Ascentis · RQF Level 3

Ascentis Level 3 Award in Digital Learning Design

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 3
  • Total credits12
  • Guided learning120 hours
  • Units in this qualification19

Awarded by Ascentis · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

The Level 3 Award in Digital Learning Design is a vocationally-related qualification. It focuses on digital software, the digital learning lifecycle, and storyboarding. Individuals working in digital technology will learn to analyse requirements and produce audio/visual content for digital learning projects.

These are the units Ascentis registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

A/V ProductionReal unit · Ascentis
This unit develops learners' competence in audio-visual production, including the safe use of video and audio hardware and editing software. You'll manage and present video and audio sequences suitable for various media applications.

What you'll be able to do

  • Develop competence in the use of hardware used in video production suitable for media applications, including cameras, lighting, and sound equipment.
  • Develop competence in the use of editing software used in video production suitable for media applications, including importing, editing, and exporting video footage.
  • Develop competence in the use of hardware used in audio production suitable for a variety of media applications, including microphones, mixers, and recording devices.
  • Develop competence in the use of editing software used in audio production suitable for a variety of media applications, including recording, editing, and mixing audio tracks.
  • Manage video sequences suitable for a variety of media applications, including organising footage, applying transitions, and adding effects.
  • Present video sequences suitable for a variety of media applications, ensuring appropriate formatting and delivery methods.
  • Manage audio sequences suitable for a variety of media applications, including balancing levels, applying EQ, and adding effects.
  • Present audio sequences suitable for a variety of media applications, ensuring appropriate formatting and delivery methods.
Collaborative Technologies and OutcomesReal unit · Ascentis
This unit covers the use of collabourative technologies to enhance personal and team effectiveness. You'll plan, set up, and prepare collabourative tools, work securely, and contribute to achieving team goals using these technologies.

What you'll be able to do

  • Understand how collaborative technologies can support the development of personal and team effectiveness by facilitating communication, knowledge sharing, and problem-solving
  • Understand how to stay safe and secure when working with collaborative technology, including protecting personal data and preventing cyber threats
  • Plan and set up appropriate tools and devices for collaborative working, considering the specific needs of the team and the project
  • Prepare collaborative technologies for use, ensuring that they are properly configured and that all team members have the necessary access and training
  • Work as a member of a team to achieve defined goals using collaborative technologies, contributing effectively to discussions, sharing information, and completing tasks collaboratively
Converging Digital TechnologiesReal unit · Ascentis
This unit explores converging digital technologies, their societal and ethical implications, and development processes. You'll research opportunities to exploit these technologies and develop solutions for identified applications.

What you'll be able to do

  • Understand the implications of converging technologies on various aspects of digital systems and society.
  • Understand how converging technologies are currently being developed and applied in different industries.
  • Research and identify a specific opportunity to exploit converging technology for a practical application.
  • Develop a converging technology solution or prototype for the identified opportunity, demonstrating practical application and understanding.
Developing Skills, Understanding and Confidence of Others in E-learningReal unit · Ascentis
It teaches you to identify e-learning training needs within organisations and develop tailored one-to-one support plans. You'll deliver and evaluate training sessions to improve individuals' e-learning skills and confidence.

What you'll be able to do

  • Recognise an e-learning training need for an individual within an organisation, based on an assessment of their current skills and knowledge
  • Develop a plan and resources to deliver one-to-one support on an identified e-learning skill, tailored to the individual's learning style and needs
  • Deliver a one-to-one training session on an identified e-learning skill, providing clear instructions and practical demonstrations
  • Evaluate the effectiveness of the one-to-one training session, assessing the individual's progress and identifying areas for further development
Effective Communication for Digital Learning DesignReal unit · Ascentis
This unit provides learners with principles of effective interpersonal communication and their application in digital learning design. You'll produce clear text, utilise non-textual communication, and understand how layout enhances user engagement.

What you'll be able to do

  • Understand the fundamental principles underpinning effective interpersonal communication
  • Produce clear, concise, and grammatically correct text suitable for use in digital learning design projects
  • Understand how to effectively utilise non-textual communication methods, such as images, audio, and video, in digital learning design
  • Understand how to use layouts effectively to enhance the user experience in digital learning design
Emerging Digital SoftwareReal unit · Ascentis
It teaches you to plan content and context for emerging digital software, prepare media resources, and utilise software functions to process and present information. You'll also evaluate digital products to ensure they meet audience needs and accessibility requirements.

What you'll be able to do

  • Plan the content for using Emerging Digital Software, taking into account the intended audience and purpose.
  • Plan the context for using Emerging Digital Software, considering factors such as accessibility and user experience.
  • Obtain media resources suitable for use with Emerging Digital Software, ensuring they are legally compliant and of appropriate quality.
  • Prepare media resources for use with Emerging Digital Software, optimising them for performance and compatibility.
  • Exploit the functions of Emerging Digital Software effectively to process information, manipulating data and applying appropriate techniques.
  • Exploit the functions of Emerging Digital Software effectively to present information, using visual aids and formatting to enhance clarity.
  • Evaluate products created using Emerging Digital Software to ensure they meet the specified needs of the project.
  • Evaluate products created using Emerging Digital Software to ensure they are successful in achieving their intended purpose.
Graphic Design and ImageryReal unit · Ascentis
You'll obtain and combine information for images and designs using imaging software. The unit includes creating, manipulating, and editing images to produce professional-quality visual content.

What you'll be able to do

  • Obtain information from various sources for use in images and designs
  • Insert information, including text and data, into images and designs
  • Combine different types of information effectively within images and designs
  • Use imaging software tools to create original images and designs
  • Use imaging software tools to manipulate existing images, applying various effects and adjustments
  • Use imaging software tools to edit images and designs, correcting errors and refining details
Introducing Immersive TechnologiesReal unit · Ascentis
You'll research, select, and plan the use of immersive technologies for learning applications. The unit includes combining resources, applying pedagogical principles, and troubleshooting immersive technology systems to ensure effective use.

What you'll be able to do

  • Research and select appropriate immersive technologies for a specific learning or training application.
  • Plan the effective use of immersive technologies within a defined learning context, considering pedagogical principles and learning objectives.
  • Combine and integrate various resources, such as multimedia content and interactive elements, for use with immersive technology software.
  • Use and troubleshoot immersive technology systems, addressing technical issues and ensuring optimal performance.
Introduction to Website ProductionReal unit · Ascentis
You'll create and style websites using appropriate coding languages and software tools. The unit includes developing, publishing, and testing multi-page websites with multimedia and interactive features to ensure functionality and visual appeal.

What you'll be able to do

  • Create website structures and styles using appropriate coding languages and techniques, and use them to produce functional and visually appealing websites.
  • Select and use website software tools and features to develop multiple page websites with multimedia and interactive features, ensuring user-friendliness and accessibility.
  • Publish and test multiple page websites with multimedia and interactive features, identifying and resolving any issues to ensure optimal performance and functionality.
Introduction to the Digital Learning EnvironmentReal unit · Ascentis
You'll be introduced to the Digital Learning Environment (DLE), including its purpose, components, and basic functions. The unit covers hardware, software, and network infrastructure, enabling learners to evaluate the DLE's effectiveness in supporting learning.

What you'll be able to do

  • Understand the purpose and function of a Digital Learning Environment (DLE)
  • Describe the key components of a Digital Learning Environment, including its hardware, software, and network infrastructure
  • Utilise basic functions of a Digital Learning Environment, such as accessing learning materials, submitting assignments, and participating in online discussions
  • Evaluate the effectiveness of a Digital Learning Environment in supporting learning and teaching
Investigating and Analysing Requirements for Digital Learning DesignsReal unit · Ascentis
You'll investigate and analyse requirements for digital learning designs using appropriate research methods. The unit covers eliciting, defining, and evaluating design specifications to ensure they meet stakeholder needs and project objectives.

What you'll be able to do

  • Investigate and discover requirements of digital learning designs through appropriate research methods.
  • Elicit requirements from stakeholders through interviews, surveys, and other consultation techniques.
  • Document and validate the requirements of digital learning designs.
  • Describe and define requirements of digital learning designs in a clear and concise manner.
  • Categorise and prioritise requirements based on their importance and feasibility.
  • Analyse and evaluate digital learning design specifications to ensure they meet the identified requirements.
  • Identify potential risks and challenges associated with the digital learning design specifications.
Mobile TechnologiesReal unit · Ascentis
This unit equips learners to identify, evaluate, and configure mobile devices for educational use. You'll utilise mobile technologies to support teaching, learning, and assessment, and create learning materials suited to mobile platforms.

What you'll be able to do

  • Identify different types of mobile devices, considering their features and functionalities
  • Evaluate the suitability of different mobile devices for specific purposes
  • Prepare mobile devices for use by installing necessary software and applications
  • Set up mobile devices by configuring settings according to user requirements
  • Configure mobile devices to ensure optimal performance and security
  • Utilise mobile devices effectively for teaching purposes, demonstrating their capabilities
  • Utilise mobile devices to enhance the learning experience for students
  • Utilise mobile devices for assessment activities, such as quizzes and surveys
  • Create learning aides using mobile devices, such as interactive presentations and videos
  • Create learning materials suitable for use on mobile devices, ensuring accessibility and engagement
Professional and Personal DevelopmentReal unit · Ascentis
You'll develop personal and professional skills to work independently and collabouratively within teams. The unit covers ethical and legislative considerations in e-learning and the effective implementation of agreed plans to achieve defined goals.

What you'll be able to do

  • Develop own personal skills, such as communication, problem-solving, and time management
  • Develop own professional skills, such as technical expertise and industry knowledge
  • Work independently to complete tasks and achieve individual goals
  • Work as a member of a team, collaborating with others to achieve shared objectives
  • Implement agreed plans effectively, following established procedures and guidelines
  • Understand the ethical considerations related to e-learning activities, such as data privacy and intellectual property
  • Understand the legislative environment relating to e-learning activities, including copyright law and accessibility regulations
Quality and StandardsReal unit · Ascentis
You'll understand quality models and service standards used to guide organisations and monitor performance. The unit covers the importance of technical standards within e-learning and how these relate to user needs and organisational objectives.

What you'll be able to do

  • Understand the application of 'Quality Models' as tools for guiding organisations in achieving and maintaining quality standards.
  • Understand quality service standards and their importance for monitoring performance and ensuring customer satisfaction.
  • Understand the diverse needs of individual users and organisations in relation to digital services and products.
  • Understand the importance of technical standards within e-learning environments for interoperability and accessibility.
StoryboardingReal unit · Ascentis
This unit provides learners with knowledge of storyboarding techniques and their application in digital learning environments. You'll specify project requirements, design storyboards to communicate learning objectives, and understand the role of visual representation.

What you'll be able to do

  • Specify the requirements of a project, including the target audience, learning objectives, and desired outcomes.
  • Demonstrate knowledge of storyboarding techniques, including visual representation, narrative structure, and sequencing.
  • Understand how to design a storyboard that effectively communicates the intended message and facilitates the development of digital learning materials.
  • Demonstrate an understanding of the role of storyboarding in the digital learning environment, including its benefits for planning, collaboration, and user engagement.
Technical Advice and GuidanceReal unit · Ascentis
You'll understand the context for providing technical advice and guidance, including relevant legislation and organisational policies. The unit covers delivering reactive and proactive technical support to customers while maintaining data protection and confidentiality.

What you'll be able to do

  • Understand the context for providing technical advice and guidance, including relevant legislation, regulations, and organisational policies
  • Provide reactive technical advice and guidance to customers on a range of topics, addressing their immediate needs and resolving their technical issues
  • Provide proactive technical advice and guidance to customers, anticipating their needs and offering solutions to prevent future technical problems
User Experience DesignReal unit · Ascentis
This unit covers user experience design principles and scientific research relevant to digital learning. You'll understand assessment methods to enhance usability, accessibility, and cognitive load management to improve user satisfaction.

What you'll be able to do

  • Understand design principles, concepts and strategies related to enhancing user experience in digital learning design, including usability and accessibility.
  • Understand scientific research and evidence-based practices related to enhancing user experience in digital learning design, such as cognitive load theory and interface design.
  • Understand assessment methods and techniques related to evaluating and improving user experience in digital learning design, including user testing and analytics.
Using Social Media TechnologiesReal unit · Ascentis
This unit covers the terminology and uses of social media technologies, enabling learners to describe various platforms and plan their use for specific purposes. You'll also identify methods to support effective social media utilisation within organisations or individual contexts.

What you'll be able to do

  • Understand the terminology associated with Social Media technologies, including key concepts and definitions
  • Describe the various uses of Social Media Technologies in different contexts
  • Identify potential applications of Social Media for a chosen purpose, considering its benefits and limitations
  • Plan for the effective use of Social Media to achieve specific objectives
  • Identify ways to support individuals in using Social Media Technologies effectively and safely
  • Identify ways to support organisations in using Social Media Technologies effectively and safely
Working in a Digital Learning LifecycleReal unit · Ascentis
You'll understand the purpose and benefits of planning in digital learning projects and be able to plan and manage the lifecycle of a digital learning design project. The unit includes identifying key stages, milestones, and monitoring progress against plans.

What you'll be able to do

  • Understand the purpose of planning for digital learning projects, including the benefits of structured planning.
  • Understand the different stages involved in planning for digital learning projects.
  • Plan the lifecycle of a digital learning design project, from initial concept to final evaluation.
  • Identify key milestones and deliverables within the digital learning design project lifecycle.
  • Use a digital learning design plan to guide the development and implementation of a digital learning resource.
  • Monitor progress against a digital learning design plan and make adjustments as necessary.

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 3 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

A/V ProductionCollaborative Technologies and OutcomesConverging Digital TechnologiesDeveloping Skills, Understanding and Confidence of Others in E-learningEffective Communication for Digital Learning DesignEmerging Digital SoftwareGraphic Design and ImageryIntroducing Immersive Technologies

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

See Your Progress GrowIllustration
Ascentis Level 3 Award in Digital Learning Design
  • Design Learning for Digital Environments
  • Evaluate User Experience Research Findings
  • Implement Online Digital Learning Environments
  • Lead User Centred Design Activities
  • Undertake digital skills learning and development activities
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

Where this can lead

Digital Learning Specialist

Your career here isn't a fixed ladder; it's more like a climbing wall with lots of different routes. We're committed to helping you find the path that best suits your strengths and ambitions, whether that's becoming a deep technical expert or moving into leadership. We'll support you every step of the way.

See the whole journey →

Showing 6 roles, drawn from 91 job records mapped to this qualification.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Design Learning for Digital EnvironmentsEvaluate User Experience Research FindingsImplement Online Digital Learning EnvironmentsLead User Centred Design ActivitiesUndertake digital skills learning and development activities

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
A/V ProductionLevel 3

Applied to your work in any of these jobs

This unit develops learners' competence in audio-visual production, including the safe use of video and audio hardware and editing software. Learners will manage and present video and audio sequences suitable for various media applications.

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for Ascentis Level 3 Award in Digital Learning Design

19 units in this credential, in the order it lists them, awarded by Ascentis.

  1. A/V Production
  2. Collaborative Technologies and Outcomes
  3. Converging Digital Technologies
  4. Developing Skills, Understanding and Confidence of Others in E-learning
  5. Effective Communication for Digital Learning Design
  6. Emerging Digital Software

and 13 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.