to your work in any of these jobs
- Remember
- Understand
- Apply
- Analyse
- Evaluate
- Create
Built for NCFE Level 2 Certificate in Creative Media
25 units in this credential, in the order it lists them, awarded by NCFE.
- 2D Game design
- 2D Game production
- 3D Modelling for computer games
- Advertising within graphic design
- Branding within graphic design
- Concept art for computer games
and 19 more in the full unit list below.
One to one, not one to many
No two people run this the same way
A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.
- Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
- What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
- The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
- How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
- Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.
See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.
Why it sticks
Most courses stop at remembering
There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.
- 6CreateThe Creative Catalyst
- 5EvaluateThe Evidence Evaluator
- 4AnalyseThe Analyst
- 3ApplyThe Coach
- 2UnderstandThe Connector
- 1RememberThe Builder
Where most courses leave you Where Zavmo takes you
The value
Why the companion is worth £70 a month
You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.
That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.
Earned on your own work, taught to the top.
Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.
Build my plan, freeNo card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.