Pearson Education Ltd · RQF Level 5

Pearson BTEC Level 5 Higher National Diploma in Art and Design

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 5
  • Total credits240
  • Guided learning960 hours
  • Units in this qualification69

Awarded by Pearson Education Ltd · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

These are the units Pearson Education Ltd registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

3D Modelling & RenderingReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse tools and techniques for 3D modelling and rendering through research and experimentation
  • Analyse an art & design proposal to develop a digital visualisation strategy
  • Develop a digital model and visualisations in support of a given art & design project
  • Critically evaluate a digital visualisation strategy, and outputs, in relation to an art & design project
3D PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore work of 3D practitioners through research into historic and contemporary contexts
  • Investigate 3D materials, techniques and processes to produce work; in response to a brief
  • Present 3D outcomes through display and interaction
  • Evaluate outcomes and working practices to inform future development
AccessoriesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore contemporary and historical precedents related to accessories, through contextual research
  • Evaluate materials and processes through experimentation and testing, to produce initial accessory design prototypes
  • Design a collection of accessories based on research and development
  • Present designs for an accessory collection, reflecting suitability for market, use of materials, and sustainability
Advanced Art Practice StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse the use of art practices as a means of communication through contextual research
  • Develop an individual approach to art practice, through an iterative process of experimentation
  • Present work as a means of communication aimed at engaging a specific audience
  • Evaluate art practices as a means of socio-political critique or commercial promotion
Advanced Digital Design StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse a client brief to inform the development of a digital design and content strategy
  • Develop a digital design product, based on client needs in relation to a digital design and content strategy
  • Evaluate user- and market-testing, to refine a digital product toward final release
  • Present a finished digital design produce proposal, justifying the aesthetic and technical strategies
Advanced Fashion StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Develop a strategy for a capsule collection; supported by market and contextual research, in response to a brief
  • Explore pattern cutting, using designs from working drawings
  • Produce a capsule collection using production techniques and processes
  • Present a collection of fashion design toiles and final garments
Advanced Footwear StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Undertake market and contextual research, in response to a brief, to support the design of a capsule collection
  • Create patterns and make material selections for a capsule collection, based on initial designs and working drawings
  • Produce a capsule collection using industry standard production techniques and processes
  • Present a collection of footwear designs and final prototypes that meet professional quality production standards
Advanced Graphic Design StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate the relationship between design development, final output and use
  • Develop a graphic design proposal, based on client requirements and design constraints, in response to a brief
  • Produce graphic design prototypes, based on research and analysis, in support of a design strategy
  • Present a body of graphic design work, including development and design solutions, in response to a brief
Advanced Interior Design StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore interior design through historical and contemporary precedents
  • Evaluate the needs of different types of interior
  • Present finished design proposals for a given interior context
  • Develop technical documentation for the construction and installation of interior design outcomes
Advanced LifedrawingReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse a creative brief to define a lifedrawing approach
  • Develop characters and contexts through the application of lifedrawing techniques
  • Use an iterative approach to refine composition, mood and form in lifedrawing work
  • Evaluate lifedrawing outcomes and process in support of a creative brief
Advanced Photography StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore historical and contemporary precedents to support the development of photographic work
  • Apply project management processes in order to realise photographic work, in response to a brief
  • Present photographic work that illustrates the development of a personal style
  • Evaluate the success of photographic work by reviewing response of intended audience
Advanced Product Design StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Develop a strategic design approach; responding to design constraints and requirements, in relation to a brief
  • Illustrate the connections between product design and manufacturing in relation to a design strategy
  • Produce design prototypes, through analysis and testing, in support of a design strategy
  • Present development work and final product design proposal in response to a brief
Advanced Textiles StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Undertake market research, related to a specific end use, in support of a new range of textiles
  • Develop textile concept designs through drawing, experimentation, and testing
  • Present initial textile design proposals, for a specific end use, and respond to feedback
  • Present a portfolio of finished textile designs, for a specified end use
Applied Practice - Collaborative Project (Pearson-set)Real unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate own and group skills, in support of a collabourative team
  • Plan and manage a collabourative project, based on a Pearson-set theme
  • Present collabourative project outcomes, highlighting own contributions
  • Critically evaluate own work, and the work of others in a collabourative project
Art DirectionReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore art direction within the creative industries
  • Analyse a client brief and target market to formulate an art direction strategy
  • Implement an art direction strategy, through the creation of an advertising campaign, marketing campaign, fashion spread or editorial
  • Evaluate the collabourative process of art direction and own role in that process
Art/Craft ProductionReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate the rationale for art & craft production in different contexts
  • Explore processes and practices of art & craft through the production of tests and samples
  • Develop an art or craft outcome through an iterative process in response to a brief
  • Present a finished art or craft outcome to an audience, responding to feedback
Branding & IdentityReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the role of branding and identity through analysis of historical and contemporary contextual research
  • Evaluate a given brand to determine core values, mission and audience
  • Develop a style guide/branding guidelines for a given brand
  • Present a range of promotional material, using branding guidelines, in support of a given brand
Ceramic & GlassReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate contemporary and historic precedents through contextual research into ceramic and glass
  • Explore materials, processes and conventions through the production of ceramic and glass samples
  • Develop a design proposal for ceramic and glass artefacts, in response to a brief, based on research and experimentation
  • Present a collection of finished ceramic and glass artefacts, in response to a brief
Ceramic DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Develop a design brief, based on evaluation a target market and a conceptual approach to ceramic design
  • Investigate the relationship between material/formal experimentation and a conceptual approach through the iterative production of ceramic artefacts
  • Present a collection of finished ceramic artefacts, designed to meet the needs of a target market
  • Assess a conceptual approach, to ceramic design, in meeting the needs of a target market
Commercial PhotographyReal unit · Pearson Education Ltd

What you'll be able to do

  • Develop a brief for a commercial photo shoot, based on client requirements.
  • Apply project management processes in the production of photographic to meet a client brief.
  • Produce photographic work that meets the requirements of a commercial client.
  • Present commercial photographic output that meets the requirements of client brief.
Communication in Art & DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss communication, in the creative industries, through historical and contemporary precedent research
  • Analyse a brief to define the context of a communication strategy
  • Develop a communication strategy, through experimentation, in response to a given brief
  • Present a communication strategy and finished work in relation to a given brief
Computer Aided Design (CAD)Real unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the role of CAD in different contexts and its influence on design and manufacturing processes in areas of specialist practice
  • Use 2D and 3D CAD software to produce visualisations and technical drawings
  • Present drawings and renderings, for a given project, produced using CAD software
  • Evaluate the way in which CAD software may integrate into production processes
Conceptual PracticeReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate conceptual approaches in art & design through contextual research
  • Develop a conceptual approach within an art & design project through experimentation
  • Present a conceptual work of art & design, based on research and experimentation
  • Evaluate own work and the work of others in relation to historical and contemporary precedents
Contextual StudiesReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the social, historical and cultural context of key art and design movements, theories and practices.
  • Analyse a specific work of art or design related to own area of specialism
  • Use primary and secondary research methods to investigate an area of practice, with consideration of research ethics
  • Present research findings, through written work, visually and orally
Creative EntrepreneurshipReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore a creative opportunity, based on own skills and knowledge
  • Assess the viability of a creative opportunity, through analysis of market research
  • Present a business plan, for a creative venture, to a panel of potential stakeholders
  • Evaluate the business plan, for a creative venture, based on stakeholder feedback and reflection
Creative Industries PlacementReal unit · Pearson Education Ltd

What you'll be able to do

  • Select a work-based learning opportunity in response to personal learning needs and opportunities within the context of employment
  • Plan and manage a work-based learning experience through consultation with employer/ client and tutor
  • Assess the development of own employability skills and professional attributes in relation to activities undertaken during work-based learning
  • Evaluate own development, based on personal experience and employer or client feedback to plan for the future
Darkroom TechniquesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the development of darkroom techniques and their application within the creative industries
  • Process and print photographic images using darkroom processes; applying safe practices and procedures
  • Modify and finish photographic images in response to a brief
  • Present photographic prints, and development work, to identified audiences
Digital AnimationReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the development of digital animation and its application in different contexts
  • Plan a digital animation using storyboards, sketches and planning tools
  • Use industry standard production and post-production tools and techniques to develop a digital animation, for a specific target audience
  • Critically evaluate a digital animation based on viewer feedback and reflection
Digital Design PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate the use of digital design principles in the production of user experiences, through research and analysis
  • Develop a usability strategy, integrating interface design and user experience, in response to a brief
  • Produce a digital design product, based on a usability strategy, in response to a brief
  • Critically analyse the outcomes of user-testing and evaluation to inform future development
Digital FabricationReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the range of technologies used in digital fabrication and their application
  • Develop digital models for printing or machining using scanning technology and CAD software
  • Evaluate the processes of machine set-up, material selection and material states, and their sustainability
  • Present finished 3D objects, developed through print/machining, in response to a given brief
Event PhotographyReal unit · Pearson Education Ltd

What you'll be able to do

  • Develop an opportunity for event photography.
  • Demonstrate professional conduct while undertaking event photography.
  • Apply event photography techniques and processes in response to a brief.
  • Present a collection of event photographic works that meet client needs.
Fashion & Textiles PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore specialist areas of fashion & textiles practice; through historical and contemporary precedent research
  • Produce a collection of two and three dimensional samples using different fabrics, materials and processes in response to a brief
  • Develop a range of fashion and textiles outcomes in response to a given brief
  • Evaluate a fashion & textile range in relation to a marketing strategy
Fashion CollectionReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate trends, through contextual research, to inform the strategy for a fashion collection
  • Communicate a fashion collection strategy, based on research and experimentation
  • Develop a cohesive fashion collection, in response to a brief
  • Present a fashion collection, identifying areas for further development and best practice
Footwear Manufacture and MakingReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the properties and characteristics of materials and components required to achieve a prototype shoe based on a design brief.
  • Develop a range of shoe patterns using relevant production tools and techniques.
  • Produce a final shoe demonstrating the safe use of equipment and relevant health and safety regulations.
  • Present a final shoe prototype that shows the achievement of quality standards through production and process.
Graphic Design PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Apply research techniques to establish an awareness of context, related to a graphic design problem
  • Develop a graphic design brief, to meet client needs in a given context
  • Explore alternative solutions to a graphic design brief
  • Present a final graphic design solution to a client
Individual Project (Pearson-set)Real unit · Pearson Education Ltd

What you'll be able to do

  • Examine specialist area of creative practice within historical and contemporary contexts
  • Develop art & design solutions, through an iterative development process, in response to a given brief
  • Present an art & design solution, including a portfolio of development work, in response to a given brief
  • Evaluate own work in relation to an identified area of specialism in the creative industries
Jewellery DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore jewellery design through historic and contemporary precedent
  • Develop conceptual designs, for a jewellery collection, based on market research and design experimentation
  • Produce prototype jewellery designs using a range of materials, processes and tools
  • Present a jewellery collection for an identified market
Lighting for PhotographyReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore historical and contemporary precedent in lighting for photography
  • Illustrate lighting requirements, for a given context, in response to a brief
  • Produce photographic images, utilising lighting equipment and techniques
  • Demonstrate the use of lighting for photography through the presentation of a collection of photographic images
Material PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore historical and contemporary precedents in material practices
  • Develop an approach to material practice through experimentation and testing
  • Create a finished work, articulating a material practice for a selected context
  • Present a body of work that reflects both process and final outcome
Material Selection & SpecificationReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse a given brief to identify materials appropriate to the project needs
  • Evaluate material properties and behaviours, through experiment and testing
  • Develop specifications for materials to be used in a final outcome, based on a given brief
  • Present material samples, specifications and final outcomes, based on a given brief
Materials & StructuresReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the use of materials and structure in specific art & design contexts
  • Evaluate material properties through research and testing
  • Select materials for a given art & design project, based on research and testing
  • Present a material strategy, in response to a brief, for a given art & design project
Media PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate the equipment, techniques and processes of media production, through contextual research
  • Develop a media production proposal in response to a brief, through research and experimentation
  • Apply media practice tools and techniques in the execution of a final outcome
  • Present the outcomes of a media practice design process to an identified audience
Moving ImageReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore theoretical frameworks to inform the creation of a moving image product
  • Devise and plan a moving image product, in response to a brief
  • Use industry standard equipment, processes and software to produce and edit a moving image product, response to a brief
  • Critically evaluate a moving image product; with regard to brief and target audience
Packaging DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Explain how the functions of packaging impact on its design, with reference to historical and contemporary precedent
  • Evaluate the requirements for packaging in response to a brief
  • Develop packaging prototypes in support of a given product
  • Present a product packaging strategy for a given product
Pattern Cutting & Garment MakingReal unit · Pearson Education Ltd

What you'll be able to do

  • Research the properties and characteristics of fabrics and fibres, in the production of garments, through historic and contemporary precedents
  • Create a pattern, based on body measurements, using industry standard signs and symbols, in response to a given brief
  • Create toiles and final garments; demonstrating the safe use of equipment and relevant Health & Safety regulations
  • Produce a finished garment, evaluate and carry out quality checks
Photographic PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Apply research and planning techniques, to develop a photographic strategy, in response to a given brief
  • Evaluate equipment, techniques and processes in order to realise a photographic product
  • Analyse the characteristics of photographic images in meeting a brief
  • Critically evaluate the selection and presentation of photographic images
PhotojournalismReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the role of photojournalism, and the impact of technology, through historic and contemporary precedents.
  • Analyse the ethical issues for photojournalism; with consideration of the implications of digital technology and distribution.
  • Develop a body of photojournalism work in support of a current news story.
  • Present a body of photojournalism work to an identified audience.
Principles of LifedrawingReal unit · Pearson Education Ltd

What you'll be able to do

  • Illustrate the principles and practices of lifedrawing through historic and contemporary precedents
  • Explore anatomy, structure and form through lifedrawing media and techniques
  • Develop lifedrawing work; applying principles of proportion, volume, and movement
  • Present a portfolio of lifedrawing work that reflects evaluation and reflection
PrintmakingReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the development of printmaking technologies and practices through historic and contemporary precedent research
  • Evaluate printmaking processes and techniques through experimentation using different materials and technologies
  • Develop propositions towards a final outcome through an iterative design process
  • Present a body of printmaking work that communicates both development process and final outcomes
Professional DevelopmentReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore the creative industries professions, through research into historic and contemporary precedent.
  • Discuss personal career goals in relation to the range of roles and subjects in the creative industries
  • Define personal development plans; highlighting areas to support specific career goals and general skills
  • Critically reflect on the achievement of personal development goals and plan for the future
Professional ModelmakingReal unit · Pearson Education Ltd

What you'll be able to do

  • Explore modelmaking processes, materials, techniques and technologies through historic precedents
  • Determine model purpose and parametres; responding to design constraints and requirements of a brief
  • Utilise materials, technologies and processes to achieve model outcomes, in response to a brief
  • Present a display of finished models to a defined audience
Professional PracticeReal unit · Pearson Education Ltd

What you'll be able to do

  • Review own skills and abilities in support of future employment or self-employment
  • Investigate business structures, legal frameworks and legislation to construct a business plan
  • Develop material to support future employment or self-employment
  • Present own skills, abilities and work to an employer or client
Project ManagementReal unit · Pearson Education Ltd
You'll compare project management theories, practices, and standards, discuss stakeholder roles in art and design projects, and develop project management strategies and plans appropriate to project requirements.

What you'll be able to do

  • Compare project management theories, practices and standards, identifying their appropriateness for different types of project
  • Discuss the roles of the major stakeholders in an art & design project and how their needs are managed by the project management team
  • Specify the attributes and competencies of a project manager in leading a complex art & design project
  • Develop a project strategy plan that defines the key policies, procedures and priorities for a complex art & design project
Screen-based PracticesReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate the use of software/systems in the production of screen-based work
  • Explore the techniques of screen-based production through experimentation
  • Use industry standard software and hardware in the production of final screen-based work, in response to a given context
  • Discuss the use of screen-based techniques, highlighting best practice in the production of work
Scriptwriting for DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the characteristics of linear and non-linear narratives in scriptwriting
  • Justify the selection of a narrative structure for a specific form of distribution and target market; in response to a given design brief
  • Develop a script, and supporting material, in response to a given design brief
  • Present a completed script, in response to a given brief; highlighting how the narrative meets client needs for an identified target market
StylingReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the role and responsibilities of the stylist within the historical and contemporary creative industries
  • Analyse images to determine the editorial, branding or marketing approach
  • Develop an editorial, branding or marketing strategy in relation to a given product
  • Present a portfolio of styled images, in support of an editorial, marketing or branding strategy
Surface DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate the application of surface design in different art & design contexts
  • Develop and test surface designs in response to a brief
  • Create a surface design strategy and specifications for production
  • Present a surface design proposal, for a given context, in response to a brief
Surveying & MeasuringReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the role of surveying and measuring in the context of a specific creative industry
  • Evaluate the tools and technologies available for use in measuring within a given art & design context
  • Illustrate the process of taking an accurate set of measurements, within a given art & design context
  • Record a series of measurements, in a given art & design context, and check for accuracy
Technical DrawingReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate different types of technical information in the context of diverse project types
  • Develop technical drawings, details, schedules and specifications in support of a given art & design project
  • Interpret different types of technical information in order to explain an art & design project
  • Assess ways in which art & design professionals collabourate in the production of technical information
Techniques & ProcessesReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate a given brief to identify stakeholder requirements and areas for investigation and research
  • Explore concepts, materials and processes through experimentation and testing
  • Present a body of work that includes evidence of development process, as well as final outcomes
  • Assess own process and outcomes, based on reflection and feedback of others
Textile TechnologyReal unit · Pearson Education Ltd

What you'll be able to do

  • Explain the processes and equipment required for the manufacture of woven, knitted and non-woven textiles
  • Evaluate fibre composition, yarn type, and fabric structure across a range of textiles
  • Produce a detailed fabric specification for a given context
  • Produce textile samples using a range of technologies for manufacture and finishing
Trend ForecastingReal unit · Pearson Education Ltd

What you'll be able to do

  • Evaluate current trends, for a specific subject area, and consider possible future trends
  • Critically analyse existing trend/market research to develop a forecast
  • Develop a trend forecast, for a given market, using standard methods of research and analysis
  • Present a trend forecast based on client needs and market research and analysis
TypographyReal unit · Pearson Education Ltd

What you'll be able to do

  • Investigate the application of typographic practice in print and digital workflows
  • Explore typographic technologies and processes in specific contexts
  • Apply typographic principles and processes in meeting a brief
  • Justify the use of typographic techniques, highlighting best practice in the production of work
User-testing for DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Explain the potential user-testing phases of a design project lifecycle
  • Assess a user-testing strategy; confirming its suitability to a chosen design project
  • Implement a user-testing strategy for a chosen design project
  • Evaluate the success of an art & design project based on outcomes of a user-testing
Visual MerchandisingReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss visual merchandising through historic and contemporary precedents
  • Evaluate an identified brand or product to determine the context for a visual merchandising strategy
  • Develop a visual merchandising strategy based on market research
  • Present a visual merchandising strategy for a given product/brand
Visual NarrativesReal unit · Pearson Education Ltd

What you'll be able to do

  • Analyse how visual narratives are used across a range of media to tell stories
  • Explore the codes and conventions relevant to visual narratives
  • Present a visual narrative to an identified audience
  • Evaluate the effectiveness of storytelling in a visual narrative
Web DesignReal unit · Pearson Education Ltd

What you'll be able to do

  • Discuss the purposes of digital content delivery systems and key UI features
  • Write code to create and style interactive digital content prototypes, in response to a brief
  • Optimise, validate, and organise digital content for delivery via the Internet
  • Evaluate digital content presented through a web browser
WorkflowsReal unit · Pearson Education Ltd

What you'll be able to do

  • Identify the skills and technologies required to manage an art & design project lifecycle
  • Define a project workflow system to utilise available technologies, resources and skills
  • Apply a workflow system to an art & design project in response to a brief
  • Examine the implementation of a workflow system and how it has effected the overall project
Workflows & ManagementReal unit · Pearson Education Ltd

What you'll be able to do

  • Examine methods of project and asset management suitable to art & design projects
  • Evaluate the relationship between project management approach and workflow strategy
  • Employ a workflow management system for a chosen project
  • Critically evaluate own contribution with regard to workflow management and implementation

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 5 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

3D Modelling & Rendering3D PracticesAccessoriesAdvanced Art Practice StudiesAdvanced Digital Design StudiesAdvanced Fashion StudiesAdvanced Footwear StudiesAdvanced Graphic Design Studies

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

See Your Progress GrowIllustration
Pearson BTEC Level 5 Higher National Diploma in Art and Design
  • Conduct user testing of designs
  • Contribute to finalising and presenting detailed packaging design proposals
  • Create a pattern via toile making
  • Create technical information to enable design realisation
  • Design or improve packaging processes
  • Design packaging for food and drink products
  • Develop Packaging Design Ideas
  • Develop and Conduct User Acceptance Tests
This is your Mind Palace on learn.zavmo.ai. Every skill above comes from this role's own record, not an example borrowed from another job. A node lights up when you evidence it, and what you build stays yours between jobs. That is the part a course cannot do.

Where this can lead

Visual Merchandising Specialist

Your career path here isn't a rigid ladder; it's more like a climbing wall with many different routes to the top. We're here to help you find the path that best suits your strengths and ambitions, whether that's becoming a leader of people or a deep technical expert.

See the whole journey →

Showing 6 roles, drawn from 81 job records mapped to this qualification.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Conduct user testing of designsContribute to finalising and presenting detailed packaging design proposalsCreate a pattern via toile makingCreate technical information to enable design realisationDesign or improve packaging processesDesign packaging for food and drink productsDevelop Packaging Design IdeasDevelop and Conduct User Acceptance TestsDevelop packaging design briefsEvaluate User Experience Research FindingsFinalise and present detailed packaging design proposalsManage the development of the packaging design processProduce a drawing or sketch, working stage or rough, sample, model or prototype of craftResearch Information and Develop Packaging Design IdeasTrial Footwear ProductsUse digital technologies for craftwork and work practice

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
3D Modelling & RenderingLevel 5

Applied to your work in any of these jobs

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for Pearson BTEC Level 5 Higher National Diploma in Art and Design

69 units in this credential, in the order it lists them, awarded by Pearson Education Ltd.

  1. 3D Modelling & Rendering
  2. 3D Practices
  3. Accessories
  4. Advanced Art Practice Studies
  5. Advanced Digital Design Studies
  6. Advanced Fashion Studies

and 63 more in the full unit list below.

These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.