City and Guilds of London Institute · RQF Level 7

City & Guilds Level 7 Diploma In Art and Animation for Computer Gaming (Industry Specific)

You don’t just earn this. You learn to use it, one-to-one, on your own real work.

  • LevelRQF Level 7
  • Total credits70
  • Guided learning344 hours
  • Units in this qualification4

Awarded by City and Guilds of London Institute · on the Ofqual register

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What you’ll learn

What each unit actually teaches you to do

The City & Guilds Level 7 Diploma In Art and Animation for Computer Gaming (Industry Specific) is aimed at individuals seeking to enhance their skills in art and animation for the computer gaming industry. It includes model and texture creation, 3D modelling, and character animation, allowing learners to design and animate 3D models for computer games.

These are the units City and Guilds of London Institute registers against this qualification. It is a catalogue, not a syllabus. Which of them you take depends on the combination the qualification requires, and that is set by the awarding body rather than by us. Every unit here is regulated, and every one you earn is yours to keep.

3D Character Animation for Computer GamesReal unit · City and Guilds of London Institute
You'll understand human and animal anatomy relevant to 3D character animation and plan animated characters accordingly. The unit includes creating detailed animations for computer games and reflecting critically on the animation work produced.

What you'll be able to do

  • Understand the key characteristics of human and animal anatomy relevant to 3D character animation
  • Plan the creation of 3D animated characters for computer games, considering their role and functionality
  • Create detailed and believable 3D animated characters suitable for integration into computer games
  • Reflect critically on own 3D character animation work, identifying areas for improvement and further development
3D Modelling for Computer GamesReal unit · City and Guilds of London Institute
This unit equips learners with skills to apply 3D modelling techniques for computer games, including creating, rendering, texturing, and exporting models. You'll optimise models for real-time performance within game engines.

What you'll be able to do

  • Apply 3D modelling techniques effectively for the creation of computer games
  • Produce detailed and visually appealing 3D models suitable for use in computer games
  • Render 3D models to a high standard, optimising them for performance within a game environment
  • Apply 2D texture maps to 3D models to enhance their visual appearance and realism within computer games
  • Export 3D models in appropriate formats for seamless integration into various computer game engines
Advanced 3d Character Animation for Computer GamesReal unit · City and Guilds of London Institute
This unit develops learners' skills in rigging and animating 3D characters for computer games. You'll apply rigging techniques, implement constraints and drivers for complex movements, and optimise rigs for real-time performance within game engines.

What you'll be able to do

  • Rig a character effectively, preparing it for animation within a computer game environment
  • Animate a character to a professional standard, ensuring realistic and engaging movement for use in a computer game
Model and Texture Creation for Computer GamesReal unit · City and Guilds of London Institute
You'll design, create, and texture 3D models for computer games. The unit covers developing design specifications, optimising models for performance, and applying high-quality textures using industry-standard software.

What you'll be able to do

  • Design a 3D model suitable for use in a computer game
  • Create the 3D model using appropriate software and techniques
  • Texture the 3D model to a high standard, using appropriate software and techniques

The honest bit

You’ve started things before

Most courses were built for a room full of people who aren’t you. A cohort moves on whether or not your week allowed it, and by the third week the thing you’re behind on becomes the reason you stop opening it.

There’s no cohort here, and no timetable to fall behind. Before anything starts, Zavmo asks when you’re sharpest and how long you can realistically sit down for, then builds the sessions around those answers. A bad fortnight changes your pace. It doesn’t put you behind.

And you only pay once you start learning. Searching and planning are free, and you can cancel any time — so the cost of finding out is an afternoon, not a year.

Your passport

Every credit is a stamp you keep

Level 7 credits are regulated. They don’t vanish when a subscription ends or a website closes. They travel to any employer, and Zavmo keeps the map of what you’ve earned and what’s next.

3D Character Animation for Computer Games3D Modelling for Computer GamesAdvanced 3d Character Animation for Computer GamesModel and Texture Creation for Computer Games

Each stamp is a real unit registered against this qualification.

Who’d teach you this

The Evidence Evaluator

Assessor

Helps you show what you can actually do, gathering the evidence that proves it as you learn.

Meet all twelve tutors

Where this connects

Where these credits take you

A qualification is never a dead end here. See the jobs its credits open, the national occupational standards its units map to, and the future skills they quietly build.

Skills it covers

What the job actually needs. These are the standards the units are built against, in the words employers and awarding bodies already use for the work itself.

Model 3D assets for games and interactive media projects

How you’ll actually learn this

One-to-one, on your own real work

A qualification is usually something done to you: sit the class, sit the exam, hope it sticks. Here it’s the opposite. You learn it one-to-one with a companion, on your own real work, and you keep going until you can use it, not just recall it.

One-to-one, on your real workNo lectures, no past-papers. Every unit is practised on the actual tasks your job throws at you, a tutor beside you, not a video in front of you.
Taught to the top, not the testMost courses stop at remembering. Your companion keeps climbing: analysing, judging, creating. That’s the part a machine can’t do for you.
Credits you keep, a map that continuesEvery unit is regulated and yours for good. The day you finish, Zavmo already knows the next role your new credits open.
3D Character Animation for Computer GamesLevel 7

Applied to your own work

Learners will understand human and animal anatomy relevant to 3D character animation and plan animated characters accordingly. The unit includes creating detailed animations for computer games and reflecting critically on the animation work produced.

How the thinking builds
  1. Remember
  2. Understand
  3. Apply
  4. Analyse
  5. Evaluate
  6. Create
An illustration of a Zavmo lesson, built from this role’s own route. The unit, its objective and every criterion above are the awarding body’s own words, not an example.
Your PlanIllustration

Built for City & Guilds Level 7 Diploma In Art and Animation for Computer Gaming (Industry Specific)

4 units in this credential, in the order it lists them, awarded by City and Guilds of London Institute.

  1. 3D Character Animation for Computer Games
  2. 3D Modelling for Computer Games
  3. Advanced 3d Character Animation for Computer Games
  4. Model and Texture Creation for Computer Games
These are the real units of this credential, in its own order. Nothing here is marked done, because this plan has not been started by anyone yet. Yours would fill in as you go.

One to one, not one to many

No two people run this the same way

A course is written once and handed to everyone. This is assembled around you, and keeps changing as it learns you. Five things it reads, and what each one changes.

  1. Your actual work Every unit is taught against a live piece of your own work, not a worked example from a textbook.
  2. What you already know The first conversation finds your starting point, so you skip what you can already do and spend the time on what you cannot.
  3. The conditions you learn under Not a learning-styles quiz. The evidence does not support those. The dimensions the research does back, read once and used to shape the plan.
  4. How far you got last time It picks up mid-thought. The tutor knows what you said, what you struggled with, and what it asked you to try.
  5. Which tutor suits the moment Twelve of them, each for a different kind of thinking. The one who walks you through a first idea is not the one who stress-tests it.

See how you learn, free. Eight questions, no sign-up. A directional taster; the diagnostic inside Zavmo goes deeper and keeps adapting.

Why it sticks

Most courses stop at remembering

There’s a well-known ladder of how deeply you learn something, called Bloom’s Taxonomy. Most courses get you up the first two rungs: you remember some facts, you pass a test, you forget it. Real skill lives at the top. Judging, deciding, creating. And this isn’t a generic ladder: every rung has a named Zavmo tutor who walks you up it.

  1. 6CreateThe Creative Catalyst
  2. 5EvaluateThe Evidence Evaluator
  3. 4AnalyseThe Analyst
  4. 3ApplyThe Coach
  5. 2UnderstandThe Connector
  6. 1RememberThe Builder

Where most courses leave you Where Zavmo takes you

Why this matters: AI can already remember and understand for you. What it can’t do is take your real problem and judge the right call. So the only learning worth paying for is the learning that takes you to the top. That’s exactly what a tutor doing it with you, on your real work, is for.

The value

Why the companion is worth £70 a month

You’re not paying for the units. They’re regulated, and the same wherever you earn them. You’re paying for the one thing that decides whether you actually get there: a companion that makes them stick, on your real work.

That is one-to-one on this qualification, every day, on the work you already do, for £70 a month. Your first module is free, so you can see the teaching before you pay for any of it. Billed monthly, cancel any time and billing stops.

Earned on your own work, taught to the top.

Everything you just read, learned one-to-one on the job you already do. Your first module is free, so you can see the teaching before you pay for any of it.

Build my plan, free

No card. See how this qualification maps onto your role and meet the tutors who’d teach it, free. The learning begins when you subscribe. It’s £70 a month, billed monthly. Cancel any time and billing stops.